边缘世界 RimWorld

边缘世界 RimWorld

Dark Ages : Beasts and Monsters
475 条留言
Boss 22 小时以前 
Appreciate it Van. But Steam is asinine in its lack of a search function, and change notes were blank. Thanks for the hard work.
Sir Van  [作者] 12 月 8 日 上午 3:57 
@Boss that was already fixed a day ago, as mentioned

@Lunar Nepneus There's burrows that spawns directly when generating a cold biome map, and then there's fresh burrows that spawns in as events in said maps
Boss 12 月 8 日 上午 12:10 
+1 to the owl cat issue. Here's what someone posted in the CE discord:
"The other error (about owlcats) is just a genuine bug on Dark Ages' side. If you only run Dark Ages: Beasts and Monsters + requirements, spawn an artic owlcat, kill it, and rot it until it's dessicated, you get the same console error + a missing texture. It shows up with CE because CE patching brings it to the game's attention sooner, so-to-speak"
I have no idea what the issue is there. Maybe it's a .dds error from RimSort's thing, or... I dunno man.
Lunar Nepneus 12 月 7 日 下午 5:46 
The trolls are so cool. Do they automatically create burrows during the winter? Or is that a map gen thing? Really like their concept.
Sir Van  [作者] 12 月 7 日 上午 3:19 
@kirra queen No. Most mods arent safe to remove mid game
kirra queen 12 月 6 日 下午 6:12 
is this mod safe to remove mid game?
Sir Van  [作者] 12 月 6 日 下午 4:51 
@Burger McFries Could be some other mod interfering with the patches in some capacity. The mod does add 'infested' steel deposits and changes them to iron deposits when MO is loaded, haven't encountered any issues myself

@Pigeon Should be fixed, was a little typo from me
Pigeon 12 月 6 日 下午 4:43 
im tired so sorry for the spelling xc
Pigeon 12 月 6 日 下午 4:43 
fyi dunno if it's because i messed up or something but the arcticowlkitten dessicated and normal arcticowl dessicated messes up so i just changed them to the dessicated texture of the foresowl, dunno if anyone else have this issue just thought id say something
Burger McFries 12 月 6 日 下午 4:02 
This mod seems to conflict with Medieval Overhaul somehow..There's two iron ore vein graphics, one from MO and one with the vanilla steel ore graphics. Both spawn independently from each other in a map. The content source for the latter is listed as this mod.
The Lost Cake 12 月 3 日 上午 6:03 
I liked pilgrims not being pack animals because i related to their mediocrity on a personal level
UltraEmailMan 12 月 2 日 下午 12:14 
Thanks! I've devmoded my base tile to have caves modifier, so hopefully some will show up soon. If not I can always set up a hunting camp somewhere else.
Sir Van  [作者] 12 月 2 日 上午 3:42 
@UltraEmailMan Their natural spawning event happens in maps with caves, but they won't be there instantly so you'd have to set up a camp. I'd eventually make some little quest to hunt the bigger guys
UltraEmailMan 12 月 1 日 下午 9:19 
Does the gray rock/mountain icon mean mountain or cave? I'm wanting to go hunting for some rock troll but I don't know where to look.
holytoast625 11 月 28 日 下午 6:18 
Lets be serious
we all love ironcasket nuggets
The Dutchman 11 月 21 日 下午 6:14 
@deeznuts Of course it is....
deeznuts 11 月 21 日 下午 3:52 
this is probably a silly question but is this compatible with medieval overhaul
Sir Van  [作者] 11 月 17 日 下午 2:38 
@Mari Gaming Sure, altho i won't incorporate it into the mod itself

@Sorcia :praisesun:
Sorcia 11 月 16 日 上午 11:09 
This mod is ♥♥♥♥♥♥ awesome. How does this not higher in the DLs?
Mari Gaming 11 月 15 日 上午 4:03 
would i be allowed to publish a ce patch for your mod?
The Dutchman 11 月 14 日 下午 3:55 
@Caphalor 21 The nestbed icon looks like an open field. Only on coasts
The Dutchman 11 月 14 日 下午 3:53 
Yes its up to the CE devs to fix it. Nobody else
Mondo 11 月 12 日 下午 2:38 
Don't bother with CE. This is a really cool mod but the predators are basically unkillable. CE devs need to update their patch completely.
KurtHussein 11 月 11 日 上午 5:22 
Soo, it seems like indeed Beasts and Monsters no longer works with CE. But if you install Phrak patch it seems to work again. But if you'll have time I would be glad for you to check report anyway. Sorry for bothering!
KurtHussein 11 月 11 日 上午 4:35 
And btw the only problem I had with CE is phrak ranged attack isn't patched so I just disabled them
KurtHussein 11 月 11 日 上午 4:26 
Okay I will try, though I was playing Beasts and Monsters with CE before.
Sir Van  [作者] 11 月 11 日 上午 4:05 
@KurtHussein Do note that last i heard the mod isn't fully compatible with CE. A lot of animals aren't properly patched

