XCOM 2
Viper's Weapons Cache [BETA]
87 条留言
Soul 11 月 19 日 下午 7:20 
Seem like you need a new save for the gremlins,they appeared on a new one but not an ongoing one
Dęąth Viper  [作者] 11 月 19 日 上午 4:52 
Great minds think alike! I wanted something for my hacker and medical sniper and future engineer class that wasnt just a basic useless gremlin xD
Joker_Newbee 11 月 19 日 上午 4:50 
Funny, for myself i made very similar Gremlins (a heal gremlin, a hack gremlin and a shock gremlin), but they are using the look of the Chimera Squad Gremlins to separate them more to the original gremlin.
Dęąth Viper  [作者] 11 月 18 日 下午 6:52 
UPDATE - 3 new GREMLIN variants specialized in different roles with some cool new abilities! Any class that can equip the vanilla GREMLIN can equip these new variants!
Dęąth Viper  [作者] 11 月 13 日 上午 3:06 
Note the new requirement! Also added configs that should HOPEFULLY fix the invisible gun.
Dęąth Viper  [作者] 11 月 13 日 上午 3:05 
Battle RIfle has been completely removed. It was a test and failed. WIth my new knowledge I will create some other weapons, but battle rifle category is out. Will be doing assault rifle variants and new stuff for the other vanilla weapon classes, to add spice and options to soldier loadouts!
Dęąth Viper  [作者] 11 月 13 日 上午 3:04 
UPDATE - 3 new sword variants based on the katana mod. They can be used together but I recommend just using mine.

Smart Rifle has been fully remade from the ground up, using 3 tier models from the workshop and reworked standard shot and 2 new abilities. Standard shot uses regular aim while the abilities use hack vs hack defense for hit rate, giving you the option for regular fire.

Will be adding in a new spec ops blade and some pistols for variety in a future update! Enjoy guys!
Sinanz 11 月 11 日 下午 7:16 
was there an update? Some weapons are missing
Dęąth Viper  [作者] 11 月 10 日 上午 2:22 
Im back. Will be doing a round of much needed bug fixes and updates on all my mods!
Tailok 11 月 4 日 上午 10:35 
Ok, that definitely explains it, thanks. I'll look more carefully at that.
The Ice Cream Man 10 月 27 日 下午 6:13 
Forgot to mention, I'm already using your hacker class friend. If 400+ hack isn't enough to guarantee a hit, I don't know what is.
Dęąth Viper  [作者] 10 月 27 日 上午 10:49 
Smart rifle uses hack vs hack defense and does electrical damage, which was documented my friend... I recommend a mod like my hacker class or any other class that has high hack or the ability to scale up in hack.
The Ice Cream Man 10 月 26 日 下午 3:54 
You gave the Smart Rifle the standard shot ability, but looking at the other weapons their templates have their own abilities. Should there be an alternative ability that the Smart Rifle receives instead of the standard shot?

I am also experiencing the aim discrepancy that Tailok reported with the Smart Rifle.
Dęąth Viper  [作者] 9 月 17 日 下午 3:40 
Its aim is hack vs hack defense
Tailok 9 月 17 日 下午 12:54 
Is the smart rifle affected by the aiming range tables? Compared to every other weapon the aim seems to be really struggling, at least in the early game. I couldn't find anything in the ini files that showed a connection to the range tables. Anybody have any ideas?
TITANMASTER25 9 月 5 日 上午 10:05 
Hope everything works out for you dawg
Dęąth Viper  [作者] 8 月 23 日 下午 12:09 
Sorry havnt been modding much lately. Irl troubles and stress so the motivation isnt there.
zcomegys 8 月 23 日 上午 6:15 
Any update on the new weapons?
Lithras 7 月 29 日 下午 1:21 
Just subbed to this mod and some of your classes recently, but I ran into an issue, nothing game breaking. The smart rifle shows up completely black for me, every other weapon included works fine though. Anyone else had this issue or know how to fix it?
Arckangel 7 月 26 日 下午 2:22 
To follow up on the super helpful comment from capnpma below, I was having the same issue with Covert Infiltration that the smart rifle, psi weapons, etc wouldn't upgrade.

I went into the mod files for Prototype Armory , then the XComStrategyTuning.ini file;
scroll about halfway down to the section titled Remove Schematics and then comment out the lines

+arrKillItems=(ItemName="AssaultRifle_MG_Schematic")
+arrKillItems=(ItemName="AssaultRifle_BM_Schematic")

and

+arrKillItems=(ItemName="Pistol_MG_Schematic")
+arrKillItems=(ItemName="Pistol_BM_Schematic")

after this, I bought those upgrades in game and now they work!
araptor21 6 月 9 日 下午 5:59 
any way to use with rpgo?
capnpma 6 月 3 日 下午 6:16 
I found it. It is because LWOTC disables the schematic for the squad upgrade of assault rifles. This disables the upgrade for all of the associated weapons tied to it (ie. smart rifles, psi push, etc.)

For those playing LWOTC, comment out the +SchematicsToDisable=AssaultRifle_MG_Schematic and +SchematicsToDisable=AssaultRifle_BM_Schematic lines in LW_Overhaul.ini.

Viper - I wouldn't worry about trying to fix that for LWOTC. Just make a note for those wanting to use your weapons. It is part of the difficulty built into LWOTC to force you to buy individual weapon upgrades instead of bulk upgrading them.

