Project Zomboid

Project Zomboid

[41/42] Hot Brass - Visible Casing Ejection Framework
158 opmerkingen
Sven 1 uur geleden 
You can just add them to the World Item Removal list. There's an up-to-date list in this description for vanilla and VFE (B41): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3613229627
This is all you need if you're running vanilla.

I do agree, however, that a list should be provided for each mod in the Hot Brass mod repository, and probably a vanilla one in the description here, for easy copying and pasting.
Fluffy89 2 uur geleden 
Hey! Something to consider (either implementing via a function or by rpoviding the appropriate csv), is using Zomboid's native sandbox option 'WorldItemRemovalList'. May be handy when it comes to automatically cleaning up ejected casing and racked rounds.

If you do choose to implement a function for adding on your empty casings to that sandbox option, a toggle to enable/disable the behaviour would be much appreciated!

Great mod idea, has been nice seeing the casings and shells behave more like one would expect. Good work so far! :spiffo:
Marz  [auteur] 5 uur geleden 
I am not patching Britas weapon. sorry
goog the 6 uur geleden 
hey, is this compatible with Brita's weapon pack? or just vanilla guns?
ArcadeBulls 9 dec om 2:03 
Awesome mod mister! Looking forward to the ammo crafting part!
R o c k y J e t 8 dec om 20:35 
Bullet sprites missing from a few like the .45 and .308. They were working fine yesterday. Justr question marks instead of the sprites.
Marz  [auteur] 8 dec om 12:06 
I will be reducing the sound. Im gonna push an update today
Typpy San 8 dec om 8:57 
btw you can use this mod if you want to reduce the sound of bullets falling
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3575778063
Marz  [auteur] 8 dec om 4:06 
I am working on lowering the volume on stuff
bigbigbig 8 dec om 4:05 
Could you please add a volume slider? The sound of casings hitting the ground is louder than the gunshot lol.
Typpy San 6 dec om 23:16 
Hey, isn't the volume too high?
I think so.
Is there a way to reduce it?
TheCommander 6 dec om 19:57 
That's awesome! Thanks for this awesome mod!
Marz  [auteur] 6 dec om 11:43 
The author will work with me to implement it
Shaman Rock 6 dec om 3:21 
@marz
Problem solved, Steam sucks. XD
Even though I subscribed, it never downloaded the files.
The mods works perfectly now, my PZ is perfect! It was the last mod I needed to make it even more immersive.
Marz  [auteur] 5 dec om 14:36 
@will i will take a look at the missing ammo

@shaman. Still doesn't tell me anything. I have tested multiplayer myself and I manage to conect. Regardless i did left a message in regards of the mod on multiplayer. Please read it
Shaman Rock 5 dec om 12:14 
@marz
I have many mods installed and so far they all work, but as soon as I try to activate this one + the patch, the server gives me an error and won't start. I think it doesn't work for 41.78 multiplayer.
williamasecas 5 dec om 6:45 
When racking to remove rounds from the chamber (pressing X) those disappear rather than being dropped to the ground or going to the character´s inventory.

I use VFE B41.
Sven 5 dec om 5:27 
@barry
If you add them to the World Item Removal list, they'll despawn according to the time that's set to (default is 24 ingame hours).
There's a list of vanilla + VFE ones in the description of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3613229627

