Starbound

Starbound

70 个评价
自动装配机
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
126.316 KB
2016 年 9 月 3 日 上午 2:56
2016 年 9 月 13 日 上午 6:04
6 项改动说明 ( 查看 )

订阅以下载
自动装配机

描述
工坊里有管道物流的Mod,但却没有一个能生产东西的……
这不自动化!

把样本物品放入右上角标有“Sample”的格子里,然后往其它格子里塞原料,这台自动装配机就能不停地生产物品啦~

T2图纸台合成

第一次写Mod。

致谢:
Wellbott,代码参考了他的Universal Uncrafter;
Chuckefish,制作了starbound这个游戏。
热门讨论 查看全部(1)
0
2020 年 9 月 29 日 上午 8:08
please update the mod
imfasterke11
30 条留言
14th Angel 2019 年 5 月 30 日 下午 9:34 
It would appear even almost a year later it's still causing issues as mentioned in the post made on May 23rd, 2018. Unsure if this mod will ever be fixed but until then, probably avoid downloading this broken mod.
Ladydelina 2018 年 11 月 5 日 上午 11:11 
Lmao. According to the previous comment, putting a ship block into the sample tray allows you to stop time. Pfft, I gotta download this.
mst3ktoo 2018 年 5 月 23 日 下午 7:34 
I put a block of ship panel in the sample tray. I shift clicked a stack of some random block into the assembler. The block disappeared from my inventory, but did not appear in the assembler. On closer inspection I realized that all interaction had frozen. My gardenbots just stood in place, pet was motionless and even though I could walk around and use my inventory, nothing in the world was affected.

1000 characters isn't much...I beamed down to the planet, watched the teleport beam for 5 minutes or more, eventually appeared on the surface and then beamed back. Vanished blocks had appeared in the assembler, sample slot was empty. I drop in another panel and repeat the cycle.
I'm not sure what this mod does exactly, but it sure takes awhile to do it and then hides the evidence.
Reaper 2018 年 4 月 29 日 下午 9:33 
The one major thing i would like it the 'output' of the crafting not go into the sample slot. This would allow for real automation for a base, trying to create a cycle for a fully automated base a bit much. Also, because this deals with automation maybe create a blueprint system that 'saves' a recipe and can do it and have an automated portfolio item thatif any recipie in it is met it will make that item, people would have to make sure no conflicts exist. Think like how minecraft does those mods with 'saved' recipies that can just be clicked on, but with an inventory for items like you have here. I don't know enough about modding and you have done great so far with this, maybe just the next level suggestions. Either way /i will use it and figure out a whole crafting system to automate all the little stuff like ores into ingots.
ScrambieBambie 2018 年 4 月 10 日 下午 5:38 
Hasn't FU have its own ver. of this idea? It can be read in FU guide book #1 almost in the beginning.
Kusarikage 2018 年 1 月 18 日 上午 4:41 
If you play this mod with "Frackin Universe":

Output the Example Slot into a Stack-Halver and output the 3rd Slot from the Stack-Halver back into the Example-Slot of the assembler. Use a "Configurable 3-State Cycler to rythm the Output-Cycle between Assembler and Stack-Halver. Aand everything that is placed into the 2nd Slot of the Stack-Halver can be Transfered everywhere else.

This way you won´t need to have a full stack in the Example-Slot first to use the assembler.
[DBH].Whismerhill.{SSgt} 2017 年 11 月 1 日 上午 4:42 
works with Frackin Universe for the few recipes I have tested out. Really powerful mod.
[DBH].Whismerhill.{SSgt} 2017 年 11 月 1 日 上午 4:28 
suggestion : add "autocrafting" "automated crafting" as keywords or in description for better chances to find this for people.
Azavit 2017 年 10 月 11 日 下午 10:43 
Woudl it be possible to not have any of the parts go back into the sample slot? makes it a bit harder to automate with things like Frakin universe (with out getting an entire stack of the item yoru crafting in the sample slot first)
-SK- 2017 年 7 月 22 日 下午 2:36 
Hey, thanks for this. Mod works great so far. If you ever update it, adding wire input output nodes would be great!