Project Zomboid

Project Zomboid

[41/42] Hot Brass - Visible Casing Ejection Framework
148 Komentar
Typpy San 7 jam yang lalu 
Hey, isn't the volume too high?
I think so.
Is there a way to reduce it?
TheCommander 11 jam yang lalu 
That's awesome! Thanks for this awesome mod!
Marz  [pembuat] 19 jam yang lalu 
The author will work with me to implement it
Shaman Rock 6 Des @ 3:21am 
@marz
Problem solved, Steam sucks. XD
Even though I subscribed, it never downloaded the files.
The mods works perfectly now, my PZ is perfect! It was the last mod I needed to make it even more immersive.
Marz  [pembuat] 5 Des @ 2:36pm 
@will i will take a look at the missing ammo

@shaman. Still doesn't tell me anything. I have tested multiplayer myself and I manage to conect. Regardless i did left a message in regards of the mod on multiplayer. Please read it
Shaman Rock 5 Des @ 12:14pm 
@marz
I have many mods installed and so far they all work, but as soon as I try to activate this one + the patch, the server gives me an error and won't start. I think it doesn't work for 41.78 multiplayer.
williamasecas 5 Des @ 6:45am 
When racking to remove rounds from the chamber (pressing X) those disappear rather than being dropped to the ground or going to the character´s inventory.

I use VFE B41.
Sven 5 Des @ 5:27am 
@barry
If you add them to the World Item Removal list, they'll despawn according to the time that's set to (default is 24 ingame hours).
There's a list of vanilla + VFE ones in the description of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3613229627

For other gun mods using other calibers, you'll have to look up the IDs yourself.
barry 5 Des @ 5:23am 
Do the casings ever despawn?
Rubber Flubber 4 Des @ 7:13pm 
I think they're still working on that patch, it's the one I'm most looking forward to
Perculator 4 Des @ 6:23pm 
For some reason it doesn't work with guns of 93 when both mods are on
Marz  [pembuat] 4 Des @ 12:49pm 
@Shaman, that doesnt tell me anything, you have more than one mod. im sorry but with such vague reply I cannot provide help. you need to be precise with the problem
Shaman Rock 4 Des @ 12:07pm 
"The server stopped during launch. (NormalTermination)
Marz  [pembuat] 3 Des @ 2:53pm 
thats not a very helpful description of your problem
Shaman Rock 3 Des @ 2:33pm 
Hi! When i try start server, don't start, i've the message several error. Any help?
Katora Noku 2 Des @ 5:10am 
@Rubber Flubber Oh, you're right, I had forgotten about the existence of these mechanisms, lol. Even if it's only in some revolvers, it makes sense too.
Katora Noku 2 Des @ 5:07am 
Don't worry, I was just thinking of something more realistic, but it's silly. Since it's a lot of work, don't stress about it.
Marz  [pembuat] 2 Des @ 4:56am 
@Katora Noku, the game doesnt exposes an individual function for me to handle the removal of bullets per gun type. so when I modify the ISRackFirearm i am affecting every handgun with the racking function (when you press X). I am still refining stuff within the mod so its easy for other to implement and modify as they see fit. but for now, revolver will stay as if until I get time to look over that functionality again
Rubber Flubber 2 Des @ 4:18am 
While it might not be called racking, there's ejector rods in some revolvers and others are break action, they might be trying to simulate that?
Katora Noku 2 Des @ 4:10am 
Technically speaking, there is no such thing as racking in revolvers just loading and unloading of ammunition only. But I think I understand your reasoning; the idea is like a desperate way to unload. Right? If so, that makes sense.
Marz  [pembuat] 1 Des @ 10:35pm 
it can be managable but the idea is that racks are fast actions causing you to drop the ammo on the floor, while unloading is the way you want to prevent ammo dropping
Katora Noku 1 Des @ 4:50pm 
Could the racking mechanics in revolvers revert to how they were in the vanilla game, or do you think that would be too difficult to implement? Realistically speaking, with revolvers you have to remove the ammunition manually, so why would you drop it on the floor?
Marz  [pembuat] 1 Des @ 5:36am 
I have never used ammo crafter, and I dont know how that mod works to see how I can make it work with Hot Brass.

I do intentent to add ammo crafting at some point, but right now im refining the current mod
Lyfestyle 1 Des @ 5:09am 
Wow just realizing ammo craft in future update . I have ammo crafter active getting double casings I assume youd rather get your own version going than make compatible. Just asking Ill disable ammo crafter if need be.
Marz  [pembuat] 1 Des @ 4:15am 
Just posted a fix for MP in 41
CaleriBone 30 Nov @ 10:04pm 
good mod
Dr. Berry 30 Nov @ 7:49pm 
the casings multiply in multiplayer, what an interesting thing
xXMax_Power2.0Xx 29 Nov @ 5:55pm 
una pregunta a alguien no se la multiplicado los cartuchos de escopetas cuendo estan tierandos
Marz  [pembuat] 29 Nov @ 1:13pm 
I know, im sorry. I am trying to figure out with steam support why. I recently posted an update there for another mod and its stuck on verification
John Cruelty 29 Nov @ 1:02pm 
Heyyyy patch repo is hidden
Marz  [pembuat] 29 Nov @ 11:43am 
Thank you! It started as a small idea and took off from there. Glad you like it
Radical Randy 29 Nov @ 11:15am 
Finally got around to using the mod, you did some incredible work here. I wouldn't be surprised if they reach out to add this to the game.
Urban Legend 29 Nov @ 10:28am 
This is epic. I hope the netcoding for PZ improves with the new update to make this useable in MP :)
Marz  [pembuat] 29 Nov @ 10:11am 
Anything in vast amounts can cause performance issue. you can add them to the world removal list. I will leave a comment pinned
I will eventually add a module for crafting ammo. so the casings are just not junk
Mestre Do Game-12.000-XD 29 Nov @ 10:01am 
Could this mod cause performance issues in long-running games with large zombie battles? 1000+ with various different weapons. Because the remains stay on the ground without disappearing, right?
Marz  [pembuat] 29 Nov @ 9:57am 
Im trying to solve the issue with Steam. For some reason i cannot modify it due to the content analysis tool
IMPC HUNTER 29 Nov @ 9:44am 
Mod patch is hidden
Gecko 29 Nov @ 6:45am 
oh nvm it says you're already planning something similar mb
Gecko 29 Nov @ 6:44am 
just an idea, might already be a feature but being able to melt down spent casings to make new ammo would be awesome

so like spent casing > melt it > liquid brass > new casing + gunpower + lead turns into new ammo

for shotgun shells you make buckshot
Marz  [pembuat] 29 Nov @ 6:35am 
Steam automation analysis its taking forever. It will be up again in a bit since I push an update there
yodamaster738 29 Nov @ 6:09am 
the compatibility page says it's hidden?
Brotat 29 Nov @ 1:59am 
great mod
Marz  [pembuat] 28 Nov @ 11:50pm 
Please check the mod request. I am already working on guns of 93. It takes time since they change functions for lacking and unloading
jaaard 28 Nov @ 6:52pm 
уро
Rob Fords Crack Den 28 Nov @ 5:49pm 
GUNS OF 93 PLS
Marz  [pembuat] 28 Nov @ 2:14pm 
what mods are you using and please let me know of the bug report, its pretty vague as I am testing stuff right now and I cannot see something like that. what version? 41 or 42
hilts 28 Nov @ 2:09pm 
i have an issue where when i fire once, it spawns like 200 shells
Rick Grimes 28 Nov @ 12:23pm 
compatible with VFE - S.T.A.L.K.E.R pack?
Menor Graúdo 28 Nov @ 4:11am 
Arsenal&Brita Weapon Compatible?