边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Races Expanded - Waster
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Mod, 1.4, 1.5, 1.6
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更新日期
6.706 MB
2023 年 6 月 1 日 上午 4:03
10 月 22 日 下午 12:49
9 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Vanilla Races Expanded - Waster

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
110 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This time, we have turned our attention to Wasters. I was never a fan of how little benefit there is of having wasters in your colony, and how high maintenance they are when it comes to supplying them with yayo.

The mod brings an innovative mutation system into play, ensuring every Waster you encounter is distinctively different. Not just this, you might even stumble upon several diverse types of Wasters, each grotesquely twisted and mutated more than the last.
Waster Mod adds a new dimension to the game with brand-new structure - burn barrel, which you can use to buff your wasters through the new pollution genes, or deploy around your base to spread pollution quickly and efficiently, offering intriguing gameplay dynamics around pollution and waste. It also introduces several new genes and mutation-specific genes, expanding the scope for character development and game strategies. The system ensures no two Wasters are identical, providing a uniquely challenging experience every time.



Vanilla Races Expanded - Wasters adds following mechanics to the base game:
























[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: How do mutations work?
A: Mutation is a random gene that turns into one of the predefined pollution related genes. They get passed down to offspring, meaning a child of two wasters will inherit all the mutations that their parents have - yes, you can make a super waster if you’re willing to selectively breed them.

Q: Do these genes appear in genepacks in the game?
A: They do! All the genes labelled as mutations are actually also normal genes that can be found or even selected at the start when designing a custom xenotype.

Q: What happens to existing Wasters?
A: They remain unchanged as the changes are not retroactive. They will not have the new genes.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: I think so. We’re not adding any new weapons.




Graphics are created by Oskar Potocki.

Code work by Sarg.

Gaunt body by Sarg.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
210 条留言
Sarg Bjornson  [作者] 10 月 21 日 下午 10:44 
I will add a null check. However, what is failing there is that those mods are adding a pawn without a gene tracker, so it will probably still be messed up, because wtf
B flat 10 月 21 日 下午 5:47 
To clarify, VE Waster works fine without those mods loaded. It's specifically the interaction between the two and possibly anything that adds the pregnancy headiff.
B flat 10 月 21 日 下午 5:45 
For some reason, this mod breaks the pregnancy mechanic of some other mods that add the pregnancy headiff, like Advanced Bionic Expansion's Reproduction controller, and Inseminate Yourself, possibly any mod that does this. This results in a spam of infinite babies until the mother dies and breaks children's xenotype icon. Giving the pregnancy headiff via dev mode works normally. As those mods work normally otherwise, I'm posting this here.

If needed, I can publish via the forum.
Here's the Hugslib: https://gist.github.com/HugsLibRecordKeeper/6c73e1253a9724066855b0785b4d7ea8
SinisterBrain 10 月 4 日 下午 8:46 
@Woodsaber, VTR is variable tick rate. It's a new feature Ludeon included in the 1.6 release to "boost" performance. You can read more about it in the patch notes for the release of 1.6 or it might be on the Rinworld wiki. Hope that's helpful.
Woodsaber 8 月 9 日 上午 11:21 
Hello Sarg! Please could you tell what the VTR mod is in the change notes?
I get the feeling it's one of the Vanilla Textures Expanded mods, but I'm unsure.
Thank you.
No Mic Tweetus 7 月 31 日 上午 8:22 
Do you think you'll update this to counter/remove the penalty for walking in scarlands tox water?
Sarg Bjornson  [作者] 7 月 19 日 上午 3:56 
It's random
Elilasol 7 月 19 日 上午 1:27 
I recently tried a run with wasters and babies. It seems the genes of the mother pass down properly, but the father do not. Sometimes the mother doesnt pass one of the three mutations she has as well.

Is it random? Is there a maximum? I dont really want to decompile the dll to look at the code.
SAUCE__GODD 7 月 15 日 下午 7:31 
I am now realizing that I already suggested that
SAUCE__GODD 7 月 15 日 下午 7:30 
Suggestion: Hollow nose gene, gives them a little nose hole graphic like in the art