安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I've tried many repair mods before and it always was a complex thing: setup policies, workbench tasks, stockpiles for 'to be repaired' apparel. This mod does not only simplify the production line, but also (suddenly) simplifies apparel policies a lot. As the forced outfits are now always 'as new' and I have not to manage individual policies for each small group of pawns.
2. If I have time ... I'll try that.
- Add a threshold so the gear will NOT be repaired unless it is X% or below (Currently if i am not mistaken, if a pawn has as highest priority repairing, he will try to repair his gear even if its 99% and would consume repair material?
-On regards the resources consumed for repair... for balance, It would be great if it was more realistic, as in... If a weapon costs 50 Iron, for every 10% of repair, it should consume 5 Iron.
If I am not mistaken, with the current settings there is no way to make the repair to be balanced around the original cost of crafting said item?
was wondering if you knew the name of the mod in the first screenshot, that shows the colonist's equipped armor and weapons? thank you in advance. <3
Neolithic – use wood
Medieval/Industrial – use steel
Spacer/Ultra/Archotech – use plasteel"
it seems gears won't repair automatically even as I didn't installed many mods.
I tried re-install and restart the game manually. Still no working
Simple as.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=927155256
The Melee Weapon is in the Inventory and dont get repaired. Would be nice if the Melee Weapon get repaired too.
Thanky you
I'd love it if there was a mod (I mod, but it's not my type of mod to code and I'm busy with college right now) that did some math with leather repairs. The amount of hit points lost on a piece of gear is converted to resistance loss. Material used to repair those hit points is also converted.
Then math.
You could repair gear to become way better than it was before with better materials, or good gear can be made crappy because it was made of thrumbo wool but now it's patchleather.
Just a thought.
@ Kell maybe i'll add it later
i just arrived here after x repair mods......
i like small logistics with no xtra work bench and weapon lay down micro tasks etc.... general repair ressource (your medium solution is already existiing in this"workbench" mod @KRKR)
but i need balance so i have no problem to pay 50% material if HP is 50% my problem is when i craft a masterwork piece and it goes to hell ! ^^ or i go mad when the weaposn already have 98% after a fight xD hrhr monk
i ll try with 98% treshold and no priority in scedule? because otherway they repair always at 99% and there is no mat cost at all?