Starbound

Starbound

自动装配机
30 条留言
14th Angel 2019 年 5 月 30 日 下午 9:34 
It would appear even almost a year later it's still causing issues as mentioned in the post made on May 23rd, 2018. Unsure if this mod will ever be fixed but until then, probably avoid downloading this broken mod.
Ladydelina 2018 年 11 月 5 日 上午 11:11 
Lmao. According to the previous comment, putting a ship block into the sample tray allows you to stop time. Pfft, I gotta download this.
mst3ktoo 2018 年 5 月 23 日 下午 7:34 
I put a block of ship panel in the sample tray. I shift clicked a stack of some random block into the assembler. The block disappeared from my inventory, but did not appear in the assembler. On closer inspection I realized that all interaction had frozen. My gardenbots just stood in place, pet was motionless and even though I could walk around and use my inventory, nothing in the world was affected.

1000 characters isn't much...I beamed down to the planet, watched the teleport beam for 5 minutes or more, eventually appeared on the surface and then beamed back. Vanished blocks had appeared in the assembler, sample slot was empty. I drop in another panel and repeat the cycle.
I'm not sure what this mod does exactly, but it sure takes awhile to do it and then hides the evidence.
Reaper 2018 年 4 月 29 日 下午 9:33 
The one major thing i would like it the 'output' of the crafting not go into the sample slot. This would allow for real automation for a base, trying to create a cycle for a fully automated base a bit much. Also, because this deals with automation maybe create a blueprint system that 'saves' a recipe and can do it and have an automated portfolio item thatif any recipie in it is met it will make that item, people would have to make sure no conflicts exist. Think like how minecraft does those mods with 'saved' recipies that can just be clicked on, but with an inventory for items like you have here. I don't know enough about modding and you have done great so far with this, maybe just the next level suggestions. Either way /i will use it and figure out a whole crafting system to automate all the little stuff like ores into ingots.
ScrambieBambie 2018 年 4 月 10 日 下午 5:38 
Hasn't FU have its own ver. of this idea? It can be read in FU guide book #1 almost in the beginning.
Kusarikage 2018 年 1 月 18 日 上午 4:41 
If you play this mod with "Frackin Universe":

Output the Example Slot into a Stack-Halver and output the 3rd Slot from the Stack-Halver back into the Example-Slot of the assembler. Use a "Configurable 3-State Cycler to rythm the Output-Cycle between Assembler and Stack-Halver. Aand everything that is placed into the 2nd Slot of the Stack-Halver can be Transfered everywhere else.

This way you won´t need to have a full stack in the Example-Slot first to use the assembler.
[DBH].Whismerhill.{SSgt} 2017 年 11 月 1 日 上午 4:42 
works with Frackin Universe for the few recipes I have tested out. Really powerful mod.
[DBH].Whismerhill.{SSgt} 2017 年 11 月 1 日 上午 4:28 
suggestion : add "autocrafting" "automated crafting" as keywords or in description for better chances to find this for people.
Azavit 2017 年 10 月 11 日 下午 10:43 
Woudl it be possible to not have any of the parts go back into the sample slot? makes it a bit harder to automate with things like Frakin universe (with out getting an entire stack of the item yoru crafting in the sample slot first)
-SK- 2017 年 7 月 22 日 下午 2:36 
Hey, thanks for this. Mod works great so far. If you ever update it, adding wire input output nodes would be great!
OromisElf 2017 年 6 月 5 日 下午 3:43 
great mod!
Really appreciate it. Any chance it will be uploaded to the starbound forum?
RobotLucca 2017 年 5 月 12 日 上午 12:45 
Hey, so I tried using this to make a factory, but when I hooked everything up it decided on the wrong recipe, making my factory useless! Is there any chance that you could add an option to select which recipe to use if there are multiples, or at least have it recognize which recipe it actually has the resources for?
oddballThaumaturgist 2017 年 3 月 2 日 上午 10:11 
dose anyone know of a mod that will help my factory i need something that can move chests
geniusthemaster 2017 年 2 月 12 日 下午 9:39 
ebst easy bake oven award * ding *
alphardcanan 2017 年 2 月 7 日 下午 11:22 
@Katakuri it works
Katakuri 2017 年 1 月 12 日 上午 6:39 
does it work with frackin universe ?
Chiquitetas 2016 年 11 月 14 日 上午 9:29 
genius
Weaver 2016 年 10 月 18 日 上午 12:21 
It's been working well for a while, but I just went to build some, and um, did you mean for the inventor's table to be an ingredient?
ace 2016 年 9 月 24 日 下午 2:28 
I like the sprite.
DustCloud 2016 年 9 月 12 日 下午 7:23 
感激不尽~~
Weaver 2016 年 9 月 5 日 下午 8:55 
Now I'm getting an error in the (server) log:
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/objects/crafting/assemblerwall/assemblerwall..."]:63: attempt to compare number with nil
stack traceback:
[C]: in metamethod '__lt'
[string "/objects/crafting/assemblerwall/assemblerwall..."]:63: in global 'craftitem'
[string "/objects/crafting/assemblerwall/assemblerwall..."]:10: in function <[string "/objects/crafting/assemblerwall/assemblerwall..."]:6>

And the assembler then stops attempting to work.
Sera 2016 年 9 月 5 日 上午 1:07 
This is a great idea. But with blocking stuff that needs pixels it means a lot of other mods will not work with it. (One I got this mod for.) I get why but most people would use it for the mod stuff.
Weaver 2016 年 9 月 4 日 下午 1:06 
Hm, it doesn't seem to be doing anything obviously damaging, but I'm getting a "[Warn] Could not spawn item, item empty in WorldCallbacks::spawnItem" in the log every time the Assembler produces a thing.
Jason_c_o 2016 年 9 月 4 日 上午 12:35 
Would like to try this out once it's got an actual cost/crafting recipe!
TimothyWiggins127 2016 年 9 月 3 日 下午 6:04 
This is nice, especially considering that this is your first mod. I look forward to seeing it grow.
[ILL]AimlessimpOrcarated 2016 年 9 月 3 日 上午 8:05 
sorry for the double post. If you need any help let me know.
[ILL]AimlessimpOrcarated 2016 年 9 月 3 日 上午 8:02 
This looks cool. Maybe design one for each of the races(modded ones included like the avali) that matches their ships looks? there has been time where i didnt even want to make an item and coudlnt find it because some mods dont have a bench or just dont use one. Keep up the great work and dont give up.
Oven_N  [作者] 2016 年 9 月 3 日 上午 5:52 
should work with any item that using vanilla crafting system
Solzucht 2016 年 9 月 3 日 上午 5:02 
this is actually usefully. does it work with any items or just vanilla ones?
Kaldreth 2016 年 9 月 3 日 上午 3:54 
This is awesome! It's exactly what I was looking for.