Project Zomboid

Project Zomboid

[41/42] Hot Brass - Visible Casing Ejection Framework
143 条留言
Marz  [作者] 8 小时以前 
@will i will take a look at the missing ammo

@shaman. Still doesn't tell me anything. I have tested multiplayer myself and I manage to conect. Regardless i did left a message in regards of the mod on multiplayer. Please read it
Shaman Rock 10 小时以前 
@marz
I have many mods installed and so far they all work, but as soon as I try to activate this one + the patch, the server gives me an error and won't start. I think it doesn't work for 41.78 multiplayer.
williamasecas 16 小时以前 
When racking to remove rounds from the chamber (pressing X) those disappear rather than being dropped to the ground or going to the character´s inventory.

I use VFE B41.
Sven 17 小时以前 
@barry
If you add them to the World Item Removal list, they'll despawn according to the time that's set to (default is 24 ingame hours).
There's a list of vanilla + VFE ones in the description of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3613229627

For other gun mods using other calibers, you'll have to look up the IDs yourself.
barry 17 小时以前 
Do the casings ever despawn?
Rubber Flubber 12 月 4 日 下午 7:13 
I think they're still working on that patch, it's the one I'm most looking forward to
Perculator 12 月 4 日 下午 6:23 
For some reason it doesn't work with guns of 93 when both mods are on
Marz  [作者] 12 月 4 日 下午 12:49 
@Shaman, that doesnt tell me anything, you have more than one mod. im sorry but with such vague reply I cannot provide help. you need to be precise with the problem
Shaman Rock 12 月 4 日 下午 12:07 
"The server stopped during launch. (NormalTermination)
Marz  [作者] 12 月 3 日 下午 2:53 
thats not a very helpful description of your problem
Shaman Rock 12 月 3 日 下午 2:33 
Hi! When i try start server, don't start, i've the message several error. Any help?
Katora Noku 12 月 2 日 上午 5:10 
@Rubber Flubber Oh, you're right, I had forgotten about the existence of these mechanisms, lol. Even if it's only in some revolvers, it makes sense too.
Katora Noku 12 月 2 日 上午 5:07 
Don't worry, I was just thinking of something more realistic, but it's silly. Since it's a lot of work, don't stress about it.
Marz  [作者] 12 月 2 日 上午 4:56 
@Katora Noku, the game doesnt exposes an individual function for me to handle the removal of bullets per gun type. so when I modify the ISRackFirearm i am affecting every handgun with the racking function (when you press X). I am still refining stuff within the mod so its easy for other to implement and modify as they see fit. but for now, revolver will stay as if until I get time to look over that functionality again
Rubber Flubber 12 月 2 日 上午 4:18 
While it might not be called racking, there's ejector rods in some revolvers and others are break action, they might be trying to simulate that?
Katora Noku 12 月 2 日 上午 4:10 
Technically speaking, there is no such thing as racking in revolvers just loading and unloading of ammunition only. But I think I understand your reasoning; the idea is like a desperate way to unload. Right? If so, that makes sense.
Marz  [作者] 12 月 1 日 下午 10:35 
it can be managable but the idea is that racks are fast actions causing you to drop the ammo on the floor, while unloading is the way you want to prevent ammo dropping
Katora Noku 12 月 1 日 下午 4:50 
Could the racking mechanics in revolvers revert to how they were in the vanilla game, or do you think that would be too difficult to implement? Realistically speaking, with revolvers you have to remove the ammunition manually, so why would you drop it on the floor?
Marz  [作者] 12 月 1 日 上午 5:36 
I have never used ammo crafter, and I dont know how that mod works to see how I can make it work with Hot Brass.

