Source Filmmaker

Source Filmmaker

Create IK Constraint script
137 条留言
Pyroman 8 月 9 日 上午 5:55 
@Slicky Rice move the model's knees forward each step then.
Slicky Rice 6 月 28 日 下午 4:45 
Is there anyway to make legs less prone to looking like bird legs (backwards knees)? It's annoying to animate a walk cycle
InKnight "Venom" Inktoling 6 月 18 日 下午 6:02 
If I don't want to use the ik on a specific bone, How can I remove it?
Rubus Cockburnianus 2024 年 12 月 29 日 下午 2:49 
theres no "Create IK Constraint" in the menu, ive tried on multiple bones
Diego_Brando 2024 年 12 月 6 日 下午 4:37 
DUDE YOU ARE A LIFE SAVER THANK YOU
vandal 2024 年 8 月 13 日 上午 11:12 
when i add an ik rig, it's never straight, like the arrows are sideways a little bit
EliteTrailblazer328 2024 年 4 月 16 日 下午 1:22 
Skrunky 2024 年 4 月 1 日 上午 8:29 
this is actually really useful, makes me sad that Valve didn't think of adding this before. it saves so much time in animation
Dylan The Normal 2024 年 3 月 20 日 下午 11:34 
thank you for this🙏
CHUGUNATOR-3000 2024 年 2 月 12 日 上午 9:22 
_________
OMG Theres A Bear In My Oatmeal!  [作者] 2024 年 2 月 8 日 下午 1:46 
you cant 3 is the limit in sfm
qr039 2024 年 2 月 8 日 上午 9:46 
how do i make it to handle more than 3 joints and if dont which script should i use?
witch 2024 年 1 月 18 日 下午 9:06 
I love this
gmod dude 2023 年 12 月 18 日 下午 8:49 
hello, can you please make a script that replaces the "teeth" thing in the files for the humans with "VertexLitGeneric"? I can never seem to get vtf edit working so could you please make that a script?
OMG Theres A Bear In My Oatmeal!  [作者] 2023 年 8 月 20 日 上午 9:54 
@alina which model is it?
Alina 2023 年 8 月 20 日 上午 2:16 
Hello. Thank you for the rig. I just can't seem to get the pelvis attached. I've watched the video a hundred times. I lowered the points from the knees. But it still doesn't work. My back doesn't move behind my pelvis. How do I solve this problem? Thank you
OMG Theres A Bear In My Oatmeal!  [作者] 2023 年 6 月 25 日 上午 6:09 
its the same for any rig right click animset -> rig-> remove all rigs
Fooze 2023 年 6 月 25 日 上午 12:07 
how do i remove it?
Terraven(TerraXRaven) 2023 年 6 月 7 日 上午 12:45 
That completely solved the issue. Thanks!
OMG Theres A Bear In My Oatmeal!  [作者] 2023 年 6 月 6 日 下午 4:10 
use the "create_ik_constraint_set_offset" instead and play around with the axis values
Terraven(TerraXRaven) 2023 年 6 月 6 日 上午 5:36 
How do you stop it from spinning the knee/elbows? It happens to quite a number of models i've used.
OMG Theres A Bear In My Oatmeal!  [作者] 2023 年 5 月 11 日 下午 1:28 
this script only creates an ik rig on a 3 bone limb
JustSomeDog 2023 年 5 月 11 日 上午 8:52 
how do I rig the pelvis and head? cause it keeps getting a error notification.
JoshB 2023 年 4 月 14 日 下午 9:02 
now how do I get rid of the RIG? does anyone know how to get rid of it :P
MR SCALEY 2023 年 2 月 28 日 下午 5:38 
doesn't work for me im right clicking said bone on the tab window and pressing dag only to see its not there in the mini side tab
Breaddudei 2022 年 12 月 20 日 上午 2:16 
Ok
OMG Theres A Bear In My Oatmeal!  [作者] 2022 年 12 月 19 日 上午 10:46 
lock the rig bones to the root transform
Breaddudei 2022 年 12 月 19 日 上午 2:07 
Whenever I make a rig and move the root transform it only moves the pelvis and head, along with the spine and neck, how do I fix this
HobbsTheCroc451 2022 年 9 月 15 日 下午 9:01 
holy shit it works

thank you for help me make IK bone

its now easier to animate my rigless models :laugh:
specimen 6 2022 年 5 月 13 日 下午 12:26 
Does anybody know how to make a snake rig?
chasicles 2022 年 4 月 22 日 下午 10:39 
wait im dum, what this do exactly?
OMG Theres A Bear In My Oatmeal!  [作者] 2022 年 3 月 19 日 下午 4:34 
make sure to remove all constraints on the bone before applying the script.
Uglychristmassweater 2022 年 3 月 19 日 下午 3:24 
It doesn't seem to work properly if there's already a rig applied to the model. When I show hidden controls, expand "arms" and create an IK constraint for one of the hands, it doesn't give me any errors but the "lowerArm" and "hand" handles the script creates can't be moved (although they can be rotated just fine) I know this is a really niche issue, but I'm trying to understand how rig scripts work, so why does this happen?
Mario ball 2022 年 3 月 19 日 上午 11:29 
really handy tool thank you!
DimIdiot 2022 年 1 月 31 日 上午 10:07 
Oh and, is the bone popping out of existence intentional?
Like when CTR-ing in work mode
DimIdiot 2022 年 1 月 31 日 上午 10:06 
Dont think author will see, But anyone know how the DAG for fingers works? baffles me
OMG Theres A Bear In My Oatmeal!  [作者] 2022 年 1 月 26 日 下午 3:31 
just lock the rig bones to the root transform
naChsarTyhctilG 2022 年 1 月 26 日 下午 12:41 
Amazing script, but now i can't move the whoel thing with roottransform, could you help me fix that?
Rinder Crates 2021 年 11 月 5 日 上午 8:34 
top 5 best scripts made in world,
top 1 :
The Pedigree 2021 年 10 月 30 日 上午 2:14 
Never mind, I fixed it by setting the offset: x=1 y=-5 z=0
The Pedigree 2021 年 10 月 30 日 上午 2:00 
When I apply the rig on the foot, the leg of the model becomes twisted. I can't fix it even if I rotate the calf of the model. Any fix on this?
Astro 2021 年 10 月 7 日 下午 11:21 
pog
Sharkboy439 2021 年 7 月 2 日 下午 8:29 
Is this addon also broken for anyone else? Like it's not showing up anymore.
OMG Theres A Bear In My Oatmeal!  [作者] 2021 年 6 月 14 日 下午 4:26 
that error only happens if the limb has less than 3 bones. IK in sfm can only work on 3 bone chains.
Bad Company 2021 年 6 月 14 日 上午 11:33 
I tried offsetting and it's giving me error about a bone grandparent
Bad Company 2021 年 6 月 14 日 上午 11:25 
Is there a way to keep the knees and hips from going backward?
Flame 2021 年 6 月 7 日 上午 5:30 
This is what the world needed
OMG Theres A Bear In My Oatmeal!  [作者] 2021 年 6 月 6 日 上午 5:23 
use the "create_ik_constraint_set_offset" rig and play with the X or Y values, until the elbow gizmo is moved in the direction you want it to bend in.
Andyyy 2021 年 6 月 5 日 下午 7:56 
heyo how do you prevent this from happening?
https://gyazo.com/7672d47bbc17c8472b37efcf2788bbbc
Vegetable 2021 年 4 月 10 日 下午 12:43 
thank you for that