Victoria 3

Victoria 3

Project Utopia - Extended Timeline - Early Access
262 条留言
Reloader  [作者] 10 月 27 日 上午 10:16 
Utopia needs to be activated at game start for everything to work properly
Reloader  [作者] 10 月 27 日 上午 10:13 
@Bruno Banani try out both - it's free! otherwise just checkout the mod pages
Reloader  [作者] 10 月 27 日 上午 10:12 
@Steven [ AUT ] whoop whoop! much appreciated
Bruno Banani 10 月 27 日 上午 6:21 
How is it different from Tech and Res mod?
Steven [ AUT ] 10 月 25 日 上午 9:37 
This mod is like a DLC! WOW!

Btw what do you recommand concering starting this mod? Should I add this mod from the beginning in 1836 or when I reach 1930s?
Eykonal 10 月 23 日 上午 7:35 
@Reloader Fantastic! Thanks so much for taking the time!
Reloader  [作者] 10 月 22 日 下午 3:34 
@Eykonal Hi! I've checked and there are no conflicts. I can see it even working well together with utopia's principles, let me know if you encounter any issues. gl hf
Eykonal 10 月 22 日 下午 12:17 
Could we get a compatch for expanded power blocs? Loving the mod either way
Melting 10 月 16 日 下午 7:38 
Looking forward to trying it out. If you're doing post 1936 content, i recommend adding 'ultra secret' events for Britain!
Reloader  [作者] 10 月 16 日 下午 1:56 
@anw-burkard ty for the comment, free market economy is supported by industrialist once you research neoliberalism (era 7 tech), before that it's also possible but a little more difficulty ;)
if it still doesnt work, pls let me know if your industrialists got the ideology "Laissez-Faire (Modern)"
Thanks and enjoy!
anw-burkard 10 月 16 日 上午 2:58 
Hey, i think i found a bug. Iam in the 1930 and the marketliberals who should support the law Free Market Economy dont do it if i try to pass the law. i cant even start to pass it because nobody supports it. Never the less. This mod is awesome:) thank you for your work
Automne des Forêts 10 月 14 日 下午 12:39 
@Reloader the folks over at the Ultra Historical Mod series are interested in working with you on a compatch. I do writing for their flavor mod, but you should reach out to @Vorondil if you're interested. Or I should be able to hook you up with us on my end.
Reloader  [作者] 10 月 12 日 下午 4:00 
@Automne des Forêts great to hear! Enjoy :)
Automne des Forêts 10 月 12 日 下午 3:13 
Really promising mod you have here. Best post-1936 mod I've yet seen for certain. And I'm super glad you included Morgenrote compatibility. Now my lovely Puerto Rico can bound into the the 21st Century in style!
Reloader  [作者] 10 月 12 日 下午 3:10 
Regarding New Dawn activism - I'm observing this. AI handles it ok and as player I had great moments already - almost got Fascist revolution, made a deal and crushed them once Communism was in Phase 2.
Reloader  [作者] 10 月 12 日 下午 3:07 
@SausageCollaboration ah! Yeah makes sense now, that (was) a bug. This is only supposed to be the workaround for AI UK to break their sovereign empire bloc. As player your supposed to switch power bloc identity - which requires redoing the bloc and is not modable - I've changed the requirement to not have "exploited members" instead for now
Ty for the heads up
SausageCollaboration 10 月 12 日 上午 8:16 
@Reloader Unfortunately it doesn’t, it requires me to join the British Empire and disband of my own bloc, which is a sovereign empire that blocks another condition. Can you consider removing the auto join bloc in the next update? Also there are some suggestions: First +50 activism is too harsh, my country becomes literally unplayable once I reach new dawn. Second, sovereign empire power bloc should not block the condition for democratic path because in this case Britain itself would be blocked from the democratic path unless it disbanded its own power bloc.
Reloader  [作者] 10 月 12 日 上午 6:50 
@SausageCollaboration Democrats should join together to a bloc. Your own power bloc also works.
SausageCollaboration 10 月 11 日 下午 7:07 
Just played to new dawn. Why did the democratic spirit required me to join another power bloc?
ScavengerDLC 10 月 11 日 上午 10:25 
@NexTheGargoar why are you wasting a ton of energy and water arguing with someone over AI images that have already been generated? Don't you know you could be using the electricity that powers your computer for better purposes like running a carbon capture unit in the basement you live in
NexTheGargoar 10 月 10 日 下午 9:26 
So? At least its handmade and not wasting a ton of energy and water for some icons. smh
Marunath 10 月 10 日 下午 6:21 
guys sorry for asking but this one or tech&res better? for quality
Stoon 10 月 10 日 下午 2:09 
AI generated content
SausageCollaboration 10 月 10 日 下午 12:08 
@Reloader
Thanks for replying. It's another mod overriding base game techs.
Reloader  [作者] 10 月 10 日 上午 11:52 
@SausageCollaboration you need to progress on your children rights, from compulsory primary school on you will get +2 max education. No changes to any base game techs made.
SausageCollaboration 10 月 10 日 上午 11:22 
Hello, it seems +1 max education institution investment is removed from the tech dialectics, resulting my max education institution level is locked on 4.
Reloader  [作者] 10 月 10 日 上午 6:21 
@NexTheGargoar yep, checkout "tiny wiki" about disclaimer (was out of characters for main page) and "contribute to the project" for more :)

