边缘世界 RimWorld

边缘世界 RimWorld

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Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
3.333 MB
2017 年 5 月 16 日 下午 1:02
8 月 13 日 上午 12:07
82 项改动说明 ( 查看 )

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Simple sidearms

描述
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
热门讨论 查看全部(55)
122
8 月 25 日 上午 10:23
置顶: Rimworld 1.4 Bug reports
PeteTimesSix
1
9 月 14 日 上午 4:16
a bug happens in this mod may prevent pawn entering new palce in the big map
AllSimple
56
2022 年 10 月 17 日 下午 2:53
置顶: Rimworld v1.3 bug reports
PeteTimesSix
2,822 条留言
Protok 15 小时以前 
It's Great that mod has Hide Sidearms When Trade option.
Can you add same thing for Caravan Split?
Thanks for the mod!
VitaKaninen 10 月 1 日 上午 10:06 
You should be able to make them drop it, and when they are undrafted, right click the empty placeholder for the log to make them forget about it.
Nick Pride 10 月 1 日 上午 9:55 
unarmed pawns keep equipping wood logs and other stuff while doing hauling, anyway to prevent this?
crockett 9 月 26 日 上午 7:16 
@Vril as a CE user that would be a welcomed add on. To the mod author who might not understand if they don't play with CE. (what happens is if you hit reload the pawns will sit there dropping the current gun and picking it back up over and over because the gun remains in their load out in Simple Side Arms. You have to manually click the gun icon to make them forget the weapon and tell them to pick up the other gun, otherwise they'll only pick up all the basic stuff like ammo, drugs meals ect but not always the new gun.

It's not end of the world, but it does require a bit of micro management when telling pawns to change weapons.
crockett 9 月 26 日 上午 7:04 
axossk possibly try using the add-on mod called 'Simple sidearms - Switch Weapons' I've been using both mods forever with CE.
Zaphiel 9 月 26 日 上午 5:45 
Does anyone know how can I disable pawns automatically equipping stuff?
axossk 9 月 25 日 上午 8:25 
Can't get it to work with CE.
Pawns won't switch to melee.
atomic0726 9 月 22 日 上午 6:02 
@DocHoliday that is A thing you just in that hud gizmo have it toggled to range priority then in the mo setting have it set to the more stable swap to melee when attacked in mellee or try to use the less stable auto swap when in melee
Vril 9 月 18 日 上午 10:22 
Is it possible to auto forget weapons when you rearm your pawns using CE loadouts?
Flip3n 9 月 17 日 下午 5:08 
Found a bug, where IF you "equip as sidearm" (melee, not sure if same for ranged) from storage and drop that sidearm from the lets call it "gizmo" (the little cell on the hud for weapon swapping and preferences), then that item vanishes, but if you first pick it up to inventory, then equip it, it works, and drops it on the ground. I'm guessing that it does not track the sidearm and it does not appear in pawn inv when equiped directly from storage....

(idk if modded storage (I have https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3416243474) mods impacts this or its same with vanilla storage, my colony is cooked cant check it atm)