Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
@Horny Rooster: those are already in place (e.g. gravitic weapons require gravitic anomaly special resource (amount might need tuning, but the requirement is present))
mod_starbase_buildings_alloy_cost_mult
i would like to try this mod but i dont wanna start over a new game , is it savegame compatible?
potential = {
NOT = { has_modifier = resort_colony }
NOT = { has_modifier = slave_colony }
NOT = { has_global_flag = ESC_buildings_forbidden }
}
allow = {
exists = owner
owner = { NOT = { any_owned_planet = { has_building = nhsc_building_centralresearchbureau } } }
}
this is the code that determines, whether it can be built, and it has no in-built trigger for self-destruction.
Are you ever losing any pops on your world? If the population decreases below the threshold for a building slot to be avalible, the building will be ruined and unrepairable until the population increases agian.