RimWorld
[Og] Repair Your Gear
121 件のコメント
MerLatus 10月2日 14時20分 
对性能的影响如何?
turkler 10月2日 12時36分 
great mod, could you add a threshold for when pawns actually start repairing their gear? I'm having an issue, especially with apparels which have high daliy degradation, where pawns are constantly going to repair their gear after the smallest degradation. could we get an option to, say, make it so pawns only go to repair their gear after it degrades to below an x percentage?
Kitich 10月1日 7時40分 
Ok, after using this mod for some time, must say it's amazing.

I've tried many repair mods before and it always was a complex thing: setup policies, workbench tasks, stockpiles for 'to be repaired' apparel. This mod does not only simplify the production line, but also (suddenly) simplifies apparel policies a lot. As the forced outfits are now always 'as new' and I have not to manage individual policies for each small group of pawns.
OganessonG  [作成者] 9月28日 13時09分 
1. When durability is over FreeRepairThreshold (75% default), repairing is free.
2. If I have time ... I'll try that.
RoNeG 9月28日 9時42分 
Great mod, just my 2 cents for ideas that I think could be great?

- Add a threshold so the gear will NOT be repaired unless it is X% or below (Currently if i am not mistaken, if a pawn has as highest priority repairing, he will try to repair his gear even if its 99% and would consume repair material?

-On regards the resources consumed for repair... for balance, It would be great if it was more realistic, as in... If a weapon costs 50 Iron, for every 10% of repair, it should consume 5 Iron.
If I am not mistaken, with the current settings there is no way to make the repair to be balanced around the original cost of crafting said item?
SYSTEMTerr0r 9月21日 9時17分 
@hellmagus666, thanks a lot for advice, will use them both now, unfortunately "repair items" has no configurations
sei 9月19日 10時28分 
coincidentally found the mod i was asking about!! but still, doubly so, thank you for your work and the great mod that you've created! <3
sei 9月19日 8時10分 
amazing mod, has made gameplay so much smoother and less fussy as i can stop worrying about having to remake my colonists' individual outfits. thank you so much for your work!
was wondering if you knew the name of the mod in the first screenshot, that shows the colonist's equipped armor and weapons? thank you in advance. <3
nealsarah1909 9月15日 18時40分 
Thanks a lot
Wolfen 9月15日 9時00分 
Finally one that may work, thank you.
hellmagus666 9月11日 14時41分 
Just checked and it's called "Repair Items".
hellmagus666 9月11日 14時39分 
@SYSTEMTerr0r I think I've seen a mod that allows you to repair unequipped weapons, apparels and armor by a right click option.
SYSTEMTerr0r 9月7日 11時05分 
Really great mod, can't even play without it anymore, but is it possible to add "repair" task on items, for repairing without wearing? Like "allow" task or "carry" task of chunks? Because after raids I have stuff, which I want to sell (mostly weapons), but I must equip each weapon one after another for repairing, it is annoying.
Star_chasing 9月6日 19時09分 
要是能让小人强制修复装备就好了
OganessonG  [作成者] 9月6日 9時30分 
No, but if a gear has a recipe, you will repair it using it's "recipe material". Steel is used for gears without recipe.
SalazarWindriver 9月5日 15時21分 
Does this change the requirements if you are using Medieval Overhaul? Steel is later game item and iron takes the place of steel
4CS 8月28日 10時52分 
谢谢
OganessonG  [作成者] 8月28日 10時45分 
4CS 8月28日 10時40分 
能修武器吗
Pablo Discobar 8月22日 18時15分 
Thanks. Saves me a lot of time. :)
Mace 8月19日 20時51分 
很好用的mod!可以的话希望把腰部配件类的装备也单独设置是否修复,就像武器那样。我压财富喜欢把武器和腰部配件一起压...
JessieFeathers 8月16日 7時57分 
Thank you! Love light little mods and this one is perfect!!!!
Eclipse 8月15日 19時23分 
Does crafting skill and manipulation affect repairing time?
uleswj 8月10日 0時24分 
真是方便的模組,感謝作者!:steamhappy:
OganessonG  [作成者] 8月9日 22時57分 
No
The Bungus 8月9日 22時01分 
Will people with repair job go around repairing stuff in storage?
OganessonG  [作成者] 8月9日 21時28分 
Is "repair" job enabled in work tab? If so, are your pawns doing jobs with higher priority (sometimes they will not do repair jobs until they have time)?
notarussianspy 8月9日 11時12分 
how do i repair? it doesnt do anything
Kell 8月7日 9時36分 
"If there is no material or recipe, the material is based on the tech level:
Neolithic – use wood
Medieval/Industrial – use steel
Spacer/Ultra/Archotech – use plasteel"
Kell 8月7日 9時35分 
"New Job Type: A dedicated repair job has been added with higher priority than research. You may need to manually enable it in old saves."
CYAnide 8月7日 7時55分 
I don't know how it works.
it seems gears won't repair automatically even as I didn't installed many mods.
I tried re-install and restart the game manually. Still no working
Joe 8月6日 23時10分 
Simple and Lightweight. My favorite kind of mods. o7
Gaymer 8月6日 15時40分 
god dammit why the fuck to people have to ruin everything with ai just draw some bull shit stick figure. useing ai is an insult to all art including rimworld
OneStonedBear 8月6日 14時41分 
@SpaccyVA then don't.

