Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
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ledeir  [dév.] 10 sept. 2013 à 13h32
Progress Log
As per Wintermute000's request, this thread will detail the current state / progress of the game.
Individual updates will be described in the change notes, this is broader picture of what's done and whats in progress.
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Affichage des commentaires 1 à 15 sur 21
ledeir  [dév.] 10 sept. 2013 à 14h10 
Intro / Alpha Scene (V2.0.5.0 update)
- Out of date of current bugs / issues.

Prologue
- Fully implemented but buggy.
- The map needs to be adjusted.
- BUGS need to be fixed.
Dernière modification de ledeir; 4 aout 2014 à 13h56
ledeir  [dév.] 10 sept. 2013 à 14h10 
Tenth Street
- Complete*

*Its fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
Dernière modification de ledeir; 4 aout 2014 à 13h48
ledeir  [dév.] 10 sept. 2013 à 14h11 
Old Town
- Complete*

Caryards
- Complete*

Arena
- Needs to be rebalanced
- Needs AI to be better configured
- Fully playable.

*Fully implemented and playable but still subject to bug fixing, balancing, and addition of features.
Dernière modification de ledeir; 4 aout 2014 à 13h50
ledeir  [dév.] 10 sept. 2013 à 14h15 
Downtown
Downtown is divided into several sub sections. This refers strictly to the outside maps and "non plot" buildings. IE - Drake Tower, Aniki Building, Dark Blade Manor, The Rat Shaman are all different sections.
- Enemy "snipers" not implemented yet.
- Fully playable

Rust Stilettos
- Complete*
Dernière modification de ledeir; 4 aout 2014 à 13h51
ledeir  [dév.] 10 sept. 2013 à 14h15 
Docks
- Fully mapped
- Matrix not implemented
- "Dog" interaction in progress.
Dernière modification de ledeir; 4 aout 2014 à 13h52
ledeir  [dév.] 10 sept. 2013 à 14h16 
Rat Shaman Lair
- Complete*
Dernière modification de ledeir; 4 aout 2014 à 13h52
ledeir  [dév.] 10 sept. 2013 à 14h16 
Dark Blade Mansion
- I believe this is complete though may need HEAVY balancing.
Dernière modification de ledeir; 4 aout 2014 à 13h53
ledeir  [dév.] 10 sept. 2013 à 14h16 
Bremerton
- Complete* (really hard)
Dernière modification de ledeir; 4 aout 2014 à 13h53
ledeir  [dév.] 10 sept. 2013 à 14h17 
Drake Tower (V2.0.5.X changes)
- fully mapped
- Matrix needed (V2.0.6.X changes)
- logic / enemies in progress

Drake Stronghold (V2.0.7.X changes)
- fully mapped
- no logic implemented
Dernière modification de ledeir; 4 aout 2014 à 13h56
ledeir  [dév.] 10 sept. 2013 à 14h17 
Aniki Building
- Unstarted
Dernière modification de ledeir; 11 sept. 2013 à 8h50
Does not yet implemented mean it is finished but not yet implemented into the game?
ledeir  [dév.] 11 sept. 2013 à 8h50 
It means its not even started. Sorry for being unclear, I'll fix that. We definitely need additional active mappers if we hope to beat Berlin.
ledeir  [dév.] 27 sept. 2013 à 13h00 
Secret Area
- complete
Dernière modification de ledeir; 6 aout 2014 à 8h29
ledeir a écrit :
Secret Area
http://youtu.be/DJuNwjeDVrE

- Unstarted

Wow that is the coolest thing I have ever seen, I'm going to go try it now, you HAVE to put this in the reboot, plans to do so?
ledeir  [dév.] 28 sept. 2013 à 0h10 
I plan to!
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