Shadowrun Returns
SNES Reboot Alpha Version - OLD VERSION
 Тема закреплена. Скорее всего, здесь есть важная информация.
ledeir  [Разработчик] 10 сен. 2013 г. в 13:32
Progress Log
As per Wintermute000's request, this thread will detail the current state / progress of the game.
Individual updates will be described in the change notes, this is broader picture of what's done and whats in progress.
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Сообщения 115 из 21
ledeir  [Разработчик] 10 сен. 2013 г. в 14:10 
Intro / Alpha Scene (V2.0.5.0 update)
- Out of date of current bugs / issues.

Prologue
- Fully implemented but buggy.
- The map needs to be adjusted.
- BUGS need to be fixed.
Отредактировано ledeir; 4 авг. 2014 г. в 13:56
ledeir  [Разработчик] 10 сен. 2013 г. в 14:10 
Tenth Street
- Complete*

*Its fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
Отредактировано ledeir; 4 авг. 2014 г. в 13:48
ledeir  [Разработчик] 10 сен. 2013 г. в 14:11 
Old Town
- Complete*

Caryards
- Complete*

Arena
- Needs to be rebalanced
- Needs AI to be better configured
- Fully playable.

*Fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
Отредактировано ledeir; 4 авг. 2014 г. в 13:50
ledeir  [Разработчик] 10 сен. 2013 г. в 14:15 
Downtown
Downtown is divided into several sub sections. This refers strictly to the outside maps and "non plot" buildings. IE - Drake Tower, Aniki Building, Dark Blade Manor, The Rat Shaman are all different sections.
- Enemy "snipers" not implemented yet.
- Fully playable

Rust Stilettos
- Complete*
Отредактировано ledeir; 4 авг. 2014 г. в 13:51
ledeir  [Разработчик] 10 сен. 2013 г. в 14:15 
Docks
- Fully mapped
- Matrix not implemented
- "Dog" interaction in progress.
Отредактировано ledeir; 4 авг. 2014 г. в 13:52
ledeir  [Разработчик] 10 сен. 2013 г. в 14:16 
Rat Shaman Lair
- Complete*
Отредактировано ledeir; 4 авг. 2014 г. в 13:52
ledeir  [Разработчик] 10 сен. 2013 г. в 14:16 
Dark Blade Mansion
- I believe this is complete though may need HEAVY balancing.
Отредактировано ledeir; 4 авг. 2014 г. в 13:53
ledeir  [Разработчик] 10 сен. 2013 г. в 14:16 
Bremerton
- Complete* (really hard)
Отредактировано ledeir; 4 авг. 2014 г. в 13:53
ledeir  [Разработчик] 10 сен. 2013 г. в 14:17 
Drake Tower (V2.0.5.X changes)
- fully mapped
- Matrix needed (V2.0.6.X changes)
- logic / enemies in progress

Drake Stronghold (V2.0.7.X changes)
- fully mapped
- no logic implemented
Отредактировано ledeir; 4 авг. 2014 г. в 13:56
ledeir  [Разработчик] 10 сен. 2013 г. в 14:17 
Aniki Building
- Unstarted
Отредактировано ledeir; 11 сен. 2013 г. в 8:50
Does not yet implemented mean it is finished but not yet implemented into the game?
ledeir  [Разработчик] 11 сен. 2013 г. в 8:50 
It means its not even started. Sorry for being unclear, I'll fix that. We definitely need additional active mappers if we hope to beat Berlin.
ledeir  [Разработчик] 27 сен. 2013 г. в 13:00 
Secret Area
- complete
Отредактировано ledeir; 6 авг. 2014 г. в 8:29
Автор сообщения: ledeir
Secret Area
http://youtu.be/DJuNwjeDVrE

- Unstarted

Wow that is the coolest thing I have ever seen, I'm going to go try it now, you HAVE to put this in the reboot, plans to do so?
ledeir  [Разработчик] 28 сен. 2013 г. в 0:10 
I plan to!
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Сообщения 115 из 21
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