Shadowrun Returns
SNES Reboot Alpha Version - OLD VERSION
 กระทู้นี้ถูกปักหมุด เพราะฉะนั้นอาจเป็นกระทู้สำคัญ
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 1: 32pm
Progress Log
As per Wintermute000's request, this thread will detail the current state / progress of the game.
Individual updates will be described in the change notes, this is broader picture of what's done and whats in progress.
< >
กำลังแสดง 1-15 จาก 21 ความเห็น
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 10pm 
Intro / Alpha Scene (V2.0.5.0 update)
- Out of date of current bugs / issues.

Prologue
- Fully implemented but buggy.
- The map needs to be adjusted.
- BUGS need to be fixed.
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 56pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 10pm 
Tenth Street
- Complete*

*Its fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 48pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 11pm 
Old Town
- Complete*

Caryards
- Complete*

Arena
- Needs to be rebalanced
- Needs AI to be better configured
- Fully playable.

*Fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 50pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 15pm 
Downtown
Downtown is divided into several sub sections. This refers strictly to the outside maps and "non plot" buildings. IE - Drake Tower, Aniki Building, Dark Blade Manor, The Rat Shaman are all different sections.
- Enemy "snipers" not implemented yet.
- Fully playable

Rust Stilettos
- Complete*
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 51pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 15pm 
Docks
- Fully mapped
- Matrix not implemented
- "Dog" interaction in progress.
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 52pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 16pm 
Rat Shaman Lair
- Complete*
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 52pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 16pm 
Dark Blade Mansion
- I believe this is complete though may need HEAVY balancing.
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 53pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 16pm 
Bremerton
- Complete* (really hard)
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 53pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 17pm 
Drake Tower (V2.0.5.X changes)
- fully mapped
- Matrix needed (V2.0.6.X changes)
- logic / enemies in progress

Drake Stronghold (V2.0.7.X changes)
- fully mapped
- no logic implemented
แก้ไขล่าสุดโดย ledeir; 4 ส.ค. 2014 @ 1: 56pm
ledeir  [ผู้พัฒนา] 10 ก.ย. 2013 @ 2: 17pm 
Aniki Building
- Unstarted
แก้ไขล่าสุดโดย ledeir; 11 ก.ย. 2013 @ 8: 50am
Does not yet implemented mean it is finished but not yet implemented into the game?
ledeir  [ผู้พัฒนา] 11 ก.ย. 2013 @ 8: 50am 
It means its not even started. Sorry for being unclear, I'll fix that. We definitely need additional active mappers if we hope to beat Berlin.
ledeir  [ผู้พัฒนา] 27 ก.ย. 2013 @ 1: 00pm 
Secret Area
- complete
แก้ไขล่าสุดโดย ledeir; 6 ส.ค. 2014 @ 8: 29am
โพสต์ดั้งเดิมโดย ledeir:
Secret Area
http://youtu.be/DJuNwjeDVrE

- Unstarted

Wow that is the coolest thing I have ever seen, I'm going to go try it now, you HAVE to put this in the reboot, plans to do so?
ledeir  [ผู้พัฒนา] 28 ก.ย. 2013 @ 12: 10am 
I plan to!
< >
กำลังแสดง 1-15 จาก 21 ความเห็น
ต่อหน้า: 1530 50