Thank you for all of your work on this mod and your proficiency classes! I am really enjoying them!
Dęąth Viper  [作者] 6 月 2 日 下午 4:04 
I dont have a tier 1.5 / 2.5 for LWOTC. If someone can make a bridge it wouldn't be too difficult to do, You can do it yourself with WSR or Template Master, just follow the directions for adding in new items and use the same models from my mod. Or add new ones from other cosmetics
capnpma 6 月 2 日 上午 8:52 
I like the items added by this mod. The upgrade functionality doesn't seem to work for the smart rifle, psi lightning, psi push, and psi shock for LWOTC. I have unsub'd and re-subscribed to the mod as well as clearing the mod config folder for XCom2. Doing some research I think it is due to the way that LWOTC handles weapon upgrades but I haven't been able to resolve.
GodHatesYou! (EOA) 5 月 9 日 上午 2:29 
Amazing work! Glad to see people still making this game amazing
IronLord 4 月 16 日 上午 3:39 
Good things! Wait to play with RPGO, and wait a CI support.
UberDelirious 4 月 14 日 上午 2:25 
Hey buddy I hope your well 🙂 Would you be up to adding the Lancer from Gears of War to this? Im happy to do it as a comm and I have both model and sound. I send you a friends request as well
Nazuluhis 4 月 1 日 下午 7:12 
Actually, it looks like this is the mod that adds the smart rifle. It's far too loud, lol. How would I go about making it more quiet?
Misterdino Prime 4 月 1 日 上午 9:05 
i know this question is very repeteable but, this works for lwoct?
Dęąth Viper  [作者] 3 月 30 日 下午 1:46 
I will add explanation to description for you and others :)

Also if you want me to add it to a specific class lmk and I can do it real fast
Louveteau 5 3 月 30 日 下午 12:32 
how could i use the smart rifle with other classes like a sniper for example?
Dęąth Viper  [作者] 3 月 22 日 下午 2:00 
False alarm. That fix only applies if you have a gauntlet equipped.
Dęąth Viper  [作者] 3 月 22 日 下午 1:15 
UPDATE - FIXED the psionic / primary gauntlet weapons holding invisible rifle in armory. Be sure to sub to the new requirement and update mod!
Dęąth Viper  [作者] 3 月 19 日 上午 5:41 
I play with ci. Ill make a bridge later I suppose
Tacocat 3 月 19 日 上午 4:29 
If these aren't currently working with mods like Covert Infiltration due to the need for squad upgrades, what game play overhaul would you recommend to use your classes and weapons with?

Or... What overhaul, if any, are you planning to use on your play through?
Dęąth Viper  [作者] 3 月 15 日 下午 8:55 
The current weapons work with rifle squad upgrades. That also means this doesnt work mid-campaign until I can figure out a work-around.
tylercobb2003 3 月 15 日 下午 8:47 
Do these items work only on XCOM-wide upgrades or is there configuration for individual build environments?
Dęąth Viper  [作者] 3 月 15 日 下午 2:33 
UPDATE: New weapon - Psi Push. Works similar to psi lightning but will shove enemies out of cover. Does very minor psi damage.

Lightning and Push are now in a new weapon categor - psionic.. This is in preparation for more weapons that are psi based and can be equipped by classes that use this cat.

Added the firing abilities of the psi weapons as lost headshot eligible kills.

@Hottt3 I think so but I dont have 5 tier weapons, only 3. Maybe someone in the future will make an LWOTC version of this. I do not have plans to do so as I am not interested in LWOTC...
hottt3 3 月 15 日 上午 5:14 
Thanks for the mod! Is it (and other mods of yours) compatible with LWOTC?
Dęąth Viper  [作者] 3 月 13 日 下午 4:31 
UPDATE! New weapon - Smart Rifle. Still being tested. Now my Hacker Class uses this as a primary weapon. It has its own weapon category. Will upload details here soon!
Dęąth Viper  [作者] 3 月 13 日 下午 2:51 
Oh, PLEASE NOTE: The Lightning / Shock weapons now use a Psi Offense to Will HIT CALCULATION!! Be aware that if you shoot at a target with much higher will than your psi stat you will have low odds of hitting them... This works reverse for robots though lol, you will probably always hit them.
Dęąth Viper  [作者] 3 月 13 日 下午 2:35 
Massive update!

Lightning and shock now have their own firing abilities that require 0 ammo. They apply a rupture (2 for lighting 1 for shock).

Battle Rifle has been completely reworked from the ground up. New triple shot ability (made from scratch). It should now properly show up in the armory UI. Does NOT have an aim penalty (might revisit for balance reasons).

New stats for all weapons. Removed the old passives from lightning / shock. They will no longer grant wild talent or electroshock circuits. Instead, they now apply rupture to targets struck (including if you are using abilities that use the weapon).
Andross 3 月 8 日 下午 12:36 
I think I solved the problem a bit. I used another mod to classify the psi-shock as a pistol, and set the ammo count to 99 in the config of this mod, and it was able to fire normally.
Andross 3 月 8 日 下午 12:04 
How can I attack with psi-shock? The firing ability is disabled. I tried changing the classification to pistol using a mod, but it is not possible to fire because there is no ammo.
Dęąth Viper  [作者] 3 月 4 日 下午 9:22 
Update: Possible fix for the crash when upgrading from magnetic to beam tier. Had a small typo in the script that I fixed.
Epic Dovahkiin 3 月 4 日 下午 9:09 
can confirm it causes the crash DantesDestroyer reported no clue why this happens as i've never had issues with this before
DantesDestroyer 2 月 26 日 下午 8:03 
Causes a crash when buying the Plasma Rifles upgrade. Only using about 70 mods but could be a conflict. Letting you know in case you have wanted to test on your end.
VioletGreyTV 2 月 11 日 上午 2:39 
i resubed and unsubed a few times and now their gone, weird stuff.
VioletGreyTV 2 月 11 日 上午 2:00 
i did that, also verified xcom2. but still there lol
Dęąth Viper  [作者] 2 月 10 日 下午 7:14 
Pretty basic knowledge to clear configs...