Garry's Mod
gmDoom
incompatable mods.
as requested by the author.
< >
Сообщения 115 из 20
ghor  [Разработчик] 4 сен. 2014 г. в 19:03 
I would suggest re-enabling a full page of addons at a time, due to the number of them you have installed.
Автор сообщения: Ghor
I would suggest re-enabling a full page of addons at a time, due to the number of them you have installed.

I'm starting with all of the map mods then working from there.
What type of mods might be incompatable with this?
ghor  [Разработчик] 4 сен. 2014 г. в 19:15 
Weapons, entities, NPCs, vehicles, tools, gore mods, superpowers, or anything else that has special code. Packs that include only simple models or maps shouldn't cause trouble.
I have a bunch of them so I will be testing for a while (I'm going to do it by catagory weapons, then npcs then others).
now to go into my must have mods (my favorite mods of all ones I wont play without).
Works with the must haves.
Now I will go into other mods I like.
Отредактировано Blue22111; 4 сен. 2014 г. в 19:43
oh by the way, mk9 didnt remove the blood effects from the npcs in your mod.
Well I reactivated the mods I wanted and It worked.
I'll update the collection I gave you the link for soon.
< >
Сообщения 115 из 20
Показывать на странице: 1530 50