We'll have a look at the log later on, but do try without CE just to be sure
KurtHussein 11 月 11 日 上午 3:57 
And don't mind the Medieval Overhaul patches red errors, they were present when the mod was working for me, it's just some of the patches are obsolete, and the CE error about phraks too
KurtHussein 11 月 11 日 上午 3:55 
For some reason I can't start a game with this mod, though before there was no such problem. Please, could you look up what is the problem, I love this mod so much. Here is hugs lib report
https://gist.github.com/HugsLibRecordKeeper/d4daf179c2306b480acb914cb1ab99f3
Sir Van  [作者] 11 月 9 日 下午 1:23 
@Caphalor 21 No idea, i didn't do any compat for that mod so there isn't any custom icon regarding that. As for how to find the tile, using geological landform you can find any mutator or landform, else if you don't run this mod you'll need to check up on the coasts
Caphalor 21 11 月 9 日 上午 7:02 
Do you know if the Leviathan nestbed is visible with the smart odyssey icons? Or how do you find a tile with this feature?
Sir Van  [作者] 11 月 2 日 上午 2:35 
I do plan to make the nestbed a bit more interesting for people just exploring/hunting for resources in the world by having leviathans molts scattered on generation which gives a bit of chitin
Sir Van  [作者] 11 月 2 日 上午 2:26 
@The Dutchman Yes, they're event simulating spawns, so you won't get any letter or such, a leviathan will just wander in
The Dutchman 11 月 1 日 下午 4:28 
@Sir Van So they're events that can happen while on the tile as a settlement and/or camp?
Sir Van  [作者] 11 月 1 日 下午 3:13 
@The Dutchman The way rock trolls/moles and leviathan crabs work is simulating a spawnrate through hidden events so they will not be there directly when you generate the tile but their "spawnrate" is increased. That was made so that we could link those to mutators such as coasts/mountains and caves
The Dutchman 11 月 1 日 下午 3:07 
@Sir Van Ah ok. Are the crabs not guaranteed to spawn when you settle/camp the tile? Gone through 3 and no crabs. Even killed everything and waited a couple days.
Sir Van  [作者] 11 月 1 日 上午 12:25 
@The Dutchman It is a mutator, not a landmark so it does not have a unique world icon like the toad one
The Dutchman 10 月 31 日 下午 5:29 
Hmm, seems like something is changing the tile pictures for them. Finally found one and it isnt the icon posted in their infographic
The Dutchman 10 月 31 日 下午 5:17 
Man, what does a guy gotta do to get those crab tiles to spawn on a world?
citizen 10 月 30 日 下午 9:04 
By the way, I noticed they use hallucinogenic mushrooms, red ink, or beer when they’re sick… they can never truly recover, haha.
citizen 10 月 30 日 下午 7:36 
If "Nosthern Drog" has a special lore or reason for not eating food, how about adding that to the description?
For example, maybe they have a strong aversion to human-made food!
Of course, the mod itself is really interesting and fun!
Sir Van  [作者] 10 月 28 日 下午 3:20 
@LINX They only spawn in colder biomes.
LINX 10 月 28 日 下午 2:39 
I never saw the troll cave again, why? I remember that back then, I always see the troll cave at the start of every new game.
Sir Van  [作者] 10 月 24 日 上午 7:32 
@Ms. Succubus Not just those, but yes. Note that every error spamming in the log also just slows down your game no matter what. It's also very hard to read a log that is filled to the brim with red text
Ms. Succubus 10 月 24 日 上午 7:28 
Oh yea, I know, thanks. But the vast majority are related to audio files, so I'm not really concerned about those.
Sir Van  [作者] 10 月 24 日 上午 7:26 
You may also want to verify files integrity, to see if it may help with the problem
Sir Van  [作者] 10 月 24 日 上午 7:24 
@Ms. Succubus You have a bunch of other problems unrelated to the mod which doesn't help- notably a WHOLE lot of errors. You may want to clean those up.
Sir Van  [作者] 10 月 24 日 上午 7:17 
@Ms. Succubus Thanks, we'll see if we can figure out something. But that could end up being tricky
Ms. Succubus 10 月 24 日 上午 7:03 
@Sir Van This has been a wild ride. I'm on Linux, so naturally Hugslib share function does not work. And I could only find Player.log so that's all I can offer.

It only logged very limited information (at least as far as I can tell) at lines 1814-1817:

Sheena could not drop recipe product DA_GiantBone2859960 near (167, 0, 188)
Sheena could not drop recipe product DA_Leather_Drog2859961 near (167, 0, 188)
Sheena could not drop recipe product DA_DrogTusk2859962 near (167, 0, 188)
Sheena could not drop recipe product DA_DrogTusk2859963 near (167, 0, 188)


https://github.com/Ms-Succubus/RimworldLog/blob/main/Player.log
Sir Van  [作者] 10 月 24 日 上午 5:49 
@Ms. Succubus Hugslib, open up the console, share log (after you spawned in 5 trillions bones or sangonite), throw the link. Hugslib's kind of a relic of the past nowadays but i don't remember which one people uses to share up logs today