Starbound

Starbound

Borderlands 2 Random and Unique Shields
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FelmastProMcLane  [开发者] 2020 年 4 月 17 日 下午 5:27
Random and Unique Item IDs
Use command: /spawnitem [shieldname]blshield 1 '{"level":6}'
Parameters can be:
  • "level" = 1 -> 50
  • "parts" = {[part]:[manufacturer]},
    Where [part] in quotes:
    • accessory
    • body
    • battery
    • capacitor
    And [manufacturer] in quotes:
    • anshin
    • bandit
    • dahl
    • hyperion
    • maliwan
    • pangolin
    • tediore
    • torgue
    • vladof
  • "shieldTypeIndex" : 1->n, number of the shield type to be selected for the manufacturer. (see "manufacturers.config"), eg: Maliwan -> 1 (nova) or 2 (spike)
  • "elements": List of elements to be selected, eg: ["poison","ice","fire"].
  • "element": Specific element to be selected, eg: "fire".

And replace [shieldname] with any below:

Random:
Common shield: common
Uncommon shield: uncommon
Rare shield: rare
Epic shield: legendary

Uniques:
The Bee: thebee
Hoplite: hoplite
Fabled Tortoise: fabledtortoise
The Sham: thesham
Rough Rider: theroughrider
Hide of Terramorphus: hideofterra
Deadly Bloom: deadlybloom
Sponge: sponge
Blackhole:blackhole
Punchee: punchee
Big Boom Blaster: bigboomblaster
Blockade: blockade
Cracked Sash: crackedsash
Love Thumper: lovethumper
Pot o' Gold: potogold
Evolution: evolution
The Transformer: thetransformer
Flame of the Firehawk: firehawk
Loader 1340: 1340
Captain Blade's Manly Man: manlyman
Neogenator: neogenator
Order: order
EasyMode: easymode
Aequitas: aequitas
Antagonist: antagonist
Imapler: impaler
Retainer: retainer
The Cradle: thecradle
Whisky Tango Foxtrot: whiskytangofoxtrot
One Man Army: onemanarmy
Rainbow Factory: rainbowfactory
Power Surge: powersurge
Death Gamble: deathgamble
Avalanche: avalanche


Staff:
  • Clear: npcclearshieldstaff
  • Tier 1: npccommonshieldstaff
  • Tier 2: npcuncommonshieldstaff
  • Tier 3: npcrareshieldstaff
  • Tier 4: npclegendaryshieldstaff
  • Tier 5: npclegendaryshieldstaff5
  • Tier 6: npclegendaryshieldstaff6
  • Tier 7: npclegendaryshieldstaff7
  • Tier 8: npclegendaryshieldstaff8
  • Tier 9: npclegendaryshieldstaff9
  • Tier 10: npclegendaryshieldstaff10
  • Tier 50 | Admin: npclegendaryadminshieldstaff
最后由 FelmastProMcLane 编辑于; 2024 年 12 月 12 日 下午 6:48
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正在显示第 1 - 15 条,共 43 条留言
Seventh Wayfarer 2020 年 4 月 19 日 上午 7:36 
The /spawnitem command don't seem to work.
FelmastProMcLane  [开发者] 2020 年 4 月 19 日 上午 8:28 
Like this?: /spawnitem hopliteblshield 1 '{"level":6}'
(I think i forgot to add the number)
Seventh Wayfarer 2020 年 4 月 19 日 下午 8:53 
引用自 FelmastProMcLane
Like this?: /spawnitem hopliteblshield 1 '{"level":6}'
(I think i forgot to add the number)
Yeah, it was the missing the number. Works now, thanks.
FelmastProMcLane  [开发者] 2020 年 4 月 19 日 下午 9:39 
You're welcome
Xeronious 2020 年 5 月 12 日 下午 4:22 
wonders if there is a unique ice shield not the antagonist
FelmastProMcLane  [开发者] 2020 年 5 月 12 日 下午 4:23 
There is in the "Borderlands The Pre Sequel", the avalanche.
Also, "The Antagonist" is no longer ice, it is now slag.
Xeronious 2020 年 5 月 12 日 下午 4:27 
but not in starbound

or is it ?
FelmastProMcLane  [开发者] 2020 年 5 月 12 日 下午 4:33 
I could make it.
CrimsonWolf 2020 年 5 月 19 日 下午 8:38 
how you spawn in Random Shields or have to get it with out spawning it in?
FelmastProMcLane  [开发者] 2020 年 5 月 19 日 下午 9:20 
/spawnitem [common/uncommon/rare/legendary]blshield 1 '{"level":6}'
Or you could find them in chests and sometimes enemies.
Cano_Lathra 2020 年 5 月 21 日 上午 11:58 
Is there any way to specify the parts/type on a shield when spawning it? I know it can be done with vanilla weapons, and I assume this game uses the same spawning system, but I have no idea what the part names are or what order they would be in.
FelmastProMcLane  [开发者] 2020 年 5 月 21 日 下午 12:07 
You can, the parts/type are the names of the manufacturers: "accesory" : "maliwan", and so for the capacitor, battery and body.
But i don't know why, I've been able to use the parameters only in lua, not in-game commands.

The format should be:

/spawnitem [shieldname]blshield 1 '{"level":6, "animationPartVariants": {"capacitor" : "maliwan" } }'

See if you have any luck.
Cano_Lathra 2020 年 5 月 21 日 下午 5:10 
Will do. I've only gotten it to work a couple of times with vanilla weapons, but maybe I'll be lucky with this.
Now I just have to pull up those age-old Reddit posts on which manufacturers do what. I am assuming you made sure each manufacturer had the same stats.
Also, how are Nova body, Spike body, and Maliwan capacitor elements determined in the item generation, and what names do they have? Is it the standard "elementalType": "fire/electric/ice/poison" like vanilla weapons? And if I don't specify an element, but do specify a Nova, Spike, or Maliwan capacitor, will the code randomly assign an element, or will it break?
FelmastProMcLane  [开发者] 2020 年 5 月 21 日 下午 5:19 
Yes, the values are the same as in BL2, but their grade calculation it's different, to balance it with starbound.
I used these:
https://apple1417.github.io/bl2/shields/
https://apple1417.github.io/bl2/shields/materials/
https://apple1417.github.io/bl2/shields/calculations/
But the format is inconsistent (negative numbers are either green or red), so I made all red negative and all green positve.

Currently the shield type is randomly selected between the types the manufacturer has, determined by seed.
Also applies to element chosen and elemental resistance.
Currently only physical, explosive, poison, ice, fire, electric are implemented for novas/spike. But only Fire/Poison/Electric are enabled for generation.
Cano_Lathra 2020 年 5 月 21 日 下午 6:59 
Ok. I got the spawnitem parts code to work (just had to remove all of the spaces). TY for the help
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