RimWorld

RimWorld

[Og] Repair Your Gear
121 Comments
MerLatus Oct 2 @ 2:20pm 
对性能的影响如何?
turkler Oct 2 @ 12:36pm 
great mod, could you add a threshold for when pawns actually start repairing their gear? I'm having an issue, especially with apparels which have high daliy degradation, where pawns are constantly going to repair their gear after the smallest degradation. could we get an option to, say, make it so pawns only go to repair their gear after it degrades to below an x percentage?
Kitich Oct 1 @ 7:40am 
Ok, after using this mod for some time, must say it's amazing.

I've tried many repair mods before and it always was a complex thing: setup policies, workbench tasks, stockpiles for 'to be repaired' apparel. This mod does not only simplify the production line, but also (suddenly) simplifies apparel policies a lot. As the forced outfits are now always 'as new' and I have not to manage individual policies for each small group of pawns.
OganessonG  [author] Sep 28 @ 1:09pm 
1. When durability is over FreeRepairThreshold (75% default), repairing is free.
2. If I have time ... I'll try that.
RoNeG Sep 28 @ 9:42am 
Great mod, just my 2 cents for ideas that I think could be great?

- Add a threshold so the gear will NOT be repaired unless it is X% or below (Currently if i am not mistaken, if a pawn has as highest priority repairing, he will try to repair his gear even if its 99% and would consume repair material?

-On regards the resources consumed for repair... for balance, It would be great if it was more realistic, as in... If a weapon costs 50 Iron, for every 10% of repair, it should consume 5 Iron.
If I am not mistaken, with the current settings there is no way to make the repair to be balanced around the original cost of crafting said item?
SYSTEMTerr0r Sep 21 @ 9:17am 
@hellmagus666, thanks a lot for advice, will use them both now, unfortunately "repair items" has no configurations
sei Sep 19 @ 10:28am 
coincidentally found the mod i was asking about!! but still, doubly so, thank you for your work and the great mod that you've created! <3
sei Sep 19 @ 8:10am 
amazing mod, has made gameplay so much smoother and less fussy as i can stop worrying about having to remake my colonists' individual outfits. thank you so much for your work!
was wondering if you knew the name of the mod in the first screenshot, that shows the colonist's equipped armor and weapons? thank you in advance. <3
nealsarah1909 Sep 15 @ 6:40pm 
Thanks a lot
Wolfen Sep 15 @ 9:00am 
Finally one that may work, thank you.
hellmagus666 Sep 11 @ 2:41pm 
Just checked and it's called "Repair Items".
hellmagus666 Sep 11 @ 2:39pm 
@SYSTEMTerr0r I think I've seen a mod that allows you to repair unequipped weapons, apparels and armor by a right click option.
SYSTEMTerr0r Sep 7 @ 11:05am 
Really great mod, can't even play without it anymore, but is it possible to add "repair" task on items, for repairing without wearing? Like "allow" task or "carry" task of chunks? Because after raids I have stuff, which I want to sell (mostly weapons), but I must equip each weapon one after another for repairing, it is annoying.
Star_chasing Sep 6 @ 7:09pm 
要是能让小人强制修复装备就好了
OganessonG  [author] Sep 6 @ 9:30am 
No, but if a gear has a recipe, you will repair it using it's "recipe material". Steel is used for gears without recipe.
SalazarWindriver Sep 5 @ 3:21pm 
Does this change the requirements if you are using Medieval Overhaul? Steel is later game item and iron takes the place of steel
4CS Aug 28 @ 10:52am 
谢谢
OganessonG  [author] Aug 28 @ 10:45am 
4CS Aug 28 @ 10:40am 
能修武器吗
Pablo Discobar Aug 22 @ 6:15pm 
Thanks. Saves me a lot of time. :)
Mace Aug 19 @ 8:51pm 
很好用的mod!可以的话希望把腰部配件类的装备也单独设置是否修复,就像武器那样。我压财富喜欢把武器和腰部配件一起压...
JessieFeathers Aug 16 @ 7:57am 
Thank you! Love light little mods and this one is perfect!!!!
Eclipse Aug 15 @ 7:23pm 
Does crafting skill and manipulation affect repairing time?
uleswj Aug 10 @ 12:24am 
真是方便的模組,感謝作者!:steamhappy:
OganessonG  [author] Aug 9 @ 10:57pm 
No
The Bungus Aug 9 @ 10:01pm 
Will people with repair job go around repairing stuff in storage?
OganessonG  [author] Aug 9 @ 9:28pm 
Is "repair" job enabled in work tab? If so, are your pawns doing jobs with higher priority (sometimes they will not do repair jobs until they have time)?
notarussianspy Aug 9 @ 11:12am 
how do i repair? it doesnt do anything
Kell Aug 7 @ 9:36am 
"If there is no material or recipe, the material is based on the tech level:
Neolithic – use wood
Medieval/Industrial – use steel
Spacer/Ultra/Archotech – use plasteel"
Kell Aug 7 @ 9:35am 
"New Job Type: A dedicated repair job has been added with higher priority than research. You may need to manually enable it in old saves."
CYAnide Aug 7 @ 7:55am 
I don't know how it works.
it seems gears won't repair automatically even as I didn't installed many mods.
I tried re-install and restart the game manually. Still no working
Joe Aug 6 @ 11:10pm 
Simple and Lightweight. My favorite kind of mods. o7
Gaymer Aug 6 @ 3:40pm 
god dammit why the fuck to people have to ruin everything with ai just draw some bull shit stick figure. useing ai is an insult to all art including rimworld
OneStonedBear Aug 6 @ 2:41pm 
@SpaccyVA then don't.

