XCOM 2
Turrets Are Cover
49 条留言
Franimus 2018 年 6 月 23 日 下午 8:27 
@Zota works great for me
OotaOTT[RU] 2018 年 6 月 12 日 下午 2:05 
something breaks the game! is it compatible with Shen's Last Gift
Lux Manifestus 2017 年 9 月 27 日 下午 6:01 
Awesome. Thank you.
Jewels 2017 年 9 月 27 日 上午 11:49 
Casuals ... lol just kidding, I love Avenger’s changes
Dragon32 2017 年 9 月 27 日 上午 9:10 
@Vaeringjar:
Not quite. It gives them the Bulwark perk. I used ADVENT Avenger's "Turret Bulwark (Even When Dead)" until this mod came out and switched. I also had a look at his new mod's change list (before it got too big for the Description field here on Steam) and I didn't want all those changes.
Vaeringjar 2017 年 9 月 27 日 上午 8:04 
Geekin 2017 年 9 月 26 日 下午 8:38 
Likewise
Astery 2017 年 9 月 9 日 上午 3:39 
one of my fav mod, would love this for WotC too :steamhappy:
GoodMan 2017 年 9 月 5 日 上午 7:21 
Waiting for WotC
Gong-Gle-E 2017 年 9 月 2 日 下午 6:21 
i waiting update for WotC
Vaeringjar 2017 年 8 月 30 日 下午 4:06 
does this work with WotC?
marshmallow justice 2017 年 8 月 30 日 上午 5:37 
A pre-emptive assumption that this doesn't work with WotC given that the directories are separated and the files are presumably different. I'm gonna keep it on until I crash, though.
Klyern 2017 年 7 月 17 日 上午 6:59 
*bows to his new overlord* you have so many fixes in this workshop, thank you!
Dragon32 2017 年 7 月 9 日 上午 2:29 
@AeonDeus:
From the first line of the Description:
Gives turrets a perk that makes them provide full cover, even when dead.
AeonDeus 2017 年 7 月 8 日 下午 10:11 
When playing with this mod, do turrets continue to give cover even after they're dead?
thegrimsqueaker72  [作者] 2016 年 11 月 7 日 上午 11:37 
Does the log have any lines to the effect of "Adding ConstantHighCover to AdvTurret..."
Insufferable Smartypants 2016 年 11 月 7 日 上午 1:31 
New campaign, multiple missions. I'm scratching my head here.
thegrimsqueaker72  [作者] 2016 年 11 月 7 日 上午 12:55 
Did you install it on a tactical save? Because then it won't apply until the next mission.
Insufferable Smartypants 2016 年 11 月 6 日 下午 6:19 
Does this have any known incompatabilities? It's not working on my save but I'm having a devil of a time figuring out why.
thegrimsqueaker72  [作者] 2016 年 11 月 6 日 上午 1:01 
@Conefed
It should work on most units, probably not Sectopods and the like. You can edit the ini to give it to any unit type -I use this for supply crates in Guerrilla War.
My version is implemented to so that they continue to provide cover wherever they died, because turrets, but it'd be perfectly possible to implement the same effect that only grants cover while they're alive.
Conefed 2016 年 11 月 5 日 下午 5:35 
Out of curiosity, could the logic behind this be added to other units?
could a custom Faceless provide cover?
75338 2016 年 9 月 25 日 下午 9:55 
Thanks for this mod. The vanilla terrain is so often painfully obviously placed to not let the player have high cover, this helps with that, and helps smoothen the cognitive dissonance between what you can see visually on the screen and how you actually have to deal with the game mechanics.
thegrimsqueaker72  [作者] 2016 年 9 月 16 日 上午 11:31 
What? No.
JMAN8494 2016 年 9 月 16 日 上午 9:38 
So, does this mod also give the turrets an extra armor, or no?
Lux Manifestus 2016 年 8 月 17 日 下午 10:30 
I hacked turret today while using this mod, a stunlancer ran up to it to lance it and when it was my turn to return fire, it had full cover. There was nothig between the turret an dthe lancer so I assume that it was getting the cover from the turret. Just letting you know. The mod's a good idea, thank you. @thegrimsqueaker72
Boge 2016 年 8 月 1 日 上午 11:16 
I just bumped into this issue with a mission. I was going behind some turrets expecting to have cover, but the shield wasn't showing. So great mod!
zacker1590 (Omega) 2016 年 7 月 30 日 上午 11:26 
Short Turret, no, a destroy turret can have a full cover and the turret im seeing in low cover is a bit bad.
ProvokingPerch 2016 年 7 月 30 日 上午 10:42 
Alright, cool.
thegrimsqueaker72  [作者] 2016 年 7 月 30 日 上午 10:34 
No
ProvokingPerch 2016 年 7 月 30 日 上午 1:00 
Does this have any overrides?
Jewels 2016 年 7 月 26 日 下午 7:16 
they aren't, those "short turrets" are only used on preplaced turret bases, they should NOT be half cover
marshmallow justice 2016 年 7 月 26 日 下午 7:13 
i didnt know there were short turrets in the game o_O
tviv1601 2016 年 7 月 26 日 下午 4:51 
Excellent! Thanks!
Juravis 2016 年 7 月 26 日 上午 8:23 
@-bg- That sounds like a good compromise. Its better than what we have now.
Jewels 2016 年 7 月 26 日 上午 1:06 
I don't think those low turrets ever actually spawn, they always spawn on a base, and there for look like a high turret and thus should have full cover not half, those low turrets are only placed on pre placed PCP bases
-bg- 2016 年 7 月 26 日 上午 12:20 
you can use a hacky way of making bulwark also have a bypass cover effect that grants flanking bonus and counter cover aim bonus against units that are using you as cover, the only drawback is that doesn't count as real flank and will not proc hunter's instinct or hit and run
Juravis 2016 年 7 月 25 日 下午 11:51 
To fix the cover from itself bug you'd need to change the aim calc methods. Only BG can implement that in EU AIM rolls, or someone needs to make a base game adjustment, but i would -never- play XCOM 2 without EU AIM rolls. I'd rather uninstall.

