安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

















as far as I see Alpha Genes Integrated doesn't change body type genes, so it should be compatible
I mean, if a mod add other genes (not body type genes), will it still work? For example, *Alpha Genes Integrated*
- I hope the question is not too dum <3
patch added, thanks!
I would like to suggest adding the following patch to support it:
<Operation Class="PatchOperationAdd">
<xpath>Defs/XenotypeDef[defName="Starjack"]/genes</xpath>
<value>
<li>Body_Standard</li>
</value>
</Operation>
Please consider including this in a future update.
i suggest changing body type for your mechs manually via character editor