Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
And I'm not sure what'd be a good way to prevent that exactly atm.
Idea based on the Protoss. They're badass.
Unless of course I made them costs a lot more of have very high WE penalty or something.
Another Idea that popped into my head: A technology for Fallen's / Ascended that reduces the army landing time to 0. Lore wise it would be a teleport, researched after first Jump Drive. It doesn't makes any sense to me that Fallen and / or Ascended use the same army landing strategy of every ordinary empire.
Again, based on the Protoss.
Remember, everyone makes grammatical mistakes, even grammar nazis. Don't feel stressed over it. You've done a fantastic job.
Maybe its the newer one.
https://docs.google.com/document/d/1R6SreTrXztXgB2XMIEEvvtKFmjkkQgJCCn9T0aR0ICM/edit
May be a bit outdated but I think it works for now.