Europa Universalis V

Europa Universalis V

R.G.O. Level Retention for Mining Cities
21 条留言
Mokiia  [作者] 12 月 6 日 下午 5:10 
@narcika2 @Garodin
I uploaded the compatibility addon for the Metropolis&Megalopolis Upgrade mod.
Mokiia  [作者] 12 月 6 日 下午 3:05 
@Garodin
The addon will not require the mega compatch.
Mokiia  [作者] 12 月 6 日 下午 3:04 
@narcika2 @Garodin
I made a mistake in my earlier explanation. This mod is not fully compatible with Metropolis & Megalopolis Upgrade. An addon for compatibility is currently in development — please wait a little longer.
Garodin 12 月 6 日 上午 10:26 
Should this be loaded before or after Metropolis & Megalopolis Upgrade mod? And is the mega compatch for that mod needed to make this one work?
Mokiia  [作者] 12 月 2 日 下午 12:35 
@narcika2
I’ve updated it to work with the Metropolis & Megalopolis Upgrade mod.
Mokiia  [作者] 12 月 2 日 下午 12:07 
@[Army of Two] AXIS
No, It is not destroyed.
Mokiia  [作者] 12 月 2 日 下午 12:05 
@TeleportBehindYou
The AI will do just like vanilla.
narcika2 12 月 1 日 下午 2:02 
그 혹시 메트로폴리스 모드랑 같이써도 될까요?(Metropolis&Megalopolis Upgrade <- 이거요..)
[Army of Two] AXIS 12 月 1 日 上午 3:46 
what about mercury patio building for +100% silver or gold output? Does it get destroyed if i make a town?
TeleportBehindYou 11 月 28 日 下午 3:34 
Yeah i just noticed the AI already build towns and cities on gold mines in base game because they're dumb
Mokiia  [作者] 11 月 28 日 上午 5:38 
@TeleportBehindYou The mod automatically grants modifiers when city grades change, so you don't have to worry about AI.
TeleportBehindYou 11 月 27 日 下午 8:58 
does the AI make use of this?
Marunath 11 月 24 日 上午 8:38 
well no point for the rural area thn
umbaretz 11 月 23 日 上午 5:17 
Exactly what should've been done.
Polka 11 月 22 日 上午 10:42 
thank you
두조따 11 月 18 日 上午 1:34 
캬 보배데스네
염류 11 月 17 日 下午 7:27 
개추크레용
JEAN 11 月 17 日 下午 5:48 
보배다 보배
TheONE 11 月 17 日 上午 10:37 
개추
D'Artagnan 11 月 17 日 上午 5:27 
:steamthumbsup:
gamecho 11 月 17 日 上午 5:14 
잘쓸게용