RimWorld
[Og] Repair Your Gear
Комментариев: 121
MerLatus 2 окт в 14:20 
对性能的影响如何?
turkler 2 окт в 12:36 
great mod, could you add a threshold for when pawns actually start repairing their gear? I'm having an issue, especially with apparels which have high daliy degradation, where pawns are constantly going to repair their gear after the smallest degradation. could we get an option to, say, make it so pawns only go to repair their gear after it degrades to below an x percentage?
Kitich 1 окт в 7:40 
Ok, after using this mod for some time, must say it's amazing.

I've tried many repair mods before and it always was a complex thing: setup policies, workbench tasks, stockpiles for 'to be repaired' apparel. This mod does not only simplify the production line, but also (suddenly) simplifies apparel policies a lot. As the forced outfits are now always 'as new' and I have not to manage individual policies for each small group of pawns.
OganessonG  [создатель] 28 сен в 13:09 
1. When durability is over FreeRepairThreshold (75% default), repairing is free.
2. If I have time ... I'll try that.
RoNeG 28 сен в 9:42 
Great mod, just my 2 cents for ideas that I think could be great?

- Add a threshold so the gear will NOT be repaired unless it is X% or below (Currently if i am not mistaken, if a pawn has as highest priority repairing, he will try to repair his gear even if its 99% and would consume repair material?

-On regards the resources consumed for repair... for balance, It would be great if it was more realistic, as in... If a weapon costs 50 Iron, for every 10% of repair, it should consume 5 Iron.
If I am not mistaken, with the current settings there is no way to make the repair to be balanced around the original cost of crafting said item?
SYSTEMTerr0r 21 сен в 9:17 
@hellmagus666, thanks a lot for advice, will use them both now, unfortunately "repair items" has no configurations
sei 19 сен в 10:28 
coincidentally found the mod i was asking about!! but still, doubly so, thank you for your work and the great mod that you've created! <3
sei 19 сен в 8:10 
amazing mod, has made gameplay so much smoother and less fussy as i can stop worrying about having to remake my colonists' individual outfits. thank you so much for your work!
was wondering if you knew the name of the mod in the first screenshot, that shows the colonist's equipped armor and weapons? thank you in advance. <3
nealsarah1909 15 сен в 18:40 
Thanks a lot
Wolfen 15 сен в 9:00 
Finally one that may work, thank you.
hellmagus666 11 сен в 14:41 
Just checked and it's called "Repair Items".
hellmagus666 11 сен в 14:39 
@SYSTEMTerr0r I think I've seen a mod that allows you to repair unequipped weapons, apparels and armor by a right click option.
SYSTEMTerr0r 7 сен в 11:05 
Really great mod, can't even play without it anymore, but is it possible to add "repair" task on items, for repairing without wearing? Like "allow" task or "carry" task of chunks? Because after raids I have stuff, which I want to sell (mostly weapons), but I must equip each weapon one after another for repairing, it is annoying.
Star_chasing 6 сен в 19:09 
要是能让小人强制修复装备就好了
OganessonG  [создатель] 6 сен в 9:30 
No, but if a gear has a recipe, you will repair it using it's "recipe material". Steel is used for gears without recipe.
SalazarWindriver 5 сен в 15:21 
Does this change the requirements if you are using Medieval Overhaul? Steel is later game item and iron takes the place of steel
4CS 28 авг в 10:52 
谢谢
OganessonG  [создатель] 28 авг в 10:45 
4CS 28 авг в 10:40 
能修武器吗
Pablo Discobar 22 авг в 18:15 
Thanks. Saves me a lot of time. :)
Mace 19 авг в 20:51 
很好用的mod!可以的话希望把腰部配件类的装备也单独设置是否修复,就像武器那样。我压财富喜欢把武器和腰部配件一起压...
JessieFeathers 16 авг в 7:57 
Thank you! Love light little mods and this one is perfect!!!!
Eclipse 15 авг в 19:23 
Does crafting skill and manipulation affect repairing time?
uleswj 10 авг в 0:24 
真是方便的模組,感謝作者!:steamhappy:
OganessonG  [создатель] 9 авг в 22:58 
OganessonG  [создатель] 9 авг в 22:57 
No
The Bungus 9 авг в 22:01 
Will people with repair job go around repairing stuff in storage?
OganessonG  [создатель] 9 авг в 21:28 
Is "repair" job enabled in work tab? If so, are your pawns doing jobs with higher priority (sometimes they will not do repair jobs until they have time)?
notarussianspy 9 авг в 11:12 
how do i repair? it doesnt do anything
Kell 7 авг в 9:36 
"If there is no material or recipe, the material is based on the tech level:
Neolithic – use wood
Medieval/Industrial – use steel
Spacer/Ultra/Archotech – use plasteel"
Kell 7 авг в 9:35 
"New Job Type: A dedicated repair job has been added with higher priority than research. You may need to manually enable it in old saves."
CYAnide 7 авг в 7:55 
I don't know how it works.
it seems gears won't repair automatically even as I didn't installed many mods.
I tried re-install and restart the game manually. Still no working
Joe 6 авг в 23:10 
Simple and Lightweight. My favorite kind of mods. o7
Gaymer 6 авг в 15:40 
god dammit why the fuck to people have to ruin everything with ai just draw some bull shit stick figure. useing ai is an insult to all art including rimworld
OneStonedBear 6 авг в 14:41 
@SpaccyVA then don't.

