Rift of the NecroDancer

Rift of the NecroDancer

A DARK ZONE - Toby Fox
15 則留言
Charley McToasty 11 月 4 日 上午 2:33 
To many high speed zombies to my state
great job still
潭巢Tancer 7 月 23 日 上午 12:20 
Oh! That's...unexpected.
Snapperynx  [作者] 7 月 22 日 下午 12:16 
@潭巢 Hiii, you can actually manually select which monsters to exclude from vibe chains with the selection tool. There's a vibe symbol on the bottom right tab when you select monsters within the vibe chain, and clicking on the icon removes the vibe chain for that specific enemy
I'm pretty sure the base game never does it bc it goes against the whole idea of "fc this segment for invincibility + a score boost" but they have pretty cool uses in fan charts imo
潭巢Tancer 7 月 21 日 上午 8:58 
Really impressive! it's not difficult if there are no these zombies, but the zombies are really very tricky!
How can you place so much monsters that are excluded from vibe chain btw? Did you just copy paste them? :redbat:
Supershadow30 7 月 6 日 上午 11:28 
Pretty hard to read the zombies, the chart feels too quick for the song's tempo, but hey if people enjoy it good for them
Clone Fighter 6 月 25 日 上午 10:18 
Ahhh, I see. Who would've figured text in a Unity game supported Unity's Rich Text.
Snapperynx  [作者] 6 月 25 日 上午 9:59 
I took way too long to respond to this mb

All the formatting you can do with Rift's text is in the link below (I'm pretty sure material or quad won't work but I haven't tried). Changing the color uses <color=#rrggbb>type anything here</color>, with #rrggbb being the hex code. Apparently, you can put a hexadecimal number after the hex code to control the text's opacity too but I haven't tested that either.
https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html

You can use this with the song title and artist/charter names too! I personally prefer not to since formatting can become kind of an eyesore if it's too overused. When it works tho, it really works.
Clone Fighter 6 月 20 日 下午 7:14 
How did you manage to get color into the track description?!?
Tatters 6 月 17 日 上午 8:27 
I love how the zombies reference the source, very cool gimmick
adam 6 月 16 日 下午 8:07 
YOUR TOO TOO
The Indigo Penguin 6 月 13 日 下午 9:52 
Gotta say, great chart!! My one and only recommendation is that for big tempo changes I'd put some kind of indicator be it an up arrow, magma block, etc. Great work overall :)))
CC426 6 月 13 日 下午 4:02 
YOU'RE TAKING TOO LONG!
Leiv 6 月 13 日 上午 9:18 
Boo, zombies boo, me no like me no like :steamsad:
Detective Pink 6 月 12 日 上午 3:09 
Absolutely amazing chart on impossible, very well tilmed
NightmareLuna 6 月 11 日 下午 11:53 
YOUR TAKING TOO LONG