Rift of the NecroDancer

Rift of the NecroDancer

31 个评价
A DARK ZONE - Toby Fox
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Difficulty: Hard, Impossible
标签: RhythmRift
文件大小
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6.543 MB
6 月 11 日 下午 3:38
1 项改动说明 ( 查看 )

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A DARK ZONE - Toby Fox

在 Snapperynx 的 1 个合集中
All of Snap's Rift Charts
25 件物品
描述
Spoilers for Deltarune Chapter 4! This game is just as good as everyone says it is. Please play it blind if you can!

I was originally gonna let everyone else chart all the Deltarune songs, but this fight just gives me so much serotonin that I had to chart it myself. Idk how Toby does it, he just keeps spitting out peak

Intensity Rankings:
Impossible: 28
Hard: 19
15 条留言
Charley McToasty 11 月 4 日 上午 2:33 
To many high speed zombies to my state
great job still
潭巢Tancer 7 月 23 日 上午 12:20 
Oh! That's...unexpected.
Snapperynx  [作者] 7 月 22 日 下午 12:16 
@潭巢 Hiii, you can actually manually select which monsters to exclude from vibe chains with the selection tool. There's a vibe symbol on the bottom right tab when you select monsters within the vibe chain, and clicking on the icon removes the vibe chain for that specific enemy
I'm pretty sure the base game never does it bc it goes against the whole idea of "fc this segment for invincibility + a score boost" but they have pretty cool uses in fan charts imo
潭巢Tancer 7 月 21 日 上午 8:58 
Really impressive! it's not difficult if there are no these zombies, but the zombies are really very tricky!
How can you place so much monsters that are excluded from vibe chain btw? Did you just copy paste them? :redbat:
Supershadow30 7 月 6 日 上午 11:28 
Pretty hard to read the zombies, the chart feels too quick for the song's tempo, but hey if people enjoy it good for them
Clone Fighter 6 月 25 日 上午 10:18 
Ahhh, I see. Who would've figured text in a Unity game supported Unity's Rich Text.
Snapperynx  [作者] 6 月 25 日 上午 9:59 
I took way too long to respond to this mb

All the formatting you can do with Rift's text is in the link below (I'm pretty sure material or quad won't work but I haven't tried). Changing the color uses <color=#rrggbb>type anything here</color>, with #rrggbb being the hex code. Apparently, you can put a hexadecimal number after the hex code to control the text's opacity too but I haven't tested that either.
https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html

You can use this with the song title and artist/charter names too! I personally prefer not to since formatting can become kind of an eyesore if it's too overused. When it works tho, it really works.
Clone Fighter 6 月 20 日 下午 7:14 
How did you manage to get color into the track description?!?
Tatters 6 月 17 日 上午 8:27 
I love how the zombies reference the source, very cool gimmick
adam 6 月 16 日 下午 8:07 
YOUR TOO TOO