Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
@Horny Rooster: those are already in place (e.g. gravitic weapons require gravitic anomaly special resource (amount might need tuning, but the requirement is present))
mod_starbase_buildings_alloy_cost_mult
i would like to try this mod but i dont wanna start over a new game , is it savegame compatible?
potential = {
NOT = { has_modifier = resort_colony }
NOT = { has_modifier = slave_colony }
NOT = { has_global_flag = ESC_buildings_forbidden }
}
allow = {
exists = owner
owner = { NOT = { any_owned_planet = { has_building = nhsc_building_centralresearchbureau } } }
}
this is the code that determines, whether it can be built, and it has no in-built trigger for self-destruction.
Are you ever losing any pops on your world? If the population decreases below the threshold for a building slot to be avalible, the building will be ruined and unrepairable until the population increases agian.