Stellaris

Stellaris

Ancient Cache of Technologies
10,720 条留言
Marriope Colli 15 小时以前 
I found something, when i did the observe command i found the droppoint. But when i click it the star explode and become black hole and the planet is shattered. This can only be happen when we click the disable phanon corp, but i didnt disable anything. i tried making new save yet the same thing happening
Slayer 16 小时以前 
Did you check with the observe command that they do not spawn? They spawned fine in my last game. Sometimes they just spawn too far, or in a nebula.
Marriope Colli 17 小时以前 
Phanon corp doesnt show up in the beginning, is there something i do wrong? I tried to remove mod making sure is not conflicting but it doesnt resolve it. I also check the settings but everything seems normal. Is there anything i can do to resolve it?
AfroMan 20 小时以前 
I just had a crash on game start using the Final Spark origin. It happened during the initial event where everything blows up. I think it has something to do with a unique system from Gigastructures that has their Planetary Computer megastructure planet in it. My guess is the crash happened when trying to fracture the planetary computer.
milk 10 月 9 日 下午 10:39 
do you think it would be the delta machine pop assembly building? I dont see any other buildings that might be related to acot and egalitarianism
milk 10 月 9 日 下午 10:37 
yes i am indeed fanatic egalitarian, let me see if i can find the building
Slayer 10 月 9 日 下午 10:37 
Hmm, in that case there should be a Egalitarian-specific building, I don´t know its name but building it should allow you to recruit the thing.

Also I assume you are Fanatic Egalitarian?
milk 10 月 9 日 下午 10:30 
the daedalus armament or something else? I have some planets with the daedalus armament (the delta fortress) but I still can't recruit one
Slayer 10 月 9 日 下午 9:49 
Do you have a ACOT army building on the planet?
milk 10 月 9 日 下午 9:46 
How do I build liberty prime? I see the option in my army tab but it won't let me recruit one and it doesn't have a tooltip telling me why
Fyckle 10 月 5 日 下午 11:19 
@H11DN-D4NG3R Better planet view does display enigmatic districts, but unfortunately it messes up a lot of other things, for example Gigas districts. Could you fine folks, maybe, rework your planets to be like Gigas planets, which are displayed fine with just Dynamic UI? I get it's a hassle but currently we have to play with either your districts, or Giga districts, as no mod displays them both correctly. Not that I've found, at least.
Kepler 10 月 5 日 下午 2:55 
@Nova Solarius Tysm!! That mod you linked fixed it! Dumb paradox modding stuff lmao. Finally i can see how many thingies i have! :happyfroggy:
H11DN-D4NG3R  [作者] 10 月 5 日 上午 10:25 
@Asmodean, there's a reworked version of Better planet view that should work for that,
H11DN-D4NG3R  [作者] 10 月 5 日 上午 10:24 
@Abdulal Im assuming you are using the construction ship interface, Its a long known issue in acot, just use the right click for Starbase construction.
abdulalheeti 10 月 5 日 上午 10:22 
Hello all. Im not sure why, but to build a starbase it costs 10k alloys, and it also costs dark matter and dark energy. I turned off NSC but that doesn't fix it. I don't use other big mods like Giga. this is the biggest one on my list.

Thank you.
Nova Solarius 10 月 5 日 上午 7:28 
That's because Stellaris mod support is held together by floss and chewing gum. Basically, if a mod wants to add a new strategic resource to the UI, it must replace the list of displayed SRs. If TWO mods want to add new SRs to the UI, BOTH must replace the list, which means that the first mod replaces the vanilla list while the second mod replaces the list of the first. To fix this, you can use a third mod with a list that contains the resources for both previous mods. A common example of such a mod is "Universal Resource Patch", which must be loaded after all mods that add strategic resources.
Kepler 10 月 5 日 上午 7:17 
how come i cant see gigastructures supertensile with UI overhaul. Are they incompatiable?
Asmodean 10 月 3 日 下午 9:20 
Is there any way to have the fractured worlds(and upgraded versions) show their building slots correctly?

Its making it a little hard to build or upgrade buildings
Mlatimud 10 月 2 日 上午 4:34 
@Hannibal I mentioned that earlier, but I don't think the issue is with ACOT. Other events that add population out of thin air (Dimensional refugees in my case) also do not work. In it you get to settle a bunch of pops of your species on your capital planet and they also settle another unclaimed planet elsewhere and form a new empire. Well the empire happens but your capital planet numbers remain the same.
The add_pops works once you are able to see the pop ID (in my last two playthroughs I usually couldn't via debugtooltip for the first 80 or so years), my guess is something from the 4.1+ patch broke the above events.
H11DN-D4NG3R  [作者] 10 月 2 日 上午 1:35 
@mafiokin No.
mafiokin 10 月 2 日 上午 1:23 
3.14 version?
H11DN-D4NG3R  [作者] 10 月 1 日 上午 5:06 
@Snail only big issue that i have noticed is that you basically get cucked D1 because the ruined buildings dont actually counteract the District upkeeps.
A Snail Riding a Snake 10 月 1 日 上午 5:03 
Issue I'm having for Last Spark is that the game starts- and my civ is just hit with a game over? Very weird.
H11DN-D4NG3R  [作者] 9 月 30 日 下午 2:30 
Also there's a bug report on it.
H11DN-D4NG3R  [作者] 9 月 30 日 下午 2:29 
@Hannibal someone had also mentioned that before...wierd i dont think it was changed recently...probly again Paradox caused issues.
Hannibal 9 月 30 日 下午 2:25 
Just so you know in the current build the population package you can buy from the phanon corps does not actually add population after the planetary decision event concludes
Flying Fish 9 月 30 日 上午 9:34 
So even though merger of rules is outdated it does seem to fix my problem when it's activated