Simple as.
hræfn Aug 6 @ 8:06am 
im literally talking photoshop my dude. when did I say professional artist? do you think literally everyone else on this workshop hired an artist for their thumbnail? lmfao
Alihon Aug 6 @ 8:02am 
@Seth Kresnik Haha! Looks like someone took the bait~ Angry guy~~
Seth Kresnik Aug 6 @ 5:49am 
@Hræfn fuck off. Not everybody has the time or money to invest hiring a professional artist. Be glad you're getting the mod for free regardless.
hræfn Aug 5 @ 4:27pm 
this mod is too good to have an AI thumbnail, put at least half of the effort you put into this great mod into the thumbnail :)
Takiry Aug 3 @ 3:49am 
Bei mir macht der Mod leider nichts. Ausrüstung wird nicht repariert.
SpaccyVA Aug 2 @ 6:02pm 
i'ma keep it a buck, the ai generated thumbnail genuinely makes me not want to download this.
Blaire_Shadowpaw Aug 1 @ 3:02am 
I am back. I apologise, I didn't see the work priority. It was entirely on me lmao
Stevuh Jul 30 @ 2:13pm 
Can you try that it works with this mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=927155256


The Melee Weapon is in the Inventory and dont get repaired. Would be nice if the Melee Weapon get repaired too.
Thanky you :lunar2019coolpig:
viirinsoftworks Jul 30 @ 12:27am 
I'm liking what I'm reading! My other out of date repair mod stopped working tonight for some reason, and then I found yours.

I'd love it if there was a mod (I mod, but it's not my type of mod to code and I'm busy with college right now) that did some math with leather repairs. The amount of hit points lost on a piece of gear is converted to resistance loss. Material used to repair those hit points is also converted.

Then math.

You could repair gear to become way better than it was before with better materials, or good gear can be made crappy because it was made of thrumbo wool but now it's patchleather.

Just a thought.
auberraco Jul 29 @ 8:17am 
horrible all the AI art on here, blegh
OganessonG  [author] Jul 27 @ 7:17pm 
@ thesoupiest No, but you can use with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564355300
@ Kell maybe i'll add it later
thesoupiest Jul 27 @ 7:15pm 
Does this have any functionality for apparel/items/etc that pawns are not currently wearing/carrying?
Kell Jul 27 @ 10:27am 
hi ! great work.

i just arrived here after x repair mods......
i like small logistics with no xtra work bench and weapon lay down micro tasks etc.... general repair ressource (your medium solution is already existiing in this"workbench" mod @KRKR)

but i need balance so i have no problem to pay 50% material if HP is 50% my problem is when i craft a masterwork piece and it goes to hell ! ^^ or i go mad when the weaposn already have 98% after a fight xD hrhr monk

i ll try with 98% treshold and no priority in scedule? because otherway they repair always at 99% and there is no mat cost at all?
林深见鹿 Jul 27 @ 7:53am 
米莉拉的衣服好像修不了欸:steammocking:
OganessonG  [author] Jul 26 @ 11:49pm 
the job is in low priority by default. Try to assign it in higher priority?