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Source Filmmaker

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Create IK Constraint script
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Universe: Original IP
Script
标签: SFM
文件大小
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35.197 KB
2016 年 12 月 21 日 下午 9:45
2019 年 3 月 10 日 下午 5:42
7 项改动说明 ( 查看 )

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Create IK Constraint script

描述
A very quick way to create ik for limbs. works similar to the ik in SFM 2.

How to use

  1. right click bone you want to target i.e hand/foot
  2. go to dag utilities menu
  3. click Create IK Constraint and thats it.

it will add the rig control for the target in the same group as the bone and move the Constraint bones to a hidden group

update ver 1.1
-added two new script files:
1) move_to_orginal group- after detaching a single IK rig, use this to send the dag back to the original group
2) save_ik_constraint_rig.py- saves all ik constraints made into a single rig script







special thanks to http://psteamcommunity.yuanyoumao.com/id/Edtion who gave me the idea.

feel free to modify the script for your own use
if you find any bugs or have suggestions message me in the comments below.

Includes:
sfm\dag\exact\count1\create_ik_constraint.py
sfm\dag\exact\count1\create_ik_constraint _rigfingers.py
sfm\dag\exact\count1\create_ik_constraint_set_offset.py
sfm\dag\exact\count1\move_to_orginal group.py
sfm\animset\save_ik_constraint_rig.py
sfm\dag\multi\move_to_orginal group.py
137 条留言
Pyroman 8 月 9 日 上午 5:55 
@Slicky Rice move the model's knees forward each step then.
Slicky Rice 6 月 28 日 下午 4:45 
Is there anyway to make legs less prone to looking like bird legs (backwards knees)? It's annoying to animate a walk cycle
InKnight "Venom" Inktoling 6 月 18 日 下午 6:02 
If I don't want to use the ik on a specific bone, How can I remove it?
Rubus Cockburnianus 2024 年 12 月 29 日 下午 2:49 
theres no "Create IK Constraint" in the menu, ive tried on multiple bones
Diego_Brando 2024 年 12 月 6 日 下午 4:37 
DUDE YOU ARE A LIFE SAVER THANK YOU
vandal 2024 年 8 月 13 日 上午 11:12 
when i add an ik rig, it's never straight, like the arrows are sideways a little bit
EliteTrailblazer328 2024 年 4 月 16 日 下午 1:22 
Skrunky 2024 年 4 月 1 日 上午 8:29 
this is actually really useful, makes me sad that Valve didn't think of adding this before. it saves so much time in animation
Dylan The Normal 2024 年 3 月 20 日 下午 11:34 
thank you for this🙏
CHUGUNATOR-3000 2024 年 2 月 12 日 上午 9:22 
_________