//Edit: "did I have to"? kinda yes - tldr: I am solo Dev rn and no artist, no drawing skills :( a handful of images (~10) are handcrafted and it takes my a bit, ai gen is super fast on the other side and yields okayish results - 100x better than some sketchy dev placeholders imho. For 1.0 I'd love some collaboration - would love a x-punk style!
NexTheGargoar 10 月 9 日 下午 10:04 
Not bad but did you have to use AI for the icons?
Saltmarine 10 月 9 日 上午 11:55 
suggestion: new electricity good that's non-local unlocked at T6 tech - HV electricity. unlocks pms for power plants to produce it and for buildings to consume it. every PM should be switched to HV so microing local electricity wouldn't be a thing anymore.
Caza tupacu 10 月 7 日 下午 2:00 
gracias por tan hermoso trabajo.
Falcon 10 月 6 日 下午 2:54 
Looks really cool I just got started in Vic 3 and already obsessed. By the time I make it to an endgame this mod will be fantastic. Thanks
Reloader  [作者] 10 月 4 日 上午 6:51 
@Fairsalmon03 yep, just took me a bit to look at it :) too bad vanilla ideologies are incompatible - maybe if you put hail columbia below utopia, you can enjoy the earlier content but then may encounter some issues with utopia. Maybe some better modding solution is possible for columbia (and bpm)

Thanks! :)
Fairsalmon03 10 月 4 日 上午 6:21 
Hey, i realized you put on the description the incompatibility with Hail, Columbia!. Thanks for the answer! Great mod, keep your good work.
✪ LambdaTiger ✪ 10 月 2 日 下午 9:30 
extreme freezes end of 1800s, froze entire pc, ryzen 7800x3d nvidia 4080
goatbeard 10 月 2 日 下午 3:42 
Would love to see BPM compatibility :)
Reloader  [作者] 10 月 2 日 下午 2:19 
Feedback or sharing experience about any mechanic or element is always appreciate! @Victoria 3
Reloader  [作者] 10 月 2 日 下午 2:10 
@Victoria 3 much appreciated :) more to come!
Reloader  [作者] 10 月 2 日 下午 2:10 
@Bane thank you very much! Ich ziehe ebenso meinen Hut ;)
Victoria 3 10 月 2 日 下午 1:56 
Hi Reloader, thank you a lot for your mod. This is the best modern day mod ive seen so far, the most promising too (and ive spend most of my 1600h on Vicky 3 trying to improve the late game). If you need any help, i would gladly give a hand or any feedback.
Bane 10 月 2 日 下午 12:02 
Great Work!
Reloader  [作者] 9 月 30 日 上午 10:20 
@fairsalmon03 hopefully. Will check properly.
Fairsalmon03 9 月 30 日 上午 10:12 
Is that mod compatible with Hail, Columbia? Thanks.
Reloader  [作者] 9 月 30 日 上午 9:29 
@Michael looks like they doing it as map resource (or trait). That would be good solution (could do the same for hydro and solar, like rare earts). But it needs a solution that can be applied fully automated to new Vic patches - or at best requires no manual work.
Michael 9 月 30 日 上午 8:52 
Thanks @Reloader
Maybe ask https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3275311792&searchtext=hydro how they created the mod. Sorry, I am not good with mod creation, so cannot help further!
Mycelia 9 月 29 日 下午 1:19 
Good mod :steamthumbsup:
Reloader  [作者] 9 月 29 日 上午 9:24 
@Michael much appreciated :)

Great question for 1.0 renewable energy source are planned - there are no detailed plans yet, not sure which types (e.g. hydro) to include (more due to technical reasons)
Michael 9 月 29 日 上午 4:16 
By the way, great mod, love the concept. Question - is there a tech for hydro-power generation for electricity (small and large scale)? Looking to play as Norway. Apologies, if I have missed something.
Friendly_Robot 9 月 28 日 下午 10:38 
In case anyone else add this after game start, you can save your game in debug mode, then open it in notepad, find a state you wanna add resources to, and edit it
the end of the resource deposit list should look something like this:

} {
type="bg_fishing"
amount=5
} {
type="bg_oil_extraction"
discovered_amount=20
} {
type="bg_bauxite_mining"
amount=25
} {
type="bg_rare_earths_mining"
discovered_amount=5
} }
region=STATE_SAO_PAULO
Reloader  [作者] 9 月 28 日 上午 11:37 
@Dayı @Shark_1200 checkout AI Translation by Longling https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3538713092