RimWorld
Too Many Mods - Modpack Patches
4 comentarios
Kay Avalon 30 NOV a las 13:34 
Neat, thanks
Warachia  [autor] 30 NOV a las 4:13 
@Kay Avalon
Most of them are handled by renderNodeProperties of HediffDef / GeneDef. You can remove them via xml patching.
Kay Avalon 29 NOV a las 18:28 
Just like, an entire split of Cosmetics and functionality
Kay Avalon 29 NOV a las 18:27 
Wonderin how you managed to hide cosmetics, cause I would love to be able to hide a fair amount of them, like the spider legs, insect arms, all the other skin textures, ect