Europa Universalis V

Europa Universalis V

R.G.O. Level Retention for Mining Cities
Počet komentářů: 21
Mokiia  [autor] 6. pro. v 17.10 
@narcika2 @Garodin
I uploaded the compatibility addon for the Metropolis&Megalopolis Upgrade mod.
Mokiia  [autor] 6. pro. v 15.05 
@Garodin
The addon will not require the mega compatch.
Mokiia  [autor] 6. pro. v 15.04 
@narcika2 @Garodin
I made a mistake in my earlier explanation. This mod is not fully compatible with Metropolis & Megalopolis Upgrade. An addon for compatibility is currently in development — please wait a little longer.
Garodin 6. pro. v 10.26 
Should this be loaded before or after Metropolis & Megalopolis Upgrade mod? And is the mega compatch for that mod needed to make this one work?
Mokiia  [autor] 2. pro. v 12.35 
@narcika2
I’ve updated it to work with the Metropolis & Megalopolis Upgrade mod.
Mokiia  [autor] 2. pro. v 12.07 
@[Army of Two] AXIS
No, It is not destroyed.
Mokiia  [autor] 2. pro. v 12.05 
@TeleportBehindYou
The AI will do just like vanilla.
narcika2 1. pro. v 14.02 
그 혹시 메트로폴리스 모드랑 같이써도 될까요?(Metropolis&Megalopolis Upgrade <- 이거요..)
[Army of Two] AXIS 1. pro. v 3.46 
what about mercury patio building for +100% silver or gold output? Does it get destroyed if i make a town?
TeleportBehindYou 28. lis. v 15.34 
Yeah i just noticed the AI already build towns and cities on gold mines in base game because they're dumb
Mokiia  [autor] 28. lis. v 5.38 
@TeleportBehindYou The mod automatically grants modifiers when city grades change, so you don't have to worry about AI.
TeleportBehindYou 27. lis. v 20.58 
does the AI make use of this?
Marunath 24. lis. v 8.38 
well no point for the rural area thn
umbaretz 23. lis. v 5.17 
Exactly what should've been done.
Polka 22. lis. v 10.42 
thank you
두조따 18. lis. v 1.34 
캬 보배데스네
염류 17. lis. v 19.27 
개추크레용
JEAN 17. lis. v 17.48 
보배다 보배
TheONE 17. lis. v 10.37 
개추
D'Artagnan 17. lis. v 5.27 
:steamthumbsup:
gamecho 17. lis. v 5.14 
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