For other gun mods using other calibers, you'll have to look up the IDs yourself.
barry 5 dec om 5:23 
Do the casings ever despawn?
Rubber Flubber 4 dec om 19:13 
I think they're still working on that patch, it's the one I'm most looking forward to
Perculator 4 dec om 18:23 
For some reason it doesn't work with guns of 93 when both mods are on
Marz  [auteur] 4 dec om 12:49 
@Shaman, that doesnt tell me anything, you have more than one mod. im sorry but with such vague reply I cannot provide help. you need to be precise with the problem
Shaman Rock 4 dec om 12:07 
"The server stopped during launch. (NormalTermination)
Marz  [auteur] 3 dec om 14:53 
thats not a very helpful description of your problem
Shaman Rock 3 dec om 14:33 
Hi! When i try start server, don't start, i've the message several error. Any help?
Katora Noku 2 dec om 5:10 
@Rubber Flubber Oh, you're right, I had forgotten about the existence of these mechanisms, lol. Even if it's only in some revolvers, it makes sense too.
Katora Noku 2 dec om 5:07 
Don't worry, I was just thinking of something more realistic, but it's silly. Since it's a lot of work, don't stress about it.
Marz  [auteur] 2 dec om 4:56 
@Katora Noku, the game doesnt exposes an individual function for me to handle the removal of bullets per gun type. so when I modify the ISRackFirearm i am affecting every handgun with the racking function (when you press X). I am still refining stuff within the mod so its easy for other to implement and modify as they see fit. but for now, revolver will stay as if until I get time to look over that functionality again
Rubber Flubber 2 dec om 4:18 
While it might not be called racking, there's ejector rods in some revolvers and others are break action, they might be trying to simulate that?
Katora Noku 2 dec om 4:10 
Technically speaking, there is no such thing as racking in revolvers just loading and unloading of ammunition only. But I think I understand your reasoning; the idea is like a desperate way to unload. Right? If so, that makes sense.
Marz  [auteur] 1 dec om 22:35 
it can be managable but the idea is that racks are fast actions causing you to drop the ammo on the floor, while unloading is the way you want to prevent ammo dropping
Katora Noku 1 dec om 16:50 
Could the racking mechanics in revolvers revert to how they were in the vanilla game, or do you think that would be too difficult to implement? Realistically speaking, with revolvers you have to remove the ammunition manually, so why would you drop it on the floor?
Marz  [auteur] 1 dec om 5:36 
I have never used ammo crafter, and I dont know how that mod works to see how I can make it work with Hot Brass.

I do intentent to add ammo crafting at some point, but right now im refining the current mod
Lyfestyle 1 dec om 5:09 
Wow just realizing ammo craft in future update . I have ammo crafter active getting double casings I assume youd rather get your own version going than make compatible. Just asking Ill disable ammo crafter if need be.
Marz  [auteur] 1 dec om 4:15 
Just posted a fix for MP in 41
CaleriBone 30 nov om 22:04 
good mod
Dr. Berry 30 nov om 19:49 
the casings multiply in multiplayer, what an interesting thing
xXMax_Power2.0Xx 29 nov om 17:55 
una pregunta a alguien no se la multiplicado los cartuchos de escopetas cuendo estan tierandos
Marz  [auteur] 29 nov om 13:13 
I know, im sorry. I am trying to figure out with steam support why. I recently posted an update there for another mod and its stuck on verification
John Cruelty 29 nov om 13:02 
Heyyyy patch repo is hidden
Marz  [auteur] 29 nov om 11:43 
Thank you! It started as a small idea and took off from there. Glad you like it
Radical Randy 29 nov om 11:15 
Finally got around to using the mod, you did some incredible work here. I wouldn't be surprised if they reach out to add this to the game.
Urban Legend 29 nov om 10:28 
This is epic. I hope the netcoding for PZ improves with the new update to make this useable in MP :)
Marz  [auteur] 29 nov om 10:11 
Anything in vast amounts can cause performance issue. you can add them to the world removal list. I will leave a comment pinned
I will eventually add a module for crafting ammo. so the casings are just not junk
Mestre Do Game-12.000-XD 29 nov om 10:01 
Could this mod cause performance issues in long-running games with large zombie battles? 1000+ with various different weapons. Because the remains stay on the ground without disappearing, right?
Marz  [auteur] 29 nov om 9:57 
Im trying to solve the issue with Steam. For some reason i cannot modify it due to the content analysis tool
IMPC HUNTER 29 nov om 9:44 
Mod patch is hidden
Gecko 29 nov om 6:45 
oh nvm it says you're already planning something similar mb
Gecko 29 nov om 6:44 
just an idea, might already be a feature but being able to melt down spent casings to make new ammo would be awesome

so like spent casing > melt it > liquid brass > new casing + gunpower + lead turns into new ammo

for shotgun shells you make buckshot