RimWorld
Too Many Mods - Modpack Patches
4 bình luận
Kay Avalon 30 Thg11 @ 1:34pm 
Neat, thanks
Warachia  [tác giả] 30 Thg11 @ 4:13am 
@Kay Avalon
Most of them are handled by renderNodeProperties of HediffDef / GeneDef. You can remove them via xml patching.
Kay Avalon 29 Thg11 @ 6:28pm 
Just like, an entire split of Cosmetics and functionality
Kay Avalon 29 Thg11 @ 6:27pm 
Wonderin how you managed to hide cosmetics, cause I would love to be able to hide a fair amount of them, like the spider legs, insect arms, all the other skin textures, ect