Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
ledeir  [Entwickler] 10. Sep. 2013 um 13:32
Progress Log
As per Wintermute000's request, this thread will detail the current state / progress of the game.
Individual updates will be described in the change notes, this is broader picture of what's done and whats in progress.
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Beiträge 115 von 21
ledeir  [Entwickler] 10. Sep. 2013 um 14:10 
Intro / Alpha Scene (V2.0.5.0 update)
- Out of date of current bugs / issues.

Prologue
- Fully implemented but buggy.
- The map needs to be adjusted.
- BUGS need to be fixed.
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:56
ledeir  [Entwickler] 10. Sep. 2013 um 14:10 
Tenth Street
- Complete*

*Its fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:48
ledeir  [Entwickler] 10. Sep. 2013 um 14:11 
Old Town
- Complete*

Caryards
- Complete*

Arena
- Needs to be rebalanced
- Needs AI to be better configured
- Fully playable.

*Fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:50
ledeir  [Entwickler] 10. Sep. 2013 um 14:15 
Downtown
Downtown is divided into several sub sections. This refers strictly to the outside maps and "non plot" buildings. IE - Drake Tower, Aniki Building, Dark Blade Manor, The Rat Shaman are all different sections.
- Enemy "snipers" not implemented yet.
- Fully playable

Rust Stilettos
- Complete*
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:51
ledeir  [Entwickler] 10. Sep. 2013 um 14:15 
Docks
- Fully mapped
- Matrix not implemented
- "Dog" interaction in progress.
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:52
ledeir  [Entwickler] 10. Sep. 2013 um 14:16 
Rat Shaman Lair
- Complete*
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:52
ledeir  [Entwickler] 10. Sep. 2013 um 14:16 
Dark Blade Mansion
- I believe this is complete though may need HEAVY balancing.
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:53
ledeir  [Entwickler] 10. Sep. 2013 um 14:16 
Bremerton
- Complete* (really hard)
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:53
ledeir  [Entwickler] 10. Sep. 2013 um 14:17 
Drake Tower (V2.0.5.X changes)
- fully mapped
- Matrix needed (V2.0.6.X changes)
- logic / enemies in progress

Drake Stronghold (V2.0.7.X changes)
- fully mapped
- no logic implemented
Zuletzt bearbeitet von ledeir; 4. Aug. 2014 um 13:56
ledeir  [Entwickler] 10. Sep. 2013 um 14:17 
Aniki Building
- Unstarted
Zuletzt bearbeitet von ledeir; 11. Sep. 2013 um 8:50
Does not yet implemented mean it is finished but not yet implemented into the game?
ledeir  [Entwickler] 11. Sep. 2013 um 8:50 
It means its not even started. Sorry for being unclear, I'll fix that. We definitely need additional active mappers if we hope to beat Berlin.
ledeir  [Entwickler] 27. Sep. 2013 um 13:00 
Secret Area
- complete
Zuletzt bearbeitet von ledeir; 6. Aug. 2014 um 8:29
oughtobe 27. Sep. 2013 um 21:09 
Ursprünglich geschrieben von ledeir:
Secret Area
http://youtu.be/DJuNwjeDVrE

- Unstarted

Wow that is the coolest thing I have ever seen, I'm going to go try it now, you HAVE to put this in the reboot, plans to do so?
ledeir  [Entwickler] 28. Sep. 2013 um 0:10 
I plan to!
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