边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
4.095 MB
2023 年 5 月 14 日 上午 6:24
8 月 30 日 下午 12:25
67 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Vanilla Races Expanded - Android

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
110 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Are Androids resistant to vacuum of space?
A: That's right! They are!

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
热门讨论 查看全部(2)
1
10 月 10 日 上午 8:14
Some feedback/bugs I encountered
Hugalafutro
0
9 月 20 日 上午 8:55
Taming wild awakened androids
[TiaB] Tuequaeiwyyen
2,218 条留言
Rogotch 19 分钟以前 
I notice that after reprogramming android some of it hardware genes (from other mods) duplicating for some reason, even if i try to remove them
Izanami 10 月 16 日 上午 5:24 
@Oskar Potocki

Getting errors: VREAndroids.Pawn_HealthTracker_AddHediff_Patch

Seems like there may be multiple mods using HealthTracker? Will have to figure out which are interfering. When I remove this mod, the errors stop.

What it is doing is tossing that error. Then when I select a colony site, it generates the map, places the colony, but puts me in world view, and can't enter colony or interact with the map, and tosses a ton more errors.

Removing this mod, all that goes away. So obviously some conflict. Unfortunately all the mods I'm using to track it down aren't doing so great identifying the issue in this instance. Which lends me to believe there are likely multiple mods this mod is having an issue with.

Will post more if I can narrow it down.
Champion of Super Earth 10 月 14 日 上午 7:55 
@faenadia Isn't supressing entities something a Warden does? I thought you only need a pawn with high social
V.O.I.D. Advisor L22B 10 月 13 日 下午 11:43 
great but the scroll bar needs to be added to the creation screen
faenadia 10 月 12 日 上午 5:52 
ah... because of the lack of psychic sensitivity full androids anomaly run is not really possible, nobody can suppress entities :/
Ossey Ocelot 10 月 4 日 下午 7:09 
never mind if this is happening just uninstall and reinstall the mod
Ossey Ocelot 10 月 4 日 下午 7:00 
found a bug where for some reason this mod can make it so all humans have a ridiculous amount of aging related health conditions it was to the point where it was common to see a 25 year old with dementia bad back cataracts hearing loss and Alzheimer's plez fix
QAI 10 月 3 日 上午 4:50 
@hongbin.wen i also encounter this bug after some troubleshooting, i notice another custom race conflicting with VRE Android . For me it's Maru Race. Hope helps.
hongbin.wen 10 月 2 日 上午 1:50 
Hello, I'm having three issues with this mod. Sorry for the inconvenience:
Failed to find Verse.HediffDef named Hediff_SymbioticInfectionBase. There are 0 defs of this type loaded.
Failed to find Verse.HediffDef named Hediff_CrystalMutationBase. There are 0 defs of this type loaded.
Failed to find Verse.HediffDef named Hediff_LandCoralBase. There are 0 defs of this type loaded.
RheaRhe 10 月 1 日 下午 9:33 
any way to fix the old age bug?