Starbound

Starbound

Borderlands 2 Random and Unique Shields
 Denna tråd har blivit fäst, så den är troligtvis viktig
FelmastProMcLane  [utvecklare] 17 apr, 2020 @ 17:27
Random and Unique Item IDs
Use command: /spawnitem [shieldname]blshield 1 '{"level":6}'
Parameters can be:
  • "level" = 1 -> 50
  • "parts" = {[part]:[manufacturer]},
    Where [part] in quotes:
    • accessory
    • body
    • battery
    • capacitor
    And [manufacturer] in quotes:
    • anshin
    • bandit
    • dahl
    • hyperion
    • maliwan
    • pangolin
    • tediore
    • torgue
    • vladof
  • "shieldTypeIndex" : 1->n, number of the shield type to be selected for the manufacturer. (see "manufacturers.config"), eg: Maliwan -> 1 (nova) or 2 (spike)
  • "elements": List of elements to be selected, eg: ["poison","ice","fire"].
  • "element": Specific element to be selected, eg: "fire".

And replace [shieldname] with any below:

Random:
Common shield: common
Uncommon shield: uncommon
Rare shield: rare
Epic shield: legendary

Uniques:
The Bee: thebee
Hoplite: hoplite
Fabled Tortoise: fabledtortoise
The Sham: thesham
Rough Rider: theroughrider
Hide of Terramorphus: hideofterra
Deadly Bloom: deadlybloom
Sponge: sponge
Blackhole:blackhole
Punchee: punchee
Big Boom Blaster: bigboomblaster
Blockade: blockade
Cracked Sash: crackedsash
Love Thumper: lovethumper
Pot o' Gold: potogold
Evolution: evolution
The Transformer: thetransformer
Flame of the Firehawk: firehawk
Loader 1340: 1340
Captain Blade's Manly Man: manlyman
Neogenator: neogenator
Order: order
EasyMode: easymode
Aequitas: aequitas
Antagonist: antagonist
Imapler: impaler
Retainer: retainer
The Cradle: thecradle
Whisky Tango Foxtrot: whiskytangofoxtrot
One Man Army: onemanarmy
Rainbow Factory: rainbowfactory
Power Surge: powersurge
Death Gamble: deathgamble
Avalanche: avalanche


Staff:
  • Clear: npcclearshieldstaff
  • Tier 1: npccommonshieldstaff
  • Tier 2: npcuncommonshieldstaff
  • Tier 3: npcrareshieldstaff
  • Tier 4: npclegendaryshieldstaff
  • Tier 5: npclegendaryshieldstaff5
  • Tier 6: npclegendaryshieldstaff6
  • Tier 7: npclegendaryshieldstaff7
  • Tier 8: npclegendaryshieldstaff8
  • Tier 9: npclegendaryshieldstaff9
  • Tier 10: npclegendaryshieldstaff10
  • Tier 50 | Admin: npclegendaryadminshieldstaff
Senast ändrad av FelmastProMcLane; 12 dec, 2024 @ 18:48
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The /spawnitem command don't seem to work.
FelmastProMcLane  [utvecklare] 19 apr, 2020 @ 8:28 
Like this?: /spawnitem hopliteblshield 1 '{"level":6}'
(I think i forgot to add the number)
Ursprungligen skrivet av FelmastProMcLane:
Like this?: /spawnitem hopliteblshield 1 '{"level":6}'
(I think i forgot to add the number)
Yeah, it was the missing the number. Works now, thanks.
FelmastProMcLane  [utvecklare] 19 apr, 2020 @ 21:39 
You're welcome
Xeronious 12 maj, 2020 @ 16:22 
wonders if there is a unique ice shield not the antagonist
FelmastProMcLane  [utvecklare] 12 maj, 2020 @ 16:23 
There is in the "Borderlands The Pre Sequel", the avalanche.
Also, "The Antagonist" is no longer ice, it is now slag.
Xeronious 12 maj, 2020 @ 16:27 
but not in starbound

or is it ?
FelmastProMcLane  [utvecklare] 12 maj, 2020 @ 16:33 
I could make it.
CrimsonWolf 19 maj, 2020 @ 20:38 
how you spawn in Random Shields or have to get it with out spawning it in?
FelmastProMcLane  [utvecklare] 19 maj, 2020 @ 21:20 
/spawnitem [common/uncommon/rare/legendary]blshield 1 '{"level":6}'
Or you could find them in chests and sometimes enemies.
Cano_Lathra 21 maj, 2020 @ 11:58 
Is there any way to specify the parts/type on a shield when spawning it? I know it can be done with vanilla weapons, and I assume this game uses the same spawning system, but I have no idea what the part names are or what order they would be in.
FelmastProMcLane  [utvecklare] 21 maj, 2020 @ 12:07 
You can, the parts/type are the names of the manufacturers: "accesory" : "maliwan", and so for the capacitor, battery and body.
But i don't know why, I've been able to use the parameters only in lua, not in-game commands.

The format should be:

/spawnitem [shieldname]blshield 1 '{"level":6, "animationPartVariants": {"capacitor" : "maliwan" } }'

See if you have any luck.
Cano_Lathra 21 maj, 2020 @ 17:10 
Will do. I've only gotten it to work a couple of times with vanilla weapons, but maybe I'll be lucky with this.
Now I just have to pull up those age-old Reddit posts on which manufacturers do what. I am assuming you made sure each manufacturer had the same stats.
Also, how are Nova body, Spike body, and Maliwan capacitor elements determined in the item generation, and what names do they have? Is it the standard "elementalType": "fire/electric/ice/poison" like vanilla weapons? And if I don't specify an element, but do specify a Nova, Spike, or Maliwan capacitor, will the code randomly assign an element, or will it break?
FelmastProMcLane  [utvecklare] 21 maj, 2020 @ 17:19 
Yes, the values are the same as in BL2, but their grade calculation it's different, to balance it with starbound.
I used these:
https://apple1417.github.io/bl2/shields/
https://apple1417.github.io/bl2/shields/materials/
https://apple1417.github.io/bl2/shields/calculations/
But the format is inconsistent (negative numbers are either green or red), so I made all red negative and all green positve.

Currently the shield type is randomly selected between the types the manufacturer has, determined by seed.
Also applies to element chosen and elemental resistance.
Currently only physical, explosive, poison, ice, fire, electric are implemented for novas/spike. But only Fire/Poison/Electric are enabled for generation.
Cano_Lathra 21 maj, 2020 @ 18:59 
Ok. I got the spawnitem parts code to work (just had to remove all of the spaces). TY for the help
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