It's a valiant try. If you find a solution that doesnt involve aim calcs i think everyone will be very happy.
thegrimsqueaker72  [作者] 2016 年 7 月 25 日 下午 10:58 
My version has a low cover option, doesn't completely replicate Bulwark, and doesn't require the DLC.
Jewels 2016 年 7 月 25 日 下午 10:26 
just saying this mod already exists, thought I'd l et you know
[RQ] StuballZ 2016 年 7 月 25 日 下午 9:50 
It always annoyed me that they never provided cover once disabled.
thegrimsqueaker72  [作者] 2016 年 7 月 25 日 下午 9:08 
Ok the game was lying to me
thegrimsqueaker72  [作者] 2016 年 7 月 25 日 下午 9:04 
Then either the game is lying to me or I have no idea.
RealityMachina 2016 年 7 月 25 日 下午 9:02 
Yes.
thegrimsqueaker72  [作者] 2016 年 7 月 25 日 下午 9:00 
Do units with Bulwark give cover to enemy units from themself?
RealityMachina 2016 年 7 月 25 日 下午 8:55 
But looking through the source files, your implementation of it doesn't seem different than how it's implemented on Bulwark, I don't see how it should be acting differently from that perk.

I mean it's nice but it's pretty baffling.
thegrimsqueaker72  [作者] 2016 年 7 月 25 日 下午 8:52 
If you're getting full cover from an enemy turret, then that adjacent turret does NOT get a -40% chance to hit you just because you're in cover.

At least, that's what I found when testing.
RealityMachina 2016 年 7 月 25 日 下午 8:44 
"Taking cover behind an enemy turret will not grant cover bonuses from the turret itself. " - ...how, exactly?
DrGrouch 2016 年 7 月 25 日 下午 8:24 
This should always have been there, thanks dude