Garry's Mod

Garry's Mod

gmDoom
incompatable mods.
as requested by the author.
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ghor  [ontwikkelaar] 4 sep 2014 om 19:03 
I would suggest re-enabling a full page of addons at a time, due to the number of them you have installed.
Origineel geplaatst door Ghor:
I would suggest re-enabling a full page of addons at a time, due to the number of them you have installed.

I'm starting with all of the map mods then working from there.
What type of mods might be incompatable with this?
ghor  [ontwikkelaar] 4 sep 2014 om 19:15 
Weapons, entities, NPCs, vehicles, tools, gore mods, superpowers, or anything else that has special code. Packs that include only simple models or maps shouldn't cause trouble.
I have a bunch of them so I will be testing for a while (I'm going to do it by catagory weapons, then npcs then others).
all of the maps work.
now to go into my must have mods (my favorite mods of all ones I wont play without).
Works with the must haves.
Now I will go into other mods I like.
Laatst bewerkt door Blue22111; 4 sep 2014 om 19:43
They worked.
I'll keep testing.
oh by the way, mk9 didnt remove the blood effects from the npcs in your mod.
Well I reactivated the mods I wanted and It worked.
I'll update the collection I gave you the link for soon.
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