Simple as.
hræfn 6 авг в 8:06 
im literally talking photoshop my dude. when did I say professional artist? do you think literally everyone else on this workshop hired an artist for their thumbnail? lmfao
Alihon 6 авг в 8:02 
@Seth Kresnik Haha! Looks like someone took the bait~ Angry guy~~
Seth Kresnik 6 авг в 5:49 
@Hræfn fuck off. Not everybody has the time or money to invest hiring a professional artist. Be glad you're getting the mod for free regardless.
hræfn 5 авг в 16:27 
this mod is too good to have an AI thumbnail, put at least half of the effort you put into this great mod into the thumbnail :)
Takiry 3 авг в 3:49 
Bei mir macht der Mod leider nichts. Ausrüstung wird nicht repariert.
SpaccyVA 2 авг в 18:02 
i'ma keep it a buck, the ai generated thumbnail genuinely makes me not want to download this.
Blaire_Shadowpaw 1 авг в 3:02 
I am back. I apologise, I didn't see the work priority. It was entirely on me lmao
Stevuh 30 июл в 14:13 
Can you try that it works with this mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=927155256


The Melee Weapon is in the Inventory and dont get repaired. Would be nice if the Melee Weapon get repaired too.
Thanky you :lunar2019coolpig:
viirinsoftworks 30 июл в 0:27 
I'm liking what I'm reading! My other out of date repair mod stopped working tonight for some reason, and then I found yours.

I'd love it if there was a mod (I mod, but it's not my type of mod to code and I'm busy with college right now) that did some math with leather repairs. The amount of hit points lost on a piece of gear is converted to resistance loss. Material used to repair those hit points is also converted.

Then math.

You could repair gear to become way better than it was before with better materials, or good gear can be made crappy because it was made of thrumbo wool but now it's patchleather.

Just a thought.
auberraco 29 июл в 8:17 
horrible all the AI art on here, blegh
OganessonG  [создатель] 27 июл в 19:17 
@ thesoupiest No, but you can use with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564355300
@ Kell maybe i'll add it later
thesoupiest 27 июл в 19:15 
Does this have any functionality for apparel/items/etc that pawns are not currently wearing/carrying?
Kell 27 июл в 10:27 
hi ! great work.

i just arrived here after x repair mods......
i like small logistics with no xtra work bench and weapon lay down micro tasks etc.... general repair ressource (your medium solution is already existiing in this"workbench" mod @KRKR)

but i need balance so i have no problem to pay 50% material if HP is 50% my problem is when i craft a masterwork piece and it goes to hell ! ^^ or i go mad when the weaposn already have 98% after a fight xD hrhr monk

i ll try with 98% treshold and no priority in scedule? because otherway they repair always at 99% and there is no mat cost at all?
林深见鹿 27 июл в 7:53 
米莉拉的衣服好像修不了欸:steammocking:
OganessonG  [создатель] 26 июл в 23:49 
the job is in low priority by default. Try to assign it in higher priority?