RimWorld

RimWorld

1,555 arvostelua
Dark Ages : Beasts and Monsters
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Mod, 1.5, 1.6
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7.782 MB
28.4. klo 10.05
20.8. klo 16.58
36 muutosilmoitusta ( näytä )

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Dark Ages : Beasts and Monsters

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A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim. I have tried to make them fit amongst other vanilla-like animals to the best of my abilities and i certainly hope that you will enjoy them.

This mod has been partially tested in a proper playthrough, so some stats may be off, some critters might be underpowered. Let me know in the comments if you find something that i may have missed.

Consider liking and subscribing, it helps me grow and is really appreciated!
























Q: Can you add this mod in a non-medieval playthrough ?
A: Of course, they'll just be a bit less threatening. But nothing is tech restricted.

Q: Can i add it in my current game ?
A: It should not be problematic. Tho i advise against as some features won't be present like the bearded troll hunting behaviors and the such.

Q: Will you add more to the mod ?
A: Yes, in time.

Q: What can i do with the petrifying gland ?
A: Nothing for now.

Q: How can i properly report an issue ?
A: Be sure to explain what happened properly and send a log.

Q: Why is there an owlbear and why is it named taraal here ?
A: It is a re-used asset from past-me as i didn't really want to leave it in the dust, however i didn't really feel like giving it the D&D name so i went for this. (Don't sue me Wizard of the coast)








Sir Van for most of the art, concepts and such
RedMattis & Alite for the big bulk of the c# invovled.
Elseud for texture-work, XML and the peer-reviewing of most descriptions as well as some minor help on the c#.
Visandar for several sketches as well as some of the designs re-used in this mod.
Sovereign for helping out for sounds extraction.
You for reading all of that, be sure to give the others above some love !

And hopefully i did not miss anyone.

Crestel sounds are owned by CD Projekt RED and i do not claim any sort of ownership over them.


Mods used in the preview

Medieval Overhaul
Regrowth Retextures
Rebuild: Doors and corners
Clean Textures

[ko-fi.com]

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

Rimworld is owned by Tynan Sylvester
Suositut keskustelut Näytä kaikki (7)
74
24.9. klo 12.28
TÄRKEÄ: Suggestions
Sir Van
5
23.8. klo 10.23
Bug Report
Drogan
1
27.8. klo 10.00
Creatures having wrong stats.
Hubertdragon1
380 kommenttia
 Papa bones  2.10. klo 4.22 
@Sir Van but it is though
BigGovernment 30.9. klo 10.24 
@Lava - CE patch just needs updated to have this mod's placement under CE.
Sir Van  [tekijä] 29.9. klo 4.21 
@Lava I do not know whether the mod is compatible or not with CE, any issues regarding that is on CE. Until confirmation from them, consider the mod incompatible.
Lava 28.9. klo 16.46 
May be a sorting issue because placing beasts and monsters underneath CE doesn't trigger the error.
Lava 28.9. klo 16.39 
Hello van. I am attempting to create a new save and I literally cannot while your mod is in my load order. I cannot get past the scenario screen.

Exception filling window for RimWorld.Page_SelectScenario: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D0CCFFAE]

https://gist.github.com/HugsLibRecordKeeper/95ebecc77e442483ba99ed52ee7edd6a

Removing your mod fixes the issue. I then did a test and removing Combat Extended while your mod is active also fixes this issue. I will be forwarding a report to CE but for anyone reading this, just assume CE is hard incompatible with beasts and monsters.
Sir Van  [tekijä] 27.9. klo 8.19 
@Aarmik unfortunately, i'm no CE player and all patches for it are handled by the CE team/autopatcher so that's not on me

@Paolini as Aarmik said, i'd invite you to check cherry picker. Because making toggle options are c# and i'm not gonna bother the programmers for that if a popular mod already offers everything needed to disable things
Aarmik 27.9. klo 8.04 
@Paolini It's called Cherry Picker
Paolini 27.9. klo 5.57 
Would it be possible to add a toggle spawn for each one ? Awesome mod btw !
hongbin.wen 24.9. klo 2.27 
Wow, this mod is really interesting, thanks for sharing
Aarmik 22.9. klo 10.35 
Definitely some compatibility issues with Combat Extended. You can run the game if you load DA:BaM after CE, otherwise it'll crash on trying to start or load a game, but even then some of the creatures will be bugged. For example the rock trolls seem to only do 2 points of damage on all attacks.

The real dark ages are when your favorite creature mod doesn't work with your favorite combat mod :(