Space Engineers

Space Engineers

[IN DEVELOPMENT] InfoLCD - Apex Update
28 条留言
Godimas  [作者] 17 小时以前 
@chase.nx7 any time!
Ill see about adding that to other screens where it makes sense as well
chase.nx7 17 小时以前 
Hey, tested the summery only setting on my small grid ships, looks great !
THX
Godimas  [作者] 18 小时以前 
@shumbalion not sure about connecting multiple screens together to display an overflowing stream of items.... I can look into it though. Scrolling might be an option too

I was actually planning on circling back and addressing item order. It drives me nuts that its not fully alphabetical at the moment. I could look at adding in different sort options though

And can you link me your mod please? Im not quite following along, and would like to take a peek at what you are referring to!
shumbalion 20 小时以前 
Great to see this being worked on =)
I haven’t tried the damage screen yet, though there are some things I’d like to suggest for the others if you’re open to it.
Overflowing to additional screens would be nice for a start, unless you can and I’m missing it lol.
Also be great if we could display items in the order they appear in the config file so that we may have some control over the order they appear – at least to some degree.
And last point, an option to use display name over the itemID (on the screen), that can help a lot with mod items. I feel it’s important to be able to switch that on/off tho. My point is that not all mods name there items so cleanly. My own mod for example includes an item number and letter key in addition to a name. This difference should also be explained to the user in the config.
Keep up the good work =)
Godimas  [作者] 10 月 27 日 上午 10:38 
I THINK just giving more options to turn things off would be easiest.

In the existing options you can turn off headers and whichever power categories you dont want to be there. But if you have solar panels toggled on (as an example) you get the full solar panel readout. The summary, plus the different lines for each individual panel.

Going to try a few things tomorrow when I get back to working on this! You wont need to suffer for long :D
chase.nx7 10 月 27 日 上午 10:24 
or maybe some kind of app that can show 3 values of choice and nothing else, no titles, no header, no details. i dont know what is easier.
chase.nx7 10 月 27 日 上午 10:18 
well minimal ui mode or something like that would be the cherry on top, that would be great
Godimas  [作者] 10 月 27 日 上午 9:12 
@chase.nx7 fair point.
I think could add a "minimal UI" mode or something to the options for this screen that hides all the stuff I added in.

For the reactors, my bad! Ill try and fix that. In the mean time, just toggle reactors to false in your LCD screens settings
chase.nx7 10 月 27 日 上午 8:42 
The power screen app has too much stuff for small screens.
The paragraph like display of the power types with their own titles like Wind Turbines next line WND [...////] 595 kW next line EFF [...////] 11% next line a table of all the windtubines and their individual numbers takes up alot of room and makes the app useless on small screens.
Also why show a line for : there are no reactors ? While i like the detail in this alot on large block screens, it makes it impossible to see anything of value on the tiny control seat screens.

Maybe make 2 Power Apps:

- for small screens without all the extra's - just the powertype and bars and numbers.

PWR number/number
BAT number/number
<< number/number
>> number/number
REA [../////] 2000 kWh
ENG [...////] 1500 kWh
SOL [....///] 1000 kWh
etc.. nothing else

- for large scrrens with all the titles and subsections for each powertype and the sublist for every solar panel.

Thank You for updating this mod :)
Godimas  [作者] 10 月 27 日 上午 5:47 
@Rari1390 discussion thread maybe? :D

Also the power screen update that went out last night was only tested with vanilla power generating blocks. Modded wind and solar should work fine, but anything like deuterium or plasma reactors will need some special treatment.

As mentioned in the patch notes, please let me know if you are using a power mod that isnt playing nice, link the mod, and ill take a look!
Rari1390 10 月 24 日 下午 11:56 
@Godimas Hi, please accept my friend request. I'd like to discuss something with you regarding this mod, but I couldn't find any other way to contact you.
Godimas  [作者] 10 月 22 日 下午 1:30 
@LucaZanna No worries!
@NumbCharlie✨ Thank you very much!
LucaZanna 10 月 22 日 上午 11:41 
Very nice! Thank you
Godimas  [作者] 10 月 22 日 上午 9:20 
@LucaZanna good feedback, appreciated!
After I get all the screens updated, and the farming screen added in, and do the version that works with Apex Advanced (that shouldent take too long), we'll go back through and take a hard look at all the existing screens and see what we can do for further updates!
LucaZanna 10 月 22 日 上午 12:38 
"Gas Production" is too narrow. It already covers "Life Support" info (minus the battery) and more. If we add the Algae Farms, you can monitor everything keeping you alive, but we'll definitely need a new name :)
NumbCharlie✨ 10 月 21 日 下午 2:15 
Big thanks for your work on this. I can say that it cleanly updates from the "MahInd" version such that all LCDs using the previous version will retain settings when switching to this version. Was honestly surprised how painless it was. The additions are fantastic, too.
Godimas  [作者] 10 月 15 日 上午 6:15 
@Saidin PHEW, lol
I spent some time last night trying to suss out what this could have been on my end, and didnt have any luck. Glad you found the cause. Thanks all the same for getting in touch!
Saidin 10 月 15 日 上午 5:51 
@Godimas Turned out to be a plugin blocking the apps for whatever reason.
Godimas  [作者] 10 月 14 日 下午 3:22 
@Saidin interesting problem. Can I get you to add a discussion post, and copy/paste your Space Engineers log please?

- We're specifically looking for a block of text that says [MOD ERROR] InfoLCD - Apex Update or something along those lines
- You can find your log file in AppData\Roaming\SpaceEngineers
- And the file itself is called SpaceEngineers_#######_######

If you don't see any MOD ERROR lines in there, then there might be a world setting that needs tweaking? Seems real strange that the old mod wouldn't show up after you switched back to it. I have actually done that several times myself while working on this, without any issue
Saidin 10 月 14 日 下午 12:38 
Okay, what am I doing wrong? I've added this mod to my world, removed the old mod from the list and it's not showing up in the apps list in displays. The old mod quit showing up as well when I tried switching back to it. Help!
Godimas  [作者] 10 月 12 日 上午 7:56 
@mote454 I'll add it to the to-do list!
@ThrustMonkey Happy to! SG made pretty extensive use of Mahtroks edit, so need to pay that forward and keep the mod up to date if I can!
ThrustMonkey 10 月 11 日 下午 4:46 
Thank you Godimas for picking this up.
mote454 10 月 11 日 下午 12:33 
Hi, I just noticed that on the corner lcd bottom (the small ones) that I can't resize the text and turning show Header to False doesn't work on these, Is this something you could fix? Thanks.
Godimas  [作者] 10 月 11 日 上午 5:45 
@Villain.Zod that is absolutely part of the plan! I'll get the farming screen working with just vanilla blocks first, and then sort out the water tank mod after.
Villain.Zod 10 月 10 日 下午 12:06 
Could you please add to your list a way to display ice & water in the irrigation system and for the water tanks (available via mods)? :steamthumbsup:
Godimas  [作者] 10 月 7 日 下午 6:13 
Just a heads up for folks, as new options get added to the different screens - you will need to reload the updated apps onto your screens to get the new options

Apologies for the inconvenience!
MiteeGrimm 10 月 4 日 下午 9:53 
I'm looking forward to seeing this completed, best of luck and we appreciate ya
chase.nx7 10 月 4 日 下午 8:50 
Try not to go insane !
good luck