RimWorld

RimWorld

Too Many Mods - Modpack Patches
4 Comments
Kay Avalon Nov 30 @ 1:34pm 
Neat, thanks
Warachia  [author] Nov 30 @ 4:13am 
@Kay Avalon
Most of them are handled by renderNodeProperties of HediffDef / GeneDef. You can remove them via xml patching.
Kay Avalon Nov 29 @ 6:28pm 
Just like, an entire split of Cosmetics and functionality
Kay Avalon Nov 29 @ 6:27pm 
Wonderin how you managed to hide cosmetics, cause I would love to be able to hide a fair amount of them, like the spider legs, insect arms, all the other skin textures, ect