XCOM 2
Turrets Are Cover
49 kommentarer
Franimus 23. juni 2018 kl. 20.27 
@Zota works great for me
OotaOTT[RU] 12. juni 2018 kl. 14.05 
something breaks the game! is it compatible with Shen's Last Gift
Lux Manifestus 27. sep. 2017 kl. 18.01 
Awesome. Thank you.
Jewels 27. sep. 2017 kl. 11.49 
Casuals ... lol just kidding, I love Avenger’s changes
Dragon32 27. sep. 2017 kl. 9.10 
@Vaeringjar:
Not quite. It gives them the Bulwark perk. I used ADVENT Avenger's "Turret Bulwark (Even When Dead)" until this mod came out and switched. I also had a look at his new mod's change list (before it got too big for the Description field here on Steam) and I didn't want all those changes.
Geekin 26. sep. 2017 kl. 20.38 
Likewise
Astery 9. sep. 2017 kl. 3.39 
one of my fav mod, would love this for WotC too :steamhappy:
GoodMan 5. sep. 2017 kl. 7.21 
Waiting for WotC
Gong-Gle-E 2. sep. 2017 kl. 18.21 
i waiting update for WotC
Vaeringjar 30. aug. 2017 kl. 16.06 
does this work with WotC?
marshmallow justice 30. aug. 2017 kl. 5.37 
A pre-emptive assumption that this doesn't work with WotC given that the directories are separated and the files are presumably different. I'm gonna keep it on until I crash, though.
Klyern 17. juli 2017 kl. 6.59 
*bows to his new overlord* you have so many fixes in this workshop, thank you!
Dragon32 9. juli 2017 kl. 2.29 
@AeonDeus:
From the first line of the Description:
Gives turrets a perk that makes them provide full cover, even when dead.
AeonDeus 8. juli 2017 kl. 22.11 
When playing with this mod, do turrets continue to give cover even after they're dead?
thegrimsqueaker72  [skaper] 7. nov. 2016 kl. 11.37 
Does the log have any lines to the effect of "Adding ConstantHighCover to AdvTurret..."
Insufferable Smartypants 7. nov. 2016 kl. 1.31 
New campaign, multiple missions. I'm scratching my head here.
thegrimsqueaker72  [skaper] 7. nov. 2016 kl. 0.55 
Did you install it on a tactical save? Because then it won't apply until the next mission.
Insufferable Smartypants 6. nov. 2016 kl. 18.19 
Does this have any known incompatabilities? It's not working on my save but I'm having a devil of a time figuring out why.
thegrimsqueaker72  [skaper] 6. nov. 2016 kl. 1.01 
@Conefed
It should work on most units, probably not Sectopods and the like. You can edit the ini to give it to any unit type -I use this for supply crates in Guerrilla War.
My version is implemented to so that they continue to provide cover wherever they died, because turrets, but it'd be perfectly possible to implement the same effect that only grants cover while they're alive.
Conefed 5. nov. 2016 kl. 17.35 
Out of curiosity, could the logic behind this be added to other units?
could a custom Faceless provide cover?
75338 25. sep. 2016 kl. 21.55 
Thanks for this mod. The vanilla terrain is so often painfully obviously placed to not let the player have high cover, this helps with that, and helps smoothen the cognitive dissonance between what you can see visually on the screen and how you actually have to deal with the game mechanics.
thegrimsqueaker72  [skaper] 16. sep. 2016 kl. 11.31 
What? No.
JMAN8494 16. sep. 2016 kl. 9.38 
So, does this mod also give the turrets an extra armor, or no?
Lux Manifestus 17. aug. 2016 kl. 22.30 
I hacked turret today while using this mod, a stunlancer ran up to it to lance it and when it was my turn to return fire, it had full cover. There was nothig between the turret an dthe lancer so I assume that it was getting the cover from the turret. Just letting you know. The mod's a good idea, thank you. @thegrimsqueaker72
Boge 1. aug. 2016 kl. 11.16 
I just bumped into this issue with a mission. I was going behind some turrets expecting to have cover, but the shield wasn't showing. So great mod!
zacker1590 (Omega) 30. juli 2016 kl. 11.26 
Short Turret, no, a destroy turret can have a full cover and the turret im seeing in low cover is a bit bad.
ProvokingPerch 30. juli 2016 kl. 10.42 
Alright, cool.
thegrimsqueaker72  [skaper] 30. juli 2016 kl. 10.34 
No
ProvokingPerch 30. juli 2016 kl. 1.00 
Does this have any overrides?
Jewels 26. juli 2016 kl. 19.16 
they aren't, those "short turrets" are only used on preplaced turret bases, they should NOT be half cover
marshmallow justice 26. juli 2016 kl. 19.13 
i didnt know there were short turrets in the game o_O
tviv1601 26. juli 2016 kl. 16.51 
Excellent! Thanks!
Juravis 26. juli 2016 kl. 8.23 
@-bg- That sounds like a good compromise. Its better than what we have now.
Jewels 26. juli 2016 kl. 1.06 
I don't think those low turrets ever actually spawn, they always spawn on a base, and there for look like a high turret and thus should have full cover not half, those low turrets are only placed on pre placed PCP bases
-bg- 26. juli 2016 kl. 0.20 
you can use a hacky way of making bulwark also have a bypass cover effect that grants flanking bonus and counter cover aim bonus against units that are using you as cover, the only drawback is that doesn't count as real flank and will not proc hunter's instinct or hit and run
Juravis 25. juli 2016 kl. 23.51 
To fix the cover from itself bug you'd need to change the aim calc methods. Only BG can implement that in EU AIM rolls, or someone needs to make a base game adjustment, but i would -never- play XCOM 2 without EU AIM rolls. I'd rather uninstall.

It's a valiant try. If you find a solution that doesnt involve aim calcs i think everyone will be very happy.
thegrimsqueaker72  [skaper] 25. juli 2016 kl. 22.58 
My version has a low cover option, doesn't completely replicate Bulwark, and doesn't require the DLC.
Jewels 25. juli 2016 kl. 22.26 
just saying this mod already exists, thought I'd l et you know
[RQ] StuballZ 25. juli 2016 kl. 21.50 
It always annoyed me that they never provided cover once disabled.
thegrimsqueaker72  [skaper] 25. juli 2016 kl. 21.08 
Ok the game was lying to me
thegrimsqueaker72  [skaper] 25. juli 2016 kl. 21.04 
Then either the game is lying to me or I have no idea.
RealityMachina 25. juli 2016 kl. 21.02 
Yes.
thegrimsqueaker72  [skaper] 25. juli 2016 kl. 21.00 
Do units with Bulwark give cover to enemy units from themself?
RealityMachina 25. juli 2016 kl. 20.55 
But looking through the source files, your implementation of it doesn't seem different than how it's implemented on Bulwark, I don't see how it should be acting differently from that perk.

I mean it's nice but it's pretty baffling.
thegrimsqueaker72  [skaper] 25. juli 2016 kl. 20.52 
If you're getting full cover from an enemy turret, then that adjacent turret does NOT get a -40% chance to hit you just because you're in cover.

At least, that's what I found when testing.
RealityMachina 25. juli 2016 kl. 20.44 
"Taking cover behind an enemy turret will not grant cover bonuses from the turret itself. " - ...how, exactly?
DrGrouch 25. juli 2016 kl. 20.24 
This should always have been there, thanks dude