Simple as.
hræfn 8月6日 8時06分 
im literally talking photoshop my dude. when did I say professional artist? do you think literally everyone else on this workshop hired an artist for their thumbnail? lmfao
Alihon 8月6日 8時02分 
@Seth Kresnik Haha! Looks like someone took the bait~ Angry guy~~
Seth Kresnik 8月6日 5時49分 
@Hræfn fuck off. Not everybody has the time or money to invest hiring a professional artist. Be glad you're getting the mod for free regardless.
hræfn 8月5日 16時27分 
this mod is too good to have an AI thumbnail, put at least half of the effort you put into this great mod into the thumbnail :)
Takiry 8月3日 3時49分 
Bei mir macht der Mod leider nichts. Ausrüstung wird nicht repariert.
SpaccyVA 8月2日 18時02分 
i'ma keep it a buck, the ai generated thumbnail genuinely makes me not want to download this.
Blaire_Shadowpaw 8月1日 3時02分 
I am back. I apologise, I didn't see the work priority. It was entirely on me lmao
Stevuh 7月30日 14時13分 
Can you try that it works with this mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=927155256


The Melee Weapon is in the Inventory and dont get repaired. Would be nice if the Melee Weapon get repaired too.
Thanky you :lunar2019coolpig:
viirinsoftworks 7月30日 0時27分 
I'm liking what I'm reading! My other out of date repair mod stopped working tonight for some reason, and then I found yours.

I'd love it if there was a mod (I mod, but it's not my type of mod to code and I'm busy with college right now) that did some math with leather repairs. The amount of hit points lost on a piece of gear is converted to resistance loss. Material used to repair those hit points is also converted.

Then math.

You could repair gear to become way better than it was before with better materials, or good gear can be made crappy because it was made of thrumbo wool but now it's patchleather.

Just a thought.
auberraco 7月29日 8時17分 
horrible all the AI art on here, blegh
OganessonG  [作成者] 7月27日 19時17分 
@ thesoupiest No, but you can use with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564355300
@ Kell maybe i'll add it later
thesoupiest 7月27日 19時15分 
Does this have any functionality for apparel/items/etc that pawns are not currently wearing/carrying?
Kell 7月27日 10時27分 
hi ! great work.

i just arrived here after x repair mods......
i like small logistics with no xtra work bench and weapon lay down micro tasks etc.... general repair ressource (your medium solution is already existiing in this"workbench" mod @KRKR)

but i need balance so i have no problem to pay 50% material if HP is 50% my problem is when i craft a masterwork piece and it goes to hell ! ^^ or i go mad when the weaposn already have 98% after a fight xD hrhr monk

i ll try with 98% treshold and no priority in scedule? because otherway they repair always at 99% and there is no mat cost at all?
林深见鹿 7月27日 7時53分 
米莉拉的衣服好像修不了欸:steammocking:
OganessonG  [作成者] 7月26日 23時49分 
the job is in low priority by default. Try to assign it in higher priority?