安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
@Horny Rooster: those are already in place (e.g. gravitic weapons require gravitic anomaly special resource (amount might need tuning, but the requirement is present))
mod_starbase_buildings_alloy_cost_mult
i would like to try this mod but i dont wanna start over a new game , is it savegame compatible?
potential = {
NOT = { has_modifier = resort_colony }
NOT = { has_modifier = slave_colony }
NOT = { has_global_flag = ESC_buildings_forbidden }
}
allow = {
exists = owner
owner = { NOT = { any_owned_planet = { has_building = nhsc_building_centralresearchbureau } } }
}
this is the code that determines, whether it can be built, and it has no in-built trigger for self-destruction.
Are you ever losing any pops on your world? If the population decreases below the threshold for a building slot to be avalible, the building will be ruined and unrepairable until the population increases agian.