边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5, 1.6
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更新日期
2.442 MB
2023 年 4 月 16 日 上午 4:10
11 月 2 日 上午 7:24
35 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Vanilla Races Expanded - Sanguophage

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
111 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































[forms.gle]

Known issues: Visual exceptions (for some reason) removes the possibility of acquiring sanguophages hemogen packs from downed sanguophages



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
1,143 条留言
pgames-food 12 月 11 日 上午 11:44 
hi one thing that is really cool is the hemosmosis ability :)
it lets you absorb a bit of hemogen from spilled blood on the floor. (it all adds up though, so usually best to prevent cleaning jobs until you can gather it every couple of hours, and to not play with any rain removes filth mods to maximise the gain
ed asner 12 月 11 日 上午 11:40 
Ahh sweet. Time to genetically engineer some bloodbags I guess.
Sarg Bjornson  [作者] 12 月 11 日 上午 11:28 
It depends on their metabolism
ed asner 12 月 11 日 上午 10:58 
Any idea why there's such a range in the amount of hemogen produced by various draincasket'd xenotypes? I've got a lycan producing 4 a day, a pigskin producing 2.7, a starjack making 1.2, and a standard baseliner producing 2.
Marty The GOAT 12 月 8 日 上午 1:48 
I saw from other comments that you cant set Hemogenic prisoners to be auto farmed for Sanguo packs. Does this also mean that they cant be put in drain caskets, and that their blood cant be stored in vats?
pgames-food 12 月 6 日 下午 11:58 
(i know that theres a bit of a buff and debuff, if animal blood is consumed, but maybe bug blood from insects isnt red blood and thats why , but wasnt sure) :o)
pgames-food 12 月 6 日 下午 11:57 
hi (no pun intended) :o) but is it possibly a bug that "bug blood" doesnt seem to count for the sanguophage's "hemo-osmosis" ability (where you specify an area of blood on the floor, to help you regain a bit of hemogen)?
whirlwindmaze 11 月 28 日 下午 3:38 
Ha, thank you!
Sarg Bjornson  [作者] 11 月 28 日 上午 9:56 
No, it's intended. They are hungry, hungry boys
whirlwindmaze 11 月 28 日 上午 9:33 
Love this mod, thank you!

Is it possible to prevent corpsefeeders prioritising drinking from a body over using haemogen packs (or if not, is this something you might implement in the future)? I have endless packs available, but very limited food and currently need to micromanage to prevent them destroying my food supply.

Thanks!