So if anyone else has the same problem merger of rules works fixes it but probably breaks other stuff Wich is fine as long as I don't notice
H11DN-D4NG3R  [作者] 9 月 29 日 下午 11:52 
@Emperor Yeaaa. he posted a screenshot on what he ment(Was confused cause normally when you get fractured worlds it doesnt crash your eco due to the districts) but yea the Ruined buildings provide a very interestingly low amount of dark matter+dark energy,
Emperor Lowa 9 月 29 日 下午 11:34 
I believe what Medi was talking about was in the final spark origin, where you start on a fractured world with districts that cost both dark matter and energy upkeep, which is fine and makes perfect sense normally as in you develop the means naturally, you aren't meant to colonize a fractured until you are very prepared after all...

HOWEVER, in final spark, you simply do not have the natural means to provide the needed dark matter and energy to keep the 4 starting districts going. the innate "pseduo" delphic buildings barely have enough to run what you start with prior to the upkeep changes.

In otherwise the problem is that as it is in final spark your economy crashes hard, which makes the origin effectively impossible. I would recommend finding a way to either wave the costs just for the homeworld for the origin maybe temporarily or maybe spike the production for the starting buildings. in either case until you get delphic technology proper anyways...
MagnusGrey 9 月 29 日 下午 8:36 
@InfoStorm Weird, its working fine for me at picking the perk, i just have a problem where I dont have the assimilation citizenship type after finishing the psionics tree
InfoStorm 9 月 29 日 下午 8:29 
This mod currently removes "Mind over Matter" from the Ascension Perk list, breaking the whole psionic path.
H11DN-D4NG3R  [作者] 9 月 29 日 上午 9:48 
@Flying yea its annoying. i would had recommend merger of rules but thats outdated.
Flying Fish 9 月 29 日 上午 9:44 
Well it means I can't build the dark matter and dark energy building so it kinda locks me out of the rest of acot

I guess I'll try getting rid of every mod that could be affecting the capital building until I get the one that works

Still strange tho I would think that the problem would be fixed with the load order but 1 of the mods is apparently very persistent when it comes to the capital building

It feels like there is a traitor among my modlist
H11DN-D4NG3R  [作者] 9 月 29 日 上午 8:48 
@Medi123484 i kind of suggest you should go on the discord and post a screenshot about what the exact issue is.
H11DN-D4NG3R  [作者] 9 月 29 日 上午 8:41 
And as far as im seeing i dont see what the exact issue is on your fractured.

Each of the districts cost 10 dark energy and 10 dark matter upkeep. (with is normal). i dont see what you refering to. (also There's no ''City'' district on fractured worlds, other then the Shelters ofc)
H11DN-D4NG3R  [作者] 9 月 29 日 上午 8:24 
@Medi123484 What is your planet designation.
Medi123484 9 月 29 日 上午 8:11 
yo will the city upkeep bug for thr fractured world be fixed anytime soon rn its unplayable
H11DN-D4NG3R  [作者] 9 月 29 日 上午 8:02 
@Flying other then finding what the relevant mod is that causing, and getting Patch mods for it.. not so much. tho i would assume the issue isnt that bad?
Flying Fish 9 月 29 日 上午 7:59 
So there is nothing else I can try?
H11DN-D4NG3R  [作者] 9 月 29 日 上午 4:22 
@Flying i blame Paradox.
Flying Fish 9 月 29 日 上午 3:49 
i moved all the acot stuff to the bottom of the load order and i still get the same problem, how is that possible should it just overwrite everything it needs to if its near the bottom of the load order?

am i cooked?
H11DN-D4NG3R  [作者] 9 月 29 日 上午 3:05 
@No_Pain. already a bug report being made on it by someone else with a ''Similiar'' issue.

@Xck they should enjoy the entire acot experience.
Xck 9 月 28 日 下午 8:59 
Do the bio ships get special tech for the new tech teirs?
No_Pain_No_Gain 9 月 28 日 下午 7:01 
I start new game use console command "observe" view AI empire that has 0 fleet power and look at messy ship designer and a defense platform that is non-biological station is fitted with biological components, i think ship type is confuse lol. Is this the reason some AI empire dont build fleet and also dont spawn there military ship at game start? it only happen when i use this mod.
Medi123484 9 月 28 日 下午 2:01 
no it isnt i just did some fractured starts and it was always like 2dark energy and matter + and no trade deficiency
H11DN-D4NG3R  [作者] 9 月 28 日 上午 10:58 
Pretty sure that is intended, but i havent gotten a fractured yet so idk
Medi123484 9 月 28 日 上午 10:09 
the city districkt of the fractured world origin is taking 33 dark energy and darkmatter and somehow takes trade its bugged rn
H11DN-D4NG3R  [作者] 9 月 28 日 上午 9:14 
@Farghen usually there are unofficial localization mods, but not all are there
Nova Solarius 9 月 28 日 上午 8:35 
You're free to make one.
Farlghen 9 月 28 日 上午 7:34 
I wish this mod had localization for languages ​​other than Russian and English. Because it's one thing to be in English, and another to be unreadable.