Source Filmmaker

Source Filmmaker

Create IK Constraint script
137 kommentarer
Pyroman 9. aug. kl. 5:55 
@Slicky Rice move the model's knees forward each step then.
Slicky Rice 28. juni kl. 16:45 
Is there anyway to make legs less prone to looking like bird legs (backwards knees)? It's annoying to animate a walk cycle
InKnight "Venom" Inktoling 18. juni kl. 18:02 
If I don't want to use the ik on a specific bone, How can I remove it?
Rubus Cockburnianus 29. dec. 2024 kl. 14:49 
theres no "Create IK Constraint" in the menu, ive tried on multiple bones
Diego_Brando 6. dec. 2024 kl. 16:37 
DUDE YOU ARE A LIFE SAVER THANK YOU
vandal 13. aug. 2024 kl. 11:12 
when i add an ik rig, it's never straight, like the arrows are sideways a little bit
EliteTrailblazer328 16. apr. 2024 kl. 13:22 
Skrunky 1. apr. 2024 kl. 8:29 
this is actually really useful, makes me sad that Valve didn't think of adding this before. it saves so much time in animation
Dylan The Normal 20. mar. 2024 kl. 23:34 
thank you for this🙏
CHUGUNATOR-3000 12. feb. 2024 kl. 9:22 
_________
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 8. feb. 2024 kl. 13:46 
you cant 3 is the limit in sfm
qr039 8. feb. 2024 kl. 9:46 
how do i make it to handle more than 3 joints and if dont which script should i use?
witch 18. jan. 2024 kl. 21:06 
I love this
gmod dude 18. dec. 2023 kl. 20:49 
hello, can you please make a script that replaces the "teeth" thing in the files for the humans with "VertexLitGeneric"? I can never seem to get vtf edit working so could you please make that a script?
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 20. aug. 2023 kl. 9:54 
@alina which model is it?
Alina 20. aug. 2023 kl. 2:16 
Hello. Thank you for the rig. I just can't seem to get the pelvis attached. I've watched the video a hundred times. I lowered the points from the knees. But it still doesn't work. My back doesn't move behind my pelvis. How do I solve this problem? Thank you
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 25. juni 2023 kl. 6:09 
its the same for any rig right click animset -> rig-> remove all rigs
Fooze 25. juni 2023 kl. 0:07 
how do i remove it?
Terraven(TerraXRaven) 7. juni 2023 kl. 0:45 
That completely solved the issue. Thanks!
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 6. juni 2023 kl. 16:10 
use the "create_ik_constraint_set_offset" instead and play around with the axis values
Terraven(TerraXRaven) 6. juni 2023 kl. 5:36 
How do you stop it from spinning the knee/elbows? It happens to quite a number of models i've used.
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 11. maj 2023 kl. 13:28 
this script only creates an ik rig on a 3 bone limb
JustSomeDog 11. maj 2023 kl. 8:52 
how do I rig the pelvis and head? cause it keeps getting a error notification.
JoshB 14. apr. 2023 kl. 21:02 
now how do I get rid of the RIG? does anyone know how to get rid of it :P
MR SCALEY 28. feb. 2023 kl. 17:38 
doesn't work for me im right clicking said bone on the tab window and pressing dag only to see its not there in the mini side tab
Breaddudei 20. dec. 2022 kl. 2:16 
Ok
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 19. dec. 2022 kl. 10:46 
lock the rig bones to the root transform
Breaddudei 19. dec. 2022 kl. 2:07 
Whenever I make a rig and move the root transform it only moves the pelvis and head, along with the spine and neck, how do I fix this
HobbsTheCroc451 15. sep. 2022 kl. 21:01 
holy shit it works

thank you for help me make IK bone

its now easier to animate my rigless models :laugh:
specimen 6 13. maj 2022 kl. 12:26 
Does anybody know how to make a snake rig?
chasicles 22. apr. 2022 kl. 22:39 
wait im dum, what this do exactly?
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 19. mar. 2022 kl. 16:34 
make sure to remove all constraints on the bone before applying the script.
Uglychristmassweater 19. mar. 2022 kl. 15:24 
It doesn't seem to work properly if there's already a rig applied to the model. When I show hidden controls, expand "arms" and create an IK constraint for one of the hands, it doesn't give me any errors but the "lowerArm" and "hand" handles the script creates can't be moved (although they can be rotated just fine) I know this is a really niche issue, but I'm trying to understand how rig scripts work, so why does this happen?
Mario ball 19. mar. 2022 kl. 11:29 
really handy tool thank you!
DimIdiot 31. jan. 2022 kl. 10:07 
Oh and, is the bone popping out of existence intentional?
Like when CTR-ing in work mode
DimIdiot 31. jan. 2022 kl. 10:06 
Dont think author will see, But anyone know how the DAG for fingers works? baffles me
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 26. jan. 2022 kl. 15:31 
just lock the rig bones to the root transform
naChsarTyhctilG 26. jan. 2022 kl. 12:41 
Amazing script, but now i can't move the whoel thing with roottransform, could you help me fix that?
Rinder Crates 5. nov. 2021 kl. 8:34 
top 5 best scripts made in world,
top 1 :
The Pedigree 30. okt. 2021 kl. 2:14 
Never mind, I fixed it by setting the offset: x=1 y=-5 z=0
The Pedigree 30. okt. 2021 kl. 2:00 
When I apply the rig on the foot, the leg of the model becomes twisted. I can't fix it even if I rotate the calf of the model. Any fix on this?
Astro 7. okt. 2021 kl. 23:21 
pog
Sharkboy439 2. juli 2021 kl. 20:29 
Is this addon also broken for anyone else? Like it's not showing up anymore.
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 14. juni 2021 kl. 16:26 
that error only happens if the limb has less than 3 bones. IK in sfm can only work on 3 bone chains.
Bad Company 14. juni 2021 kl. 11:33 
I tried offsetting and it's giving me error about a bone grandparent
Bad Company 14. juni 2021 kl. 11:25 
Is there a way to keep the knees and hips from going backward?
Flame 7. juni 2021 kl. 5:30 
This is what the world needed
OMG Theres A Bear In My Oatmeal!  [ophavsmand] 6. juni 2021 kl. 5:23 
use the "create_ik_constraint_set_offset" rig and play with the X or Y values, until the elbow gizmo is moved in the direction you want it to bend in.
Andyyy 5. juni 2021 kl. 19:56 
heyo how do you prevent this from happening?
https://gyazo.com/7672d47bbc17c8472b37efcf2788bbbc
Vegetable 10. apr. 2021 kl. 12:43 
thank you for that