边缘世界 RimWorld

边缘世界 RimWorld

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ReBuild: Doors and Corners
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
33.803 MB
2024 年 6 月 6 日 下午 10:07
7 月 20 日 上午 12:05
31 项改动说明 ( 查看 )

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ReBuild: Doors and Corners

在 Helixien 的 1 个合集中
Helixiens Creations
14 件物品
描述
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.5-Miller-rev1


More content, bug fixes, etc! This is just the first version, this mod will grow slightly!


What is ReBuild?
ReBuild is another mod in my series of vanilla friendly enhancements for Rimworld, focusing on adding content that should or could have been added by Ludeon themselves. Like always it is my main priority to make sure the content fits vanilla Rimworld, not just in art and design, but also how it is integrated and works hand in hand with vanilla features.

Doors and Corners, the name being a reference to The Expanse, is the first module focusing on expanding the options you have for building your base. From new walls, to door, floors, retextures and overhauls.

ReBuild is designed to be as lightweight as possible, adding the minimum of new code required for its additions to work.

































These are all the mods we currently support on our end or at least are know to work without problems:
  • AlphaMemes
  • BasicDoubleDoors
  • Fortifications - Industrial
  • Glass+Lights
  • Outland - Core
  • RimEffect - Core
  • Vanilla Genetics Expanded
  • Vanilla Temperature Expanded
  • VFE - Ancients
  • VFE - Settlers
  • VFUE - Architect
  • VFUE - Art
  • VFUE - Medical
  • VFUE - Spacer
  • VTEX - Variations
  • Vanilla Ideology Expanded - Sophian Style
  • Save Our Ship 2
  • Mediaeval Overhaul
  • Erin's Japanese Furniture


These mods do not work with ReBuild, or aren't recommended to be used together.
  • Perspective: Doors (is included in this mod!)
  • Door Clearance (is included in this mod!)
  • Don't Block Door (Alternative feature is included!)
  • Silent Doors (Continued) (is included in this mod!)
Any other mod that retextures vanilla walls or doors will probably not work.


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no! But it should not cause any issues.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, any mod that adds new content does.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.

Q: Will you make a 1.4 version?
A: No.

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.

Q: Glass walls don't let light in from the outside.
A: And they probably never will. Rimworld handles "natural" light and light from, for example, a lamp differently. So far we have not found a way to make natural light "shine" inside. We are rather simulating the effects of natural light inside the walls radius for plant growth.


  • Textures are made by Cassie [Oracle of Thessia] and me.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Owlchemist for Perspective Doors and Door Clearance.
  • Gensando for Wall Armor Containment.
  • AOBA for allowing us to use their texture as a base for the wall armor.
  • Background was made via FreePik assets.
  • Hero Art was made by Vitalii.
  • Animated GIF by Reel.
  • Oskar Potocki, who gave us permission to retexture many of his textures.
  • Screenshots are made using different VES faction bases and quest locations.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
热门讨论 查看全部(11)
15
11
10 月 10 日 上午 11:09
Why was the toggle for perspective doors removed, anyhow?
girlkisser
5
7 月 29 日 上午 8:06
Cell walls - Bug or Feature?
HighFlyer96
1
8 月 21 日 上午 5:12
Texture loading errors traced to this mod
One Whole Dragon
1,142 条留言
Zibrolta16 12 月 10 日 上午 11:30 
Hello, was debugging my modlist for RAM usage, and somehow after adding specifically this mod RAM usage on startup went down by 1GB, Alpha memes and VE series are both in the list, + all textures are turned to .DDS for Graphics Settings+ mod via RimSort.

Not an issue to me just wanted to leave this here.
ClothingLotus 12 月 8 日 上午 4:52 
cell wall is still broken, do not use for prison
Reestock 11 月 25 日 上午 7:45 
Glasshull doesn't show up in the architect menu if Vanilla Gravship Expanded is on.
Stony Rock 11 月 22 日 上午 12:59 
Fireplace desperately needs a fire VFX to it. Kinda like blazier one.
Hugalafutro 11 月 21 日 上午 5:56 
There is a tweak in Tweaks Galore to disable lamps having performance impact due to checking for fuel too often or something iirc
тетеря, блин 11 月 20 日 下午 4:12 
@Descole maybe you should share your modlist and save files with the developer of this mod to figure the root of your issue and maybe fix it.
Descole 11 月 20 日 下午 3:59 
Found and fixed a bug causing builders to stand around instead of doing any work. By digging with devtools I suspect it to do with wall lamps but since it worked well for 10+ hours beforhand I am not sure. Disabeling this mod fixed the issue.
Hugalafutro 11 月 19 日 上午 9:27 
Hi, when the wall is damaged the "filth" texture shows lines and breaks where the block ends at certain zoom levels
Whacko² 11 月 16 日 下午 6:46 
For some reason, Sterile grate tiles have a permenant 57% movement speed limit, despite having disabled the alt-tile movement speed penalty in the mod options. Regular metal and sterile tiles are fine, regular grated tiles are fine, and regular and sterile studded tiles are fine, but the sterile grates slow down pawns by half.
Arcangel 11 月 16 日 上午 7:39 
After discord's careless/negligent handling of important documents, I'm not adding a cell phone without a good reason. That said:
Glass autodoors (single) complain about a missing texture when selected in devmode:
Failed to find any textures at Things/Building/RB_Door/GlassAutodoor_VanillaMenuIcon while constructing Multi(initPath=Things/Building/RB_Door/GlassAutodoor_VanillaMenuIcon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

The texture is present on the 1.5 folder under "RB_GlassAutodoor_VanillaMenuIcon". Adding said texture to the root folder removed the error spam. The option does not work as expected (changed texture is too big) and seems deprecated. IF that's the case, a better solution would be to remove the class ReBuildDoorsAndCorners.CompProperties_AdditionalGraphic from RB_GlassAutodoor. Do note that this is the only use of that class in the 1.6 version.