Garry's Mod
gmDoom
incompatable mods.
as requested by the author.
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ghor  [разработчик] 4 септ. 2014 в 19:03 
I would suggest re-enabling a full page of addons at a time, due to the number of them you have installed.
Първоначално публикувано от Ghor:
I would suggest re-enabling a full page of addons at a time, due to the number of them you have installed.

I'm starting with all of the map mods then working from there.
What type of mods might be incompatable with this?
ghor  [разработчик] 4 септ. 2014 в 19:15 
Weapons, entities, NPCs, vehicles, tools, gore mods, superpowers, or anything else that has special code. Packs that include only simple models or maps shouldn't cause trouble.
I have a bunch of them so I will be testing for a while (I'm going to do it by catagory weapons, then npcs then others).
now to go into my must have mods (my favorite mods of all ones I wont play without).
Works with the must haves.
Now I will go into other mods I like.
Последно редактиран от Blue22111; 4 септ. 2014 в 19:43
oh by the way, mk9 didnt remove the blood effects from the npcs in your mod.
Well I reactivated the mods I wanted and It worked.
I'll update the collection I gave you the link for soon.
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