Source Filmmaker

Source Filmmaker

Create IK Constraint script
137 Komentar
Pyroman 9 Agu @ 5:55am 
@Slicky Rice move the model's knees forward each step then.
Slicky Rice 28 Jun @ 4:45pm 
Is there anyway to make legs less prone to looking like bird legs (backwards knees)? It's annoying to animate a walk cycle
InKnight "Venom" Inktoling 18 Jun @ 6:02pm 
If I don't want to use the ik on a specific bone, How can I remove it?
Rubus Cockburnianus 29 Des 2024 @ 2:49pm 
theres no "Create IK Constraint" in the menu, ive tried on multiple bones
Diego_Brando 6 Des 2024 @ 4:37pm 
DUDE YOU ARE A LIFE SAVER THANK YOU
vandal 13 Agu 2024 @ 11:12am 
when i add an ik rig, it's never straight, like the arrows are sideways a little bit
EliteTrailblazer328 16 Apr 2024 @ 1:22pm 
Skrunky 1 Apr 2024 @ 8:29am 
this is actually really useful, makes me sad that Valve didn't think of adding this before. it saves so much time in animation
Dylan The Normal 20 Mar 2024 @ 11:34pm 
thank you for this🙏
CHUGUNATOR-3000 12 Feb 2024 @ 9:22am 
_________
OMG Theres A Bear In My Oatmeal!  [pembuat] 8 Feb 2024 @ 1:46pm 
you cant 3 is the limit in sfm
qr039 8 Feb 2024 @ 9:46am 
how do i make it to handle more than 3 joints and if dont which script should i use?
the evil wicked witch 18 Jan 2024 @ 9:06pm 
I love this
gmod dude 18 Des 2023 @ 8:49pm 
hello, can you please make a script that replaces the "teeth" thing in the files for the humans with "VertexLitGeneric"? I can never seem to get vtf edit working so could you please make that a script?
OMG Theres A Bear In My Oatmeal!  [pembuat] 20 Agu 2023 @ 9:54am 
@alina which model is it?
Alina 20 Agu 2023 @ 2:16am 
Hello. Thank you for the rig. I just can't seem to get the pelvis attached. I've watched the video a hundred times. I lowered the points from the knees. But it still doesn't work. My back doesn't move behind my pelvis. How do I solve this problem? Thank you
OMG Theres A Bear In My Oatmeal!  [pembuat] 25 Jun 2023 @ 6:09am 
its the same for any rig right click animset -> rig-> remove all rigs
Fooze 25 Jun 2023 @ 12:07am 
how do i remove it?
Terraven(TerraXRaven) 7 Jun 2023 @ 12:45am 
That completely solved the issue. Thanks!
OMG Theres A Bear In My Oatmeal!  [pembuat] 6 Jun 2023 @ 4:10pm 
use the "create_ik_constraint_set_offset" instead and play around with the axis values
Terraven(TerraXRaven) 6 Jun 2023 @ 5:36am 
How do you stop it from spinning the knee/elbows? It happens to quite a number of models i've used.
OMG Theres A Bear In My Oatmeal!  [pembuat] 11 Mei 2023 @ 1:28pm 
this script only creates an ik rig on a 3 bone limb
JustSomeDog 11 Mei 2023 @ 8:52am 
how do I rig the pelvis and head? cause it keeps getting a error notification.
JoshB 14 Apr 2023 @ 9:02pm 
now how do I get rid of the RIG? does anyone know how to get rid of it :P
MR SCALEY 28 Feb 2023 @ 5:38pm 
doesn't work for me im right clicking said bone on the tab window and pressing dag only to see its not there in the mini side tab
Breaddudei 20 Des 2022 @ 2:16am 
Ok
OMG Theres A Bear In My Oatmeal!  [pembuat] 19 Des 2022 @ 10:46am 
lock the rig bones to the root transform
Breaddudei 19 Des 2022 @ 2:07am 
Whenever I make a rig and move the root transform it only moves the pelvis and head, along with the spine and neck, how do I fix this
HobbsTheCroc451 15 Sep 2022 @ 9:01pm 
holy shit it works

thank you for help me make IK bone

its now easier to animate my rigless models :laugh:
specimen 6 13 Mei 2022 @ 12:26pm 
Does anybody know how to make a snake rig?
chasicles 22 Apr 2022 @ 10:39pm 
wait im dum, what this do exactly?
OMG Theres A Bear In My Oatmeal!  [pembuat] 19 Mar 2022 @ 4:34pm 
make sure to remove all constraints on the bone before applying the script.
Uglychristmassweater 19 Mar 2022 @ 3:24pm 
It doesn't seem to work properly if there's already a rig applied to the model. When I show hidden controls, expand "arms" and create an IK constraint for one of the hands, it doesn't give me any errors but the "lowerArm" and "hand" handles the script creates can't be moved (although they can be rotated just fine) I know this is a really niche issue, but I'm trying to understand how rig scripts work, so why does this happen?
Mario ball 19 Mar 2022 @ 11:29am 
really handy tool thank you!
DimIdiot 31 Jan 2022 @ 10:07am 
Oh and, is the bone popping out of existence intentional?
Like when CTR-ing in work mode
DimIdiot 31 Jan 2022 @ 10:06am 
Dont think author will see, But anyone know how the DAG for fingers works? baffles me
OMG Theres A Bear In My Oatmeal!  [pembuat] 26 Jan 2022 @ 3:31pm 
just lock the rig bones to the root transform
naChsarTyhctilG 26 Jan 2022 @ 12:41pm 
Amazing script, but now i can't move the whoel thing with roottransform, could you help me fix that?
Rinder Crates 5 Nov 2021 @ 8:34am 
top 5 best scripts made in world,
top 1 :
The Pedigree 30 Okt 2021 @ 2:14am 
Never mind, I fixed it by setting the offset: x=1 y=-5 z=0
The Pedigree 30 Okt 2021 @ 2:00am 
When I apply the rig on the foot, the leg of the model becomes twisted. I can't fix it even if I rotate the calf of the model. Any fix on this?
Astro 7 Okt 2021 @ 11:21pm 
pog
Sharkboy439 2 Jul 2021 @ 8:29pm 
Is this addon also broken for anyone else? Like it's not showing up anymore.
OMG Theres A Bear In My Oatmeal!  [pembuat] 14 Jun 2021 @ 4:26pm 
that error only happens if the limb has less than 3 bones. IK in sfm can only work on 3 bone chains.
Bad Company 14 Jun 2021 @ 11:33am 
I tried offsetting and it's giving me error about a bone grandparent
Bad Company 14 Jun 2021 @ 11:25am 
Is there a way to keep the knees and hips from going backward?
Flame 7 Jun 2021 @ 5:30am 
This is what the world needed
OMG Theres A Bear In My Oatmeal!  [pembuat] 6 Jun 2021 @ 5:23am 
use the "create_ik_constraint_set_offset" rig and play with the X or Y values, until the elbow gizmo is moved in the direction you want it to bend in.
Andyyy 5 Jun 2021 @ 7:56pm 
heyo how do you prevent this from happening?
https://gyazo.com/7672d47bbc17c8472b37efcf2788bbbc
Vegetable 10 Apr 2021 @ 12:43pm 
thank you for that