I do intentent to add ammo crafting at some point, but right now im refining the current mod
Lyfestyle 12 月 1 日 上午 5:09 
Wow just realizing ammo craft in future update . I have ammo crafter active getting double casings I assume youd rather get your own version going than make compatible. Just asking Ill disable ammo crafter if need be.
Marz  [作者] 12 月 1 日 上午 4:15 
Just posted a fix for MP in 41
CaleriBone 11 月 30 日 下午 10:04 
good mod
Dr. Berry 11 月 30 日 下午 7:49 
the casings multiply in multiplayer, what an interesting thing
xXMax_Power2.0Xx 11 月 29 日 下午 5:55 
una pregunta a alguien no se la multiplicado los cartuchos de escopetas cuendo estan tierandos
Marz  [作者] 11 月 29 日 下午 1:13 
I know, im sorry. I am trying to figure out with steam support why. I recently posted an update there for another mod and its stuck on verification
John Cruelty 11 月 29 日 下午 1:02 
Heyyyy patch repo is hidden
Marz  [作者] 11 月 29 日 上午 11:43 
Thank you! It started as a small idea and took off from there. Glad you like it
Radical Randy 11 月 29 日 上午 11:15 
Finally got around to using the mod, you did some incredible work here. I wouldn't be surprised if they reach out to add this to the game.
Urban Legend 11 月 29 日 上午 10:28 
This is epic. I hope the netcoding for PZ improves with the new update to make this useable in MP :)
Marz  [作者] 11 月 29 日 上午 10:11 
Anything in vast amounts can cause performance issue. you can add them to the world removal list. I will leave a comment pinned
I will eventually add a module for crafting ammo. so the casings are just not junk
Mestre Do Game-12.000-XD 11 月 29 日 上午 10:01 
Could this mod cause performance issues in long-running games with large zombie battles? 1000+ with various different weapons. Because the remains stay on the ground without disappearing, right?
Marz  [作者] 11 月 29 日 上午 9:57 
Im trying to solve the issue with Steam. For some reason i cannot modify it due to the content analysis tool
IMPC HUNTER 11 月 29 日 上午 9:44 
Mod patch is hidden
Gecko 11 月 29 日 上午 6:45 
oh nvm it says you're already planning something similar mb
Gecko 11 月 29 日 上午 6:44 
just an idea, might already be a feature but being able to melt down spent casings to make new ammo would be awesome

so like spent casing > melt it > liquid brass > new casing + gunpower + lead turns into new ammo

for shotgun shells you make buckshot
Marz  [作者] 11 月 29 日 上午 6:35 
Steam automation analysis its taking forever. It will be up again in a bit since I push an update there
yodamaster738 11 月 29 日 上午 6:09 
the compatibility page says it's hidden?
Brotat 11 月 29 日 上午 1:59 
great mod
Marz  [作者] 11 月 28 日 下午 11:50 
Please check the mod request. I am already working on guns of 93. It takes time since they change functions for lacking and unloading
jaaard 11 月 28 日 下午 6:52 
уро
Rob Fords Crack Den 11 月 28 日 下午 5:49 
GUNS OF 93 PLS
Marz  [作者] 11 月 28 日 下午 2:14 
what mods are you using and please let me know of the bug report, its pretty vague as I am testing stuff right now and I cannot see something like that. what version? 41 or 42
hilts 11 月 28 日 下午 2:09 
i have an issue where when i fire once, it spawns like 200 shells
Rick Grimes 11 月 28 日 下午 12:23 
compatible with VFE - S.T.A.L.K.E.R pack?
Menor Graúdo 11 月 28 日 上午 4:11 
Arsenal&Brita Weapon Compatible?
Glina Kishkoblud 11 月 28 日 上午 3:10 
will it be compatible with guns 93?
Marz  [作者] 11 月 28 日 上午 2:53 
just read above a little bit and you will get an asnwer
xfadedlover 11 月 28 日 上午 2:29 
what about rain firearms? is it work with that too?
Marz  [作者] 11 月 28 日 上午 1:53 
No, britas already has its own logic for spawning casings. and for now. I will cover other mods that required less manipulation
Mint_A 11 月 28 日 上午 1:51 
Arsenal&Brita Weapon Compatible?