RimWorld
[KYD] Rapid-Fire Turrets
Kayedon  [dezvoltator] 4 sept. 2021 la 15:47
Bug Reports
All bug reports must be submitted with a HugsLib log by pressing CTRL+F12,
Incompatibilities or inconsistencies with mods, please be specific with what turret and what mod.
< >
Se afișează 1-3 din 3 comentarii
turrets and automated mortars that shouldnt be modified with this (or at least I believe so)
Mods:
Save our Ship 2 (SOS2): all ship-to-ship turrets, including the "Spinal mount cannons"
Glitter Tech: automated mortars (i.e. cruise misile mortars)
Editat ultima dată de Evilservant6; 6 sept. 2021 la 21:43
Kayedon  [dezvoltator] 7 sept. 2021 la 20:59 
Postat inițial de Evilservant6:
turrets and automated mortars that shouldnt be modified with this (or at least I believe so)
Mods:
Save our Ship 2 (SOS2): all ship-to-ship turrets, including the "Spinal mount cannons"
Glitter Tech: automated mortars (i.e. cruise misile mortars)
Save our Ship2: All ship-mounted weapons should be unpatched.
Glitter Tech: All auto mortars and missile turrets unpatched.
Unknown mod interaction causes Rimatomics patch for Punishers to not be active anymore.

https://gist.github.com/b92263bb3222cfb160d9ee655f217489

EDIT: Outside of severe mod list changes to fully troubleshoot (game state save wont stay stable if I remove anything in my attempts to test), moving Rapid Fire to the very bottom (even below RocketMan) isnt helping. I'm guessing something is hard-conflicting.
Editat ultima dată de JustKazuma; 2 nov. 2021 la 23:59
< >
Se afișează 1-3 din 3 comentarii
Per pagină: 1530 50