Garry's Mod

Garry's Mod

gmDoom
incompatable mods.
as requested by the author.
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ghor  [utvecklare] 4 sep, 2014 @ 19:03 
I would suggest re-enabling a full page of addons at a time, due to the number of them you have installed.
Blue22111 4 sep, 2014 @ 19:04 
Ursprungligen skrivet av Ghor:
I would suggest re-enabling a full page of addons at a time, due to the number of them you have installed.

I'm starting with all of the map mods then working from there.
Blue22111 4 sep, 2014 @ 19:11 
What type of mods might be incompatable with this?
ghor  [utvecklare] 4 sep, 2014 @ 19:15 
Weapons, entities, NPCs, vehicles, tools, gore mods, superpowers, or anything else that has special code. Packs that include only simple models or maps shouldn't cause trouble.
Blue22111 4 sep, 2014 @ 19:17 
I have a bunch of them so I will be testing for a while (I'm going to do it by catagory weapons, then npcs then others).
Blue22111 4 sep, 2014 @ 19:21 
all of the maps work.
Blue22111 4 sep, 2014 @ 19:21 
now to go into my must have mods (my favorite mods of all ones I wont play without).
Blue22111 4 sep, 2014 @ 19:32 
Works with the must haves.
Blue22111 4 sep, 2014 @ 19:32 
Now I will go into other mods I like.
Senast ändrad av Blue22111; 4 sep, 2014 @ 19:43
Blue22111 4 sep, 2014 @ 19:49 
They worked.
Blue22111 4 sep, 2014 @ 19:49 
I'll keep testing.
Blue22111 4 sep, 2014 @ 20:00 
oh by the way, mk9 didnt remove the blood effects from the npcs in your mod.
Blue22111 4 sep, 2014 @ 20:42 
Well I reactivated the mods I wanted and It worked.
Blue22111 4 sep, 2014 @ 20:43 
I'll update the collection I gave you the link for soon.
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