Space Engineers

Space Engineers

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[IN DEVELOPMENT] InfoLCD - Apex Update
   
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Type: Mod
Mod category: Production, Other
文件大小
发表于
更新日期
744.247 KB
10 月 4 日 下午 8:28
10 月 29 日 下午 4:29
12 项改动说明 ( 查看 )

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[IN DEVELOPMENT] InfoLCD - Apex Update

描述
This mod is currently a work in progress
Comments, feedback, and suggestions are more then welcome!

Ok, I am embarking on the grand and glorious quest to continue the No PM Info LCD legacy
This mod started a number of years ago, and has passed through the hands of a number of creators
Most recently, Mahtrok gave it an amazing update, but this thing does require a fair amount of upkeep and they don't have time to do it

I reached out to them and got permission to pick up where they left off

The update roadmap:
  • Add a very simple farming app to the existing app roster
    • The app should count the number of farm plots, algae farms, and irrigation systems
    • The app should be compatible with the Vertical farm plot mod
    • There should be options to toggle each counter off or on
  • Make the mod aware of all the components and other items it is currently not aware of, including Prototech things, seeds, radiation kits, etc...
  • Add in more granular categories, like separating out tools and hand weapons. And Ship ammo from hand weapon ammo
  • [IN PROGRESS] Go through each of the existing apps, and add in updates/fix bugs where appropriate such as:
    • The inventory screens are going to get major updates
    • Im pretty sure water and oxygen are being counted together
    • The gas production app is displaying algae farms
  • Return to the farming screen, and flesh out the details provided for farm plots
  • Flesh out the details provided for irrigation systems
  • flesh out the details provided for Algae farms
  • Make a version of the mod that is compatible with the amazing looking Apex Advanced mod
  • Try not to go insane
  • Finally, create a version of the mod to be used during season 6 of Sturmgrenadiers space engineers adventures
    • This is no longer needed after Update 2

Other small jobs
  • Double check the colours of the fill bars on the power screen. Wind is reversed?
  • Make the custom item config file easier to work with
  • Item sort order
    • Default should be everything displaying in alphabetical order
    • Look into having custom items display in the order that they are added to the config file in
  • You forgot about compact mode for the airlock monitor
  • Can screens scroll, or can a single screen overflow onto another screen?
  • Standardize options across all screens
    • Ensure base options are the same and in the same position on all screens
    • Add the summary only option to screens where it makes sense
    • See if you can add a space between base options and screen specific options, just to make things more readable
  • See what you can do about adjusting text size while in compact mode
  • See how all of this works on a small grid, and do what I can to make everything functional
  • Localization?
  • Get rid of all of this WIP text in the mod description and fell in the sections below
Wish me luck!



About
Coming soon!



Instructions
Coming soon!



Compatibility
Since this is a mod and not a programmable box script, it does not have the ability to "learn" about new items like Isy's Inventory Manager for example. The mod does have a config file where you can add new items, but adding anything other then an item (something you make in an assembler or consume in a refinery) actually requires a mod update. This can be done fairly easily. Just lave a comment and I will see what I can do. That being said, this mod is out of the box compatible with the following mod list:



Apex Advanced
If you are using the Apex Advanced mod, there is a separate version of this mod, with an overhauled farming screen compatible with Apex Advanced. You can find that HERE (eventually)




[sghq.org]
热门讨论 查看全部(1)
0
10 月 9 日 下午 5:10
Request for feedback - Damage Control Screen
Godimas
29 条留言
shumbalion 10 小时以前 
Yeah overflow detection is kinda hard I think. =D
A link, sure https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3570895766
For example tho:
<Id>
<TypeId>ConsumableItem</TypeId>
<SubtypeId>25Seaweed</SubtypeId>
</Id>
<DisplayName>·Seaweed (Laminaria hyperborea)</DisplayName>
“25Seaweed” will display instead of “·Seaweed (Laminaria hyperborea)”
While both are useful to the end user DisplayName is likely desired. It pops up in a few mods from time to time with differing clarity. I think the config should stick with the SubtypeId tho, so being able to choose which is displayed will help users link them. I hope that makes more sense.
Godimas  [作者] 10 月 29 日 下午 5:04 
@chase.nx7 any time!
Ill see about adding that to other screens where it makes sense as well
chase.nx7 10 月 29 日 下午 5:02 
Hey, tested the summery only setting on my small grid ships, looks great !
THX
Godimas  [作者] 10 月 29 日 下午 4:12 
@shumbalion not sure about connecting multiple screens together to display an overflowing stream of items.... I can look into it though. Scrolling might be an option too

I was actually planning on circling back and addressing item order. It drives me nuts that its not fully alphabetical at the moment. I could look at adding in different sort options though

And can you link me your mod please? Im not quite following along, and would like to take a peek at what you are referring to!
shumbalion 10 月 29 日 下午 2:15 
Great to see this being worked on =)
I haven’t tried the damage screen yet, though there are some things I’d like to suggest for the others if you’re open to it.
Overflowing to additional screens would be nice for a start, unless you can and I’m missing it lol.
Also be great if we could display items in the order they appear in the config file so that we may have some control over the order they appear – at least to some degree.
And last point, an option to use display name over the itemID (on the screen), that can help a lot with mod items. I feel it’s important to be able to switch that on/off tho. My point is that not all mods name there items so cleanly. My own mod for example includes an item number and letter key in addition to a name. This difference should also be explained to the user in the config.
Keep up the good work =)
Godimas  [作者] 10 月 27 日 上午 10:38 
I THINK just giving more options to turn things off would be easiest.

In the existing options you can turn off headers and whichever power categories you dont want to be there. But if you have solar panels toggled on (as an example) you get the full solar panel readout. The summary, plus the different lines for each individual panel.

Going to try a few things tomorrow when I get back to working on this! You wont need to suffer for long :D
chase.nx7 10 月 27 日 上午 10:24 
or maybe some kind of app that can show 3 values of choice and nothing else, no titles, no header, no details. i dont know what is easier.
chase.nx7 10 月 27 日 上午 10:18 
well minimal ui mode or something like that would be the cherry on top, that would be great
Godimas  [作者] 10 月 27 日 上午 9:12 
@chase.nx7 fair point.
I think could add a "minimal UI" mode or something to the options for this screen that hides all the stuff I added in.

For the reactors, my bad! Ill try and fix that. In the mean time, just toggle reactors to false in your LCD screens settings
chase.nx7 10 月 27 日 上午 8:42 
The power screen app has too much stuff for small screens.
The paragraph like display of the power types with their own titles like Wind Turbines next line WND [...////] 595 kW next line EFF [...////] 11% next line a table of all the windtubines and their individual numbers takes up alot of room and makes the app useless on small screens.
Also why show a line for : there are no reactors ? While i like the detail in this alot on large block screens, it makes it impossible to see anything of value on the tiny control seat screens.

Maybe make 2 Power Apps:

- for small screens without all the extra's - just the powertype and bars and numbers.

PWR number/number
BAT number/number
<< number/number
>> number/number
REA [../////] 2000 kWh
ENG [...////] 1500 kWh
SOL [....///] 1000 kWh
etc.. nothing else

- for large scrrens with all the titles and subsections for each powertype and the sublist for every solar panel.

Thank